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Leveling way to fast unless it gets slower at higher levels

keirkinkeirkin Member Posts: 0 Arc User
edited February 2013 in General Discussion (PC)
Well looks like leveling is going to be WAY to fast for me unless it slows way down at higher levels. I have been watching a live stream and the person playing it has made it from 11 to 13 in 45 minutes. 13 to 14 in 20 minutes. 14 to 15 in 15 minutes. I really hope leveling slows way down at higher levels or exp gain is really bumped up because it is the beta or something.

There was 4 or deaths between lvl 13 and 15.
Post edited by keirkin on

Comments

  • bloodsuckingparasitebloodsuckingparasite Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2013
    Weren't they power leveled by a dev to 16? They can do that you know.

    They can like, hack the game and stuff. They're OP, they should be nerfed PLOX!
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    Weren't they power leveled by a dev to 16? They can do that you know.

    They can like, hack the game and stuff. They're OP, they should be nerfed PLOX!

    Different live stream. I have watched them get each level. This person is just playing the game. They are about to make level 16 now will be about 15-20 minutes since they made 15th will be my guess. Quest turn in xp gives over half a level.

    Was 16 minutes.
  • warpetwarpet Member Posts: 1,969 Arc User
    edited February 2013
    it is fine to me it will be slower and slower later .and i hope wont become much slower this game isnt and hope never will be eastern game where u have to lvl up all your life
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    If it doesn't slow down by a lot this person will be 60th level in another 20 hours max. 16-17th level 13 minutes.
  • shiaikashiaika Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited February 2013
    It's not rare for testing to increase exp rates. Maybe it's that? We will see that tomorrow.
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    shiaika wrote: »
    It's not rare for testing to increase exp rates. Maybe it's that? We will see that tomorrow.

    Hope so. Or for me this will be a real short trip :)
  • mnaticmnatic Member, Neverwinter Beta Users Posts: 233 Bounty Hunter
    edited February 2013
    i would much rather level to 60 over 4 moths than 4 days.

    MMO's should be about the journey .....
    [SIGPIC][/SIGPIC]
  • arythorarythor Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 315 Bounty Hunter
    edited February 2013
    I would not be surprised if the rate of experience gain was increased by a substantial amount, perhaps in the order of 300% or more, specifically for the media event. Cryptic/Perfect World would likely want the media players to be able to see a lot of the game without having to play too long, since most of these journalists/bloggers only have a few hours to play, form an opinion, and write up an article.

    Showing the media an MMORPG has always been tricky. Unlike a game like, say, God of War, where one can get a sense of the game within an hour or two and make an informed opinion about it as a whole, or even beat the whole thing in one marathon session, MMORPGs usually take days of gameplay to see even a fraction of the content, and often months (it used to be years!) to experience most of it, particularly the "endgame." The media typically cannot spend months reviewing or previewing a game, so anything they write about is always going to be with relatively little exposure. Thus, it makes sense to let them blaze through as much content as possible to at least give them a taste of things like PvP, crafting, etc. You would hate to have them write an article about a game with 60 levels when they only managed to get through 10 of them in 10 hours of play.

    All that being said, I am not a fan of slow advancement for the sake of padding out content and making the game feel longer - I want to be engaged and to keep things fresh. Looking back, as much as I loved EverQuest, it took me over a year to get to 50, and a lot of that was spent on my butt, resting between fights. It was a fun year, but I am not sure it was necessary. At the very least, I would not want to do it again. Sitting around in Oasis pulling Desert Madmen and Crocodiles while avoiding Sand Giants was fun, but mostly due to the company. Meditating for a few minutes every other fight was not in and of itself very stimulating.

    Of course, advancing too quickly is a problem, too. I like to feel like I achieved something and had time to get a feel for my character and how to play it properly. If I am rushed through content only to each "the end" without ever feeling like I did anything, especially when "the end" has nothing interesting to do, I lose interest and quit.
  • blizzidblizzid Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 170 Bounty Hunter
    edited February 2013
    arythor wrote: »
    I would not be surprised if the rate of experience gain was increased by a substantial amount, perhaps in the order of 300% or more, specifically for the media event. Cryptic/Perfect World would likely want the media players to be able to see a lot of the game without having to play too long, since most of these journalists/bloggers only have a few hours to play, form an opinion, and write up an article.

    Showing the media an MMORPG has always been tricky. Unlike a game like, say, God of War, where one can get a sense of the game within an hour or two and make an informed opinion about it as a whole, or even beat the whole thing in one marathon session, MMORPGs usually take days of gameplay to see even a fraction of the content, and often months (it used to be years!) to experience most of it, particularly the "endgame." The media typically cannot spend months reviewing or previewing a game, so anything they write about is always going to be with relatively little exposure. Thus, it makes sense to let them blaze through as much content as possible to at least give them a taste of things like PvP, crafting, etc. You would hate to have them write an article about a game with 60 levels when they only managed to get through 10 of them in 10 hours of play.

    All that being said, I am not a fan of slow advancement for the sake of padding out content and making the game feel longer - I want to be engaged and to keep things fresh. Looking back, as much as I loved EverQuest, it took me over a year to get to 50, and a lot of that was spent on my butt, resting between fights. It was a fun year, but I am not sure it was necessary. At the very least, I would not want to do it again. Sitting around in Oasis pulling Desert Madmen and Crocodiles while avoiding Sand Giants was fun, but mostly due to the company. Meditating for a few minutes every other fight was not in and of itself very stimulating.

    Of course, advancing too quickly is a problem, too. I like to feel like I achieved something and had time to get a feel for my character and how to play it properly. If I am rushed through content only to each "the end" without ever feeling like I did anything, especially when "the end" has nothing interesting to do, I lose interest and quit.
    yes i think the same thing, they wanted the media to get a feel for all aspects of the game and level fast to try out everything they can so they can review it
    then again ive seen some games where hardcores max out in just a few days >:)
  • lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited February 2013
    I think 1 -20 should not take that long anyway (when you have 60 levels) maybe something like 8 hours, or 1 day hard core or 2 days evening play. After that probably same again to 30, then about a week form 30 -40 , then 40-50 about week and half and to 60 2weeks from there, so that would be about a month and a quater hard core, or 2 to 3 month just evening play. Obviously milage will vary:) but something like that.
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
  • blizzidblizzid Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 170 Bounty Hunter
    edited February 2013
    lyfebane wrote: »
    I think 1 -20 should not take that long anyway (when you have 60 levels) maybe something like 8 hours, or 1 day hard core or 2 days evening play. After that probably same again to 30, then about a week form 30 -40 , then 40-50 about week and half and to 60 2weeks from there, so that would be about a month and a quater hard core, or 2 to 3 month just evening play. Obviously milage will vary:) but something like that.

    im thinking something similar as well being ive seen it over and over and even i tend to max level within a month or 2, i do have friends and seen others level in games like wow, swtor ,etc in just a few days...but they generally have a friend help them or what ever as they play the same toon 24/7, personally i think that takes the fun out of a game.
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    lyfebane wrote: »
    I think 1 -20 should not take that long anyway (when you have 60 levels) maybe something like 8 hours, or 1 day hard core or 2 days evening play. After that probably same again to 30, then about a week form 30 -40 , then 40-50 about week and half and to 60 2weeks from there, so that would be about a month and a quater hard core, or 2 to 3 month just evening play. Obviously milage will vary:) but something like that.

    Right now we are looking at about 3.5 hours to 20 if the lower levels go like the ones I saw. Take in to account that this is just normal play picking up quests and doing them, not someone power leveling another character. Unless the curve takes a drastic change from what I have seen we are looking at about 40 hours to max level. If this is the case it is about 5 times quicker than I would like to see. This is normal play as well not someone power leveling you. That is so amazingly sad to me. 1.3 hours a day and you are max level in a month. Very very sad. That is about 4 to 5 times faster than Vanilla WoW was to max level at release without power leveling or exploiting.


    I really hope I am wrong about the xp curve at higher levels, if not I will be very disappointed. :(


    But I guess I will find out in 36 hours or so :)
  • lanessar13lanessar13 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 8 Arc User
    edited February 2013
    I was watching a live stream last night, and the players stated they were playing about 6 hours to get to level 16. The quest rewards were definitely increased, there is no way the XP reward is going to be 6K per quest.
  • shaudiusshaudius Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2013
    lanessar13 wrote: »
    I was watching a live stream last night, and the players stated they were playing about 6 hours to get to level 16. The quest rewards were definitely increased, there is no way the XP reward is going to be 6K per quest.

    It might be, one of the bonus items in the founders pack is a 10K XP boost, if thats anymore than a couple quests worth I can see it being problematic.
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  • kriyos2kriyos2 Member Posts: 9 Arc User
    edited February 2013
    blizzid wrote: »
    yes i think the same thing, they wanted the media to get a feel for all aspects of the game and level fast to try out everything they can so they can review it
    then again ive seen some games where hardcores max out in just a few days >:)

    They got exactly to Level 5 and got all of their first skillsets after the tutorial. So XP progression has to be normal. But as someone pointed out: At 60 Levels, the first 30 will be very fast. Then the curve starts to flatten.
  • bejita231bejita231 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 18 Arc User
    edited February 2013
    as a altaholic i do not want the first levels to be a grind, i can understand maxing out a character to take longer, but if i want to try other characters i want to get to 20 quickly to get a feel for the class, plus this is a f2p game and there are xp boosts so if people want to level fast all they have to do is pay for it to happen, adding a grind will simply turn this game into pay2win as everyone will be stuck grinding whill the people that pay will have a bunched of max level characters
  • castagyrecastagyre Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 4 Arc User
    edited February 2013
    Let's go back to old EQ leveling speeds. About ~2,000 hours to get to 60 sounds about right, yeah? :P

    Seriously, though, I'd think they don't want leveling to take too long because they want people to buy more character slots and other associated cash shop purchases that come with rolling new characters.
    Remembering Hanlon's Razor can save one a lot on aspirines.
  • macabrivsmacabrivs Member, Neverwinter Beta Users Posts: 417 Bounty Hunter
    edited February 2013
    I also agree that xp is too much easier to take for what i see from streamings, which lead me to my next point.

    Assume u reach lvl 60 in 1-2 months, what u will do ?? End game seems it wont be a big thing in neverwinter which may lead people to create new character but... theres only 5 classes available and from what i see each class wont have much costumization so they will likely looks the same, that way u will probably just build 1 of each class.

    The only thing i see holding the repeatability of neverwinter is foundry
  • lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited February 2013
    It should be noted that exp scaling it one of the quickest and easiest things to change. Beta leveling speed might not be release speed.
    That said 6 hours to level 16 sounds about right to me, and maybe 8-10 hours to 20. It after that that things should slow down. Remember your average person can maybe only play 4 or 5 hours a night, rather than looking at poeple who can play all day, which are the minority think about the average and how long in days that feels. 6 hours would likely be going into the next days play.
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    keirkin wrote: »
    Well looks like leveling is going to be WAY to fast for me unless it slows way down at higher levels. I have been watching a live stream and the person playing it has made it from 11 to 13 in 45 minutes. 13 to 14 in 20 minutes. 14 to 15 in 15 minutes. I really hope leveling slows way down at higher levels or exp gain is really bumped up because it is the beta or something.

    There was 4 or deaths between lvl 13 and 15.
    Weren't they power leveled by a dev to 16? They can do that you know.

    They can like, hack the game and stuff. They're OP, they should be nerfed PLOX!


    It does and it was. Remember they have to see parts of the game in one day unlike others who get a whole weekend...or the entire rest of the game cycle.
    [SIGPIC][/SIGPIC]
  • bitterwinterbitterwinter Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited February 2013
    keirkin wrote: »
    Well looks like leveling is going to be WAY to fast for me unless it slows way down at higher levels. I have been watching a live stream and the person playing it has made it from 11 to 13 in 45 minutes. 13 to 14 in 20 minutes. 14 to 15 in 15 minutes. I really hope leveling slows way down at higher levels or exp gain is really bumped up because it is the beta or something.

    There was 4 or deaths between lvl 13 and 15.

    It's been stated by the devs they make exp gain high during press events and play tests to ensure that everyone can play all the content fairly fast...
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