Okay, the link below has some interesting stuff:
http://www.youtube.com/watch?v=Xs8lf_xJbsQ&list=PLB_nm3ya50N_SPsMzIvy13lj78KYZVAi3
In particular, it mentions about the Guardian Fighter being the class designed to stay in one spot and soak up the damage via the 'Block Meter'.
Neverwinter's decision on this particular blocking mechanic is an
excellent move away from other recent games such as RaiderZ.
I am not against RaiderZ as a whole; however, I do have an issue with RaiderZ's blocking.
While the Defenders in the RaiderZ game have blocking, there are, at least, two issues of note.
Issue 1 - Even if you successfully block with a shield using the 'Right Mouse Button', the blocking mechanic still requires a dice roll to determine whether it is a full block or a (more-than-likely) partial block.
Issue 2 - There are many mobs that possess unblockable attacks (some mobs possess multiple unblockable attacks). Even though I am specced as a full Defender, I spend most of my time using RaiderZ's dodging actions way more than I do the blocking. Some players like this part of the combat. I guess I would feel better about it if I was playing a less-armored, more-DPS class/role.
What are your thoughts on blocking mechanics?
Comments
It's interesting to make all of the roles have a different utility power, but once hybridization comes in, everyone will start looking and playing the same regardless.
Truth, when you say blocking options may have chances to fail based on reaction...you are referring to a player's reaction/reflexes (i.e. how quick/timely a player can hit the "shift" key to block an attack), or are you referring to something else?
We don't know of anything else beyond that.
@truth - however your relief may be short-lived truth.
RaiderZ has a cap on how much damage you can block. There is no reason to believe that NW does not have that cap. However, in RaiderZ the cap is very low that at level bosses can easily overcome it. Hope in NW that cap is kept much higher.
This does however make me think how the clerics shield is going to work, for those clerics that opt to use a shield. Will it be the same as the guardian fighters shield mechanic or will it be a different one? food for thought.
Edit:
From the videos we see you can see that blocking has a cap in neverwinter, it is then built back up via inflicting damage to a target. You will see it as a yellow bar above the daily "dice" image. You must use encounter skills to build the block back up, however and at wills do not seam to regenerate the block bar, unless it is at an extremely slow rate (we have not seen enough footage.)
Observations can be made from here (Official video):
http://www.youtube.com/watch?v=B0_wnyPspNE
Points of interest:
0:44 & 0:49 (Block bar reduced upon taking direct damage)
1:09 (Regenerating block bar upon using daily skill)
Most probably, the damage cap it absorbs before it goes down will be much much lower than a defender.
As long as the cap is high enough to take 2 maximum blows from at-level boss, it should be fine. In RaiderZ the cap is too low to take even one completely.
If I am correct. Then a a good strat on multi-mob pulls, with little to no cc. Would be too do a charge/lunge into battle, do a clockwise or counter clockwise quarter or half circle too collaspe the mobs infront of you and watch their weapon swings.
On a side-note: Do you think the Devs will allow the "At-Will" Powers to be re-mapped to something other than the Left and Right Mouse buttons? I only ask because after playing RaiderZ and TERA for a bit, I do enjoy having the "Block" Power tied to the Right Mouse button instead of the Shift key. It just feels more natural to me, and, I could re-map the "Tide of Iron" Power to one of the other keys. If someone knows anything about this issue, please let me know.
LOL ... That is exactly what I had in mind (I use my Razor Naga religiously).
Naga, best thing since sliced bread! I have a spare waiting for the one I been using for the past 2 years to fail.
I pre-ordered, I am an old-school D&D player, all the way back to red box in like 1980, if not earlier. Had a Chainmail rule-set companion as well. Longtime MMO player, haven't played any D&D since DDO at its release.
I am looking forward to this game, especially liking the combat. I enjoyed TERA but my buddies left for GW2, and now we are in Rift. We all pre-ordered this though.
Are there going to be any Raiding adventures in this game? 10-20man encounters? First time on forums, i'm looking and hoping.
Sacrifice
Guardian Fighter
This game however is using real action combat so blocking is based on us reacting to a blow or spell aimed at us.
As for raiding...the later releases MIGHT offer larger person content at level cap, but for now, 5 person delves or other events.
You can map any key on the naga to be any key you want as far as i know?
Yes, during the first Beta Weekend, I mapped the Daily Power, Encounter Powers, At-Will Powers, the 3 usable item slots and my special ability (tab or shift, depending on class/build) to my Razor Naga. I only used the keyboard for WASD movement, spacebar jumping and "F" keying for quests/interaction with NPCs.
You get a 10% bonus to your guard meter at level 20 I think. Other than that, I don't know if your guard meter can be increased.
@kmhknight
My campaign: The Madness Plague.
My quest: Blacklake Gold
My guild: "The Older" Age 30+, Casual