The Great Weapon Fighter will be an essential member of your dungeon party when Neverwinter launches this year! Read more about their versatility and survivability in Massively's exclusive feature! See the class in action and read about some of their combat skills and abilities.
http://massively.joystiq.com/2013/01/08/massively-exclusive-neverwinters-great-weapon-fighter-class-re/http://ow.ly/gEv4R
What do you think of this exciting class? Will you play a Great Weapon Fighter?
Comments
I think it is great, and I will play it, as soon as you give me a Half-Orc to play it with. Untill Half-Orcs become playable, not sure what race or class I'll play. Leaning heavily to a Half-Elf, but not sure what class. Would love to try a War Mage, but alass, that doesn't seem availabel either... sigh. So maybe a Control Wizzy, or a Devout Cleric.
are we looking at the same thing...
as a longggggg time FF player i couldnt disagree more.
The main pic on the page not only looks fantastic but the weapon look size proportionate but the characters look well put together and gritty, although not as gritty and dark as some of us d&d'er would like but still a much better improvement over what it could of been i.e guild wars 2 designed by women after watching a my little pony maraton. Also that sword looks epic and it would actually fit into the d&d universe, not like WOW/GW2/ect whose weapons look like knuckledusters with christmas trees attached.
I really think those graphic stills are excellent and are everything ive been waiting for. I mean its an MMO you are not gonna have Heavy Rain type animation and characters.
Now I have to go and get some more things out of my eyes...alone....
Need nothing else. All rest of the classes are redundant.
EDIT:
WAhhhhhh!!!!! I want multiclass of Cleric with GWF! Wahhhhhhhh!!!!!
Actually their style I think is the most logical and realistic style, one simply is not gonna wield a great weapon like a longsword. They are after all the orgins of martial arts and likely have the most realistic animations.
I personally like their style. I like how they use their body to support the weapon in a ready stance which is the most logicial imo.
Yes, the animations are very realistic. They wield it like a heavy weapon, not seen a lot in many, rather any game. I think last animation like that I saw in fable.
And I also like the ballet dance they do with the Greatweapon. It shows they have finesse in their weapon too. "This is my dagger, this is my sword. This is for fighting..."
according to devs they should be available. Also greatsword,greataxe and scythe for two handed fighter were confirmed earlier, so unless they change it, they should be in game at launch
for real? i missed that one.
scythes are sweet.
Being a scythe lover, I called for realistic scythe to be used and was told by crypticmapolis (around mid 2012 I think) that great weapon fighter can use weapons like two-handed axe, greatsword and scythe.
Everyone was happy as it gets +9 against all flora like weed.
I mean, to make weed immune to to scythe you have to chop it to many peices, but then it gets +4 against bludgeoning weapons.
So you have to dry it to make it mmune to scythe and mace (two weapons I use).
But then a mage like truthseeker who uses fireball gets +6 against dried weed. Only way to make it immune to fire is to actually burn it....
huh? What? No I am not teaching you anything... you misunderstand!
WHAAAAAT?
A scythe is not my implement of choice when confronted with weed
Beware, the is this city called Thundertree, OK a copy paste from what I had written on wikia before:-
Lets see you asking for my Scythe when Vampire sunflower eats you...