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Attack animation?

catburger003catburger003 Member Posts: 0 Arc User
edited January 2013 in General Discussion (PC)
The animations kinda looks.... jerky-clunky?

It's like watching an old cartoon or anime ( Ya know, It's like missing a frame or something? )

Also, she dodges too far(for me I think.)

Here's the video : http://www.youtube.com/watch?v=ylmYKHBGlyQ&feature=related
It's posted on April so I might be outdated.

Aside from that, It looks good. Texture quality seems decent. Might use a better shader though. It looks like it's a 2009-2010 game.
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Post edited by catburger003 on

Comments

  • ryvvikryvvik Member, Moonstars, Neverwinter Beta Users, Neverwinter Hero Users Posts: 966 Bounty Hunter
    edited September 2012
    What Pokket says at 4 mins or sohttp://www.youtube.com/watch?v=FwgFGP4_fro, this is still in alpha, even though it has had a polish from the original, im sure it wish polish even more as the game gets ready for release, but its noted, your not the only one that has thought this, if you watch some of the other demos, specially the 30 minute one in the Library of the mage, it looks more fluent



    http://www.youtube.com/watch?feature...v=8vNMqSWF1aU#!
  • catburger003catburger003 Member Posts: 0 Arc User
    edited September 2012
    I kinda loathe those kind of animations. Almost every game has this crappy animation. Why does it pause briefly in the middle of the attack? I'm not entirely sure if it is the pause in the middle or is it because of the late reaction spark-thingy?

    I'm sure they will polish this since it will launch at a much much later date.
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    I want to HAMSTER in Neverwinter, whenever I want, for as long as I want.
  • nimlohnimloh Member Posts: 177 Bounty Hunter
    edited September 2012
    It's worse I think for the guardian fighter with their slower single weapon strikes. I agree that the animations need some work.
  • perdidurperdidur Member Posts: 67
    edited September 2012
    I never play a true Rogue; always a Ranger; but i could see playing one in NWO. The animations look ok with me but I do agree that the Dodge is a bit over the top. I am sure they will continue to refine most parts of the game over the coming months so it is hard to gauge what will be in at release.
  • vangaldvangald Member, Neverwinter Beta Users Posts: 325 Bounty Hunter
    edited September 2012
    I kinda loathe those kind of animations. Almost every game has this crappy animation. Why does it pause briefly in the middle of the attack? I'm not entirely sure if it is the pause in the middle or is it because of the late reaction spark-thingy?

    I'm sure they will polish this since it will launch at a much much later date.

    To build up anticipation? :P

    Also maybe some animations are timed out longer because maybe there is a buff that increases attack speed (such as magical items etc.)
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    What they showed was alpha. The videos were low resolution so not the true representation(because of in-game recorder from server side). The animations would probably be finalized after closed beta from feedback.
  • therealtedtherealted Member Posts: 31 Arc User
    edited September 2012
    Hate to say it, but the animation style is very reminiscent of both Champions Online and Star Trek Online. Unless the devs decide to change to a different style altogether, I'm guessing that's close to what you can expect from the live game.
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  • devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited September 2012
    I never liked the animations. The alpha stage really has nothing to do with it but the style they chose. They have a pause after each swing which I don't like nor do I think it feels right. Especially the leaping attack where is that slight pause at the peak of the leap. This might be because of the game mechanics of having every action being done by the player and no auto attack so to speak. And may complain about the sparks with the melee strikes.
  • catburger003catburger003 Member Posts: 0 Arc User
    edited September 2012
    I actually like the sparks :P but it's too over the top. The sparks are too bright and large. The dodge too is too far and over the top as someone said. Pausing on the swings is too ugllyyyyyyyyyyyy! Are they going for a God of War combat esque? If it is, they have done it wrong. If they are going for a GoW combat style then remove those ugly pause on swings and add slow motion. Or watch this video: http://www.youtube.com/watch?v=LmbZ3-tk_KE

    It's Alice Madness Returns (A great game. Ask EA for a third one!) it's combat is like a hybrid of Zelda and God of War. However slow motions on an online game is kinda weird? If they could speeden up the slow motion a little bit then it will work. :P Just my opinion.
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    I want to HAMSTER in Neverwinter, whenever I want, for as long as I want.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    I actually like the sparks :P but it's too over the top. The sparks are too bright and large. The dodge too is too far and over the top as someone said. Pausing on the swings is too ugllyyyyyyyyyyyy! Are they going for a God of War combat esque? If it is, they have done it wrong. If they are going for a GoW combat style then remove those ugly pause on swings and add slow motion. Or watch this video: http://www.youtube.com/watch?v=LmbZ3-tk_KE

    It's Alice Madness Returns (A great game. Ask EA for a third one!) it's combat is like a hybrid of Zelda and God of War. However slow motions on an online game is kinda weird? If they could speeden up the slow motion a little bit then it will work. :P Just my opinion.


    And I think the Alice animation is too silly looking, so one person's good is another person's bad. Cryptic is clearly using their classic animations whether we like it or not. What we can do is have them fine tune each class and race to make it work as well as check out multiple combinations to see if the so called problem is a specific class and/or race.
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  • catburger003catburger003 Member Posts: 0 Arc User
    edited September 2012
    And I think the Alice animation is too silly looking, so one person's good is another person's bad.

    Same goes to Neverwinter's animation. It fits Alice though. Alice Madness Returns is a sequel to American Mcgee's Alice where Alice's parents and sister died in a fire thus damages her own wonderland and gets locked up on the asylum. It's a single player type of game that's why it fits. Never mind those slow motion and stuff that I have said. What I like besides Alice's animation is those things after swinging her knife. It has a design of some sort.

    I would like it very much if each race has a set of animations for combat and skills alike. Not sure if possible since it's expensive and stuff.

    Also, I would recommend this game could use a little gore.
    [SIGPIC][/SIGPIC]
    I want to HAMSTER in Neverwinter, whenever I want, for as long as I want.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    As long as combat is fun, animation is secondary. But do wizards use other implements apart from orbs? Because I have only seen orbs so far in all videos and screenshots. No books, staffs etc.
  • surf13surf13 Member Posts: 561 Arc User
    edited September 2012
    In core 4e they do. So the answer should be yes... Though maybe not on GA.
  • nimlohnimloh Member Posts: 177 Bounty Hunter
    edited September 2012
    gillrmn wrote: »
    As long as combat is fun, animation is secondary. But do wizards use other implements apart from orbs? Because I have only seen orbs so far in all videos and screenshots. No books, staffs etc.

    We have seen video of a wizard with a book.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    nimloh wrote: »
    We have seen video of a wizard with a book.


    Now if they would just do a Staff animation I'd be satisfied (and can overlook the wand one)
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  • catburger003catburger003 Member Posts: 0 Arc User
    edited September 2012
    As long as combat is fun, animation is secondary

    Combat can't be fun with butt-ugly animations. Take God of War's fancy animation and replace them with boring and plain animations what will be the result? An ugly game with a fair story. It's like Game of Thrones ( The game) which has a good story but ugly mechanics and graphics.

    Neverwinter's animations are okay-ish but it's that pause on the middle of the animation that bugs me out and a few people too.
    [SIGPIC][/SIGPIC]
    I want to HAMSTER in Neverwinter, whenever I want, for as long as I want.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    nimloh wrote: »
    We have seen video of a wizard with a book.

    Gameplay video? Can you link it please?

    (Not the zelda link :p )
  • nimlohnimloh Member Posts: 177 Bounty Hunter
    edited September 2012
    gillrmn wrote: »
    Gameplay video? Can you link it please?

    (Not the zelda link :p )

    Pax East gameplay trailer.

    At 0:30 shows Wiz with an orb. At 0:32 a Wiz has a book. And also, 1:06 a Wiz has a staff.
  • surf13surf13 Member Posts: 561 Arc User
    edited September 2012
    nimloh wrote: »
    Pax East gameplay trailer.

    At 0:30 shows Wiz with an orb. At 0:32 a Wiz has a book. And also, 1:06 a Wiz has a staff.

    There should be a wand on day 1 too... Assuming it's 4e standard core ;)
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    nimloh wrote: »
    Pax East gameplay trailer.

    At 0:30 shows Wiz with an orb. At 0:32 a Wiz has a book. And also, 1:06 a Wiz has a staff.


    This isn't a gameplay video. It's a conceptual video and it's one of the oldest around.
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  • aavariusaavarius Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited September 2012
    This isn't a gameplay video. It's a conceptual video and it's one of the oldest around.

    While I agree it's not very current, that's definitely gameplay. It's put together without UI and edited snappily, but gameplay it remains. Parts of it, I would say, are scripted/staged for recording of the trailer, though.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited September 2012
    This isn't a gameplay video. It's a conceptual video and it's one of the oldest around.

    Yeah but that does means using various implements are technically possible. So all we have to do is demand staff, books and tomes to be in at launch.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2012
    gillrmn wrote: »
    Yeah but that does means using various implements are technically possible. So all we have to do is demand staff, books and tomes to be in at launch.

    As outside NPC characters not necessarily PC's which were then locked into whatever icons they were given for the five race-class PC's we had in co-op.


    Cryptic even mentioned the three videos which were not done by game-play recording compared to all th others which were recorded from game-play and this one is the one of the three.

    Now if I happen to turn out to be wrong, I happily stand corrected since I'm a staff fan.
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  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    As outside NPC characters not necessarily PC's which were then locked into whatever icons they were given for the five race-class PC's we had in co-op.


    Cryptic even mentioned the three videos which were not done by game-play recording compared to all th others which were recorded from game-play and this one is the one of the three.

    Now if I happen to turn out to be wrong, I happily stand corrected since I'm a staff fan.

    Changing staff is pretty much a cosmetic effect. I am sure they can put that in, and cleric too can use more than one implement.

    Animation department may have to pull a few all nighters for it though. :p
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Bad Gillrmn! This thread was resting in peace!


    Closing...
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This discussion has been closed.