Thank you for the Barbarian changes, hopefully we can get more small adjustments and changes as new patches come out.
I think the capstone feat is still going to need more work, you can only really consistently stack it when you have high crit and feeling like you have to wait for so long to go into rage is pretty bad in longer engagements.
neverwinter is getting captains and starships now? well that is different
Why not.. Who knows where our adventures may lead to.
As for more serious,, you realize that such things happens when one CM must cover multiple games... While it's annoying, but it's not major issue.. At least not how I see..
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
I would really like to see a change in the healers, especially the Cleric. The CDs are long, and the healing doesn't sustain enough when needed, at critical moments. Even when I get the cure by luck in some cases, there is always the possibility of wasting it for nothing, because another player had used a healing potion before, and this becomes problematic, when my healing is somewhat selective and not so much constant.
I know that other classes need to know how to maintain themselves in battle, but still, I need to do my part, and I can't be at the mercy of luck to keep them alive. What I'm asking for is a longer healing regen duration and lower CD, perhaps changes to some skills that don't require as much resources to be able to use them.
If more than one warlock has the creeping death feat equipped, there will still only be 10 stacks of creeping death applied to the boss/enemy, resulting in damage loss. From the limited testing I was able to do on xbox, it appears that the first warlock to apply creeping death gets the benefit, and the 2nd warlock gets no procs, or they receive procs as the the 1st procs fall off.
The only viable solution for this problem/bug would be to allow more than 10 stacks on the boss/enemy while only allowing 10 from each warlock. Two warlocks should be able to apply 10 creeping death stacks each for a total of 20, or if 3 warlocks a total of 30 and so on.
Comments
I found that in the alternate universe.
https://www.playneverwinter.com/en/news-details/11550283
I think the capstone feat is still going to need more work, you can only really consistently stack it when you have high crit and feeling like you have to wait for so long to go into rage is pretty bad in longer engagements.
As for more serious,, you realize that such things happens when one CM must cover multiple games... While it's annoying, but it's not major issue.. At least not how I see..
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
I know that other classes need to know how to maintain themselves in battle, but still, I need to do my part, and I can't be at the mercy of luck to keep them alive.
What I'm asking for is a longer healing regen duration and lower CD, perhaps changes to some skills that don't require as much resources to be able to use them.
The only viable solution for this problem/bug would be to allow more than 10 stacks on the boss/enemy while only allowing 10 from each warlock. Two warlocks should be able to apply 10 creeping death stacks each for a total of 20, or if 3 warlocks a total of 30 and so on.