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Patch Notes for 8/1/23

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 60 Community Manager
Neverwinter will have extended maintenance tomorrow, 8/1, at 6:30 AM PT. Estimated downtime is 2.5 hours. You can find the patch notes:

https://www.arcgames.com/en/blog/preview/680823

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,413 Arc User
    edited August 2023

    Neverwinter will have extended maintenance tomorrow, 8/1, at 6:30 AM PT. Estimated downtime is 2.5 hours. You can find the patch notes:

    https://www.arcgames.com/en/blog/preview/680823

    Great! Neverwinter gets captains now and starships. Strange New Worlds. :)

    I found that in the alternate universe.
    https://www.playneverwinter.com/en/news-details/11550283
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • eyceaethereyceaether Member Posts: 146 Arc User
    Thank you for the Barbarian changes, hopefully we can get more small adjustments and changes as new patches come out. :)

    I think the capstone feat is still going to need more work, you can only really consistently stack it when you have high crit and feeling like you have to wait for so long to go into rage is pretty bad in longer engagements.
  • luffyhaki123luffyhaki123 Member Posts: 68 Arc User
    neverwinter is getting captains and starships now? well that is different
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User

    neverwinter is getting captains and starships now? well that is different

    Why not.. Who knows where our adventures may lead to. :)

    As for more serious,, you realize that such things happens when one CM must cover multiple games... While it's annoying, but it's not major issue.. At least not how I see.. :)
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  • depaminadepamina Member Posts: 37 Arc User
    vistani set is still bugged and can't be reapplied
  • vagfig#7566 vagfig Member Posts: 2 New User
    I would really like to see a change in the healers, especially the Cleric. The CDs are long, and the healing doesn't sustain enough when needed, at critical moments. Even when I get the cure by luck in some cases, there is always the possibility of wasting it for nothing, because another player had used a healing potion before, and this becomes problematic, when my healing is somewhat selective and not so much constant.

    I know that other classes need to know how to maintain themselves in battle, but still, I need to do my part, and I can't be at the mercy of luck to keep them alive.
    What I'm asking for is a longer healing regen duration and lower CD, perhaps changes to some skills that don't require as much resources to be able to use them.
  • pab#6285 pab Member Posts: 3 Arc User
    If more than one warlock has the creeping death feat equipped, there will still only be 10 stacks of creeping death applied to the boss/enemy, resulting in damage loss. From the limited testing I was able to do on xbox, it appears that the first warlock to apply creeping death gets the benefit, and the 2nd warlock gets no procs, or they receive procs as the the 1st procs fall off.

    The only viable solution for this problem/bug would be to allow more than 10 stacks on the boss/enemy while only allowing 10 from each warlock. Two warlocks should be able to apply 10 creeping death stacks each for a total of 20, or if 3 warlocks a total of 30 and so on.
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