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Official: M26 Rewards Feedback Thread

cryptic39#8917 cryptic39 Member, Cryptic Developer Posts: 90 Cryptic Developer
Hey everyone,

Thank you for taking part in the M26 Preview!

If you’ve had a chance to look at the newly added Campaign Store or the Collections, you may have seen the new artifacts, weapons, armor, insignias, the Wild Card Enchantment, and upgrades to Bregan D’aerthe gear.

Let’s discuss some of these items below, with the note that content on Preview is subject to change.

With a dangerous new dungeon to delve, there are many new pieces of gear to earn. From Mythic gear that is not class restricted to powerful new rings. We look forward to your detailed feedback about the powers present on these pieces of gear. Got any new loadouts to share?

Within the Narbondellyn district, Bregan D’aerthe set earned from Menzoberranzancan be upgraded to Mythic, boasting higher Item Level and increased bonuses by wrestling materials from Abyssal fiends that have plagued the district.

More insignias and more dual stat enchantments are now available – alongside a new Enchantment tailored for AoE scenarios. Find a new way to redistribute your stats or call on the power of the Wild Card to aid you when outnumbered.

Don’t forget to check out monstrously delicious foods sold by the Delicacies Culinarian. For those who are Mastercrafters – you may have also noticed that there are new Masterwork books to purchase! To receive this mission, you must first complete any remaining tasks in Sharandar.

Two new explorer’s charts are available for purchase, with the major difference being that they are not being sold at the stronghold, but the same artisan that sells the rest of the Masterwork books. With some masterwork materials will only be available when besting those Abyssal Hunts, there’s plenty of different sources to earn materials to create powerful Druegar Gear.

From new gear powers such as Raging Daily, a buff that greatly increases the damage dealt by 3 of your encounter powers after using a Daily power, to the specific stat combinations on insignia and enchantments, enjoy this preview and let us know what ya think!

Known Issues:
  • New Weapons are missing their Damage Stat.
  • Wild Card Enchantment is currently incorrectly displaying Living Hex powers instead of its actual powers.
  • Explorer's Chart: Narbondellyn District currently has broken waypoints.
  • We are aware that there are display and convert to appearance issues with the Vigilante Fashion Set with characters that are not Human.
  • New Artifacts cannot be equipped alongside with each other nor the Eye of Odran.
  • Some Masterwork Recipes are not available for crafting.

How You Can Help

We appreciate any thoughts (including detailed breakdowns) that you have on any piece of gear, gear power, enchantment stats, combat enchantment powers, overloads, insignias, or any other rewards that you might find while combatting the fiends that plague the Narbondellyn district!

Formatting Your Feedback and Bugs

For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed promptly, thank you!

Type: Bug/Feedback (Please only choose one)

If you are listing a bug, please have this text in RED, if you are posting an opinion or feedback please use CYAN. If you are replying to another user's post, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:

This text will display in cyan.

This text will display in red.

Examples:

Bug: Abyssal Might does not grant 10% Critical Severity for 6 seconds when it triggers!

Feedback: Allow Masterwork Charts to be purchased with a different method.
Miku V.
Post edited by cryptic39#8917 on

Comments

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    forumaccount#7167 forumaccount Member Posts: 178 Arc User
    edited June 2023

    I don't like that the masterwork armor pieces have ratings as a bonus instead of percentages. with +10k to a rating it will be likely to overcap the ratings.

    The new advantageous action on the pants seems like a overall worse option for action point gain compared to critical charge on the dwarven pants from dragon hunts. Advantageous action needs combat advantage so you need the right positioning to activate it while the critical charge doesn't need it. Even under optimal testing conditions against a dummy with only using duellist's flurry the dwarven pants took 43 seconds to get from 0-100 AP while the new pants took 48 seconds which is a significant difference.

    Some of the ring powers for dps are too situational to be useful. 8% more damage against shielded enemies is only useful against very few enemies. The 3% extra damage when striking 3 enemies is way to weak when the same set has options of 5% more damage for all encounter powers, 10% for at-will and daily powers. I don't play tank or heal but the rings for them seem pretty ok to me.

    I would like if we could have the mythic Abyss Conquerer's Gear in the bazaar to actually test it.




    There seems to be a bunch of issues with masterworking stuff. Therer are only recipes for gear and not for the materials needed to craft gear. The explorer's charts in the new area don't work. The bard masterwork weapon has +100 damage as a stat, no other weapon has that bonus.

    The new wildcard enchantment has the tooltip of the living hex enchantment, at least when you hover over it in the store.

    The vigilante's mask from the first campaign milestone is broken. When you use the preview function it shows up as if I was wearing no head piece and I can't convert it to an appearance library item and get the message that it already exists in my appearance library.
    Post edited by forumaccount#7167 on
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    nova#2306 nova Member Posts: 152 Arc User
    Character | Equipment | Sniper's Perk , Ring

    What Is Happening: Sniper's Perk is stacking twice.
    Ring: Eilistraee's Elegance
    How To Replicate: Remain Idle for 15+ minutes, and Sniper's Perk stacks twice.

    Remains active as long as player is alive. Is removed when player dies.

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    aster#8001 aster Member Posts: 119 Arc User
    edited June 2023
    Hello Miku and thank you for the thread!
    BAENRE BROOCH
    As we can see It actually give +3 CHA and INT and +6 WIS, and as bonus "when you still stand for 3 seconds your Damage and Ap gain are increased by 5%". Since WIS (Wisdom) is for healers and not for dps role, and since healers are not doing damage while the bonus of set is goin to boost damge, can you please change the Ability Score of this set? Like:
    a) +3CHA +3 DEX +6 INT - since Marilith set have more IL compared to Baenre set
    b)+3CHA +3INT +6 DEX so it would be more in line also with Marilith Set (+3CHA +3 STR +6 DEX)

    and in this way it would be used by dps without losing any ability score.


    "The more I care for life, the more everything around me dies."
    AsteR (Barbarian) Mizzrym AsteR (Paladin Healer) AsteR Lezenfan (CW) Nahida AsteR (Bard healer)Carbonated AsteR (SW dps)
    M22-M23 -M24-M25-M26 Alphatester
    Official Content Creator
    Wizard Reworker
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    grey#8986 grey Member Posts: 12 Arc User
    Just from a quick review of Masterwork Recipes for the new mod

    Masterwork Weapons - could a plus x damage be added to the weapons to make up for no artifact modifier? Otherwise older MW versions may be preferable rather than IL.

    Rings - these seem in a fairly good place although can't comment on usefulness of tank or healing ring.

    Bonuses on armour / general point - could we have a % stat bonus rather than 10k stat, even if it is lower? Also be good to see % damage ranged, melee and encounter perks used on masterwork items.

    MW materials - haven't done any hunts yet and not sure if there will be dungeon drops or not. Both seem good ways to engage players and allow players to sell materials. One thing to take on board was the extreme amount of displacer beast whiskers used in Sharandar that made making any MW items extremely expensive and dis-incentivised making them. Previous MW recipes had dungeon drops but the key difference was they were used in smaller amounts, with recipes mixed with chart materials. Please consider this in any new recipes! Dropping materials from hunts is a welcome addition.

    Recipes for new materials missing? - some of the recipes for materials (similar to hardened lumber and hardened feywood from Sharandar MW) seem to be missing/not showing up yet? Thinking of laquered roth leather and hardened mushrooms (unless these again are hunt drops?)

    New tools - there is no special skill on these (there are on previous Sharandar MW tools) - not sure if these new ones are meant to be similar to legendary tools? (orange) - could add a % chance to keep materials in case of failure bonus - to give incentive to craft these?

    Thanks,

    Efnis / Grey
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    sephiz#1200 sephiz Member Posts: 47 Arc User
    The Topaz Abyssal Loop has +6750 ogh rating but the equip bonus is basically 15% deflect/ 15% deflect severity when at full AP and 8% forte. This is basically a nice tank ring with irrelevant ratings as usual but this time it's ogh instead of somewhat helpful offensive ratings. Might as well finish the job and convert it to a tank ring by changing the ratings to something else ;).
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    trinity706#8838 trinity706 Member Posts: 853 Arc User
    Hello. Is the Mod 26 seal vendor equipment the same as Mos 24-25?

    If different, would someone mind posting the bind status of seal vendor equipment (head, chest, arms, feet and shirt/pants) in Mod 26 (whether it is BoP, BtA, etc.)?
    ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.

    “There are changes that can be made that don’t require coding...” - TriNitY
    "No amount of coding will change human behavior" - TriNitY

    Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players

    Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
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    sephiz#1200 sephiz Member Posts: 47 Arc User
    All of the new masterwork belts have 2 total ability points (Ex. +2 CON) instead of the usual 6 total ability points (Ex. +6 CON, +3 STR/CON, etc).


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    fritz#8093 fritz Member Posts: 439 Arc User
    Feedback: Hunt Rewards
    The latest patch changed the Hunt Rewards (probably because most was placeholders so far, and some obviously dropped too many currency). However, now that you can only get 1 of X (mainly catch-up currency and MW resources, it would be super cool to get a choice pack instead.
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    sephiz#1200 sephiz Member Posts: 47 Arc User
    Could we get a MW tab on the bazaar? Can't realistically test crafting if I have to do a metric ton of hunts just to buy enough charts and get enough mats drop to craft.

    It's already a chore to upgrade a guild on console preview w/o the SH vendor and can't spend hours doing hunts/charts on PC preview on top of that when zero of these transfers to live.
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    cryptic39#8917 cryptic39 Member, Cryptic Developer Posts: 90 Cryptic Developer
    Thank you everyone for your feedback and bug reports so far!

    Some of the adjustments that we've made based on your feedback and bug reports that will be coming to a preview build near you soon are:
    1. Masterwork crafted Weapons now have weapon bonuses similar to other Legendary weapons.
    2. Masterwork crafted Tools now have their bonus.
    3. Recipes should no longer be missing, and there is also a new tab for Masterwork in the Preview store.
    4. Masterwork crafted belts stats have been adjusted to match other Legendary Waist equipment.
    5. Mystic Belt stats have been adjusted.
    6. Sniper's Perk & Swordsman's Perk should no longer incorrectly stack.
    7. Bonuses on gear powers have been adjusted since the initial feedback thread was started.
    All you Masterwork crafters out there, try out the new Masterwork recipes, and let us know what ya think!
    Miku V.
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    aster#8001 aster Member Posts: 119 Arc User
    edited June 2023
    RINGS of the DEMONWEB PITS feedback

    -RUBY ABYSSAL LOOP - Your daily powers do 10% more damage

    The majority of the dps classes won't use a ring which buff our daily powers since they are quite low portion of our damage. We like to have something much consistent; the daily in my cw is like 6-8% of my total damage in a master trial run and this ring will be a 0.6-0.8% actual dmg increase, minus diminishing returns. So doesn't feel super desired.
    Here my feedback then: since in game we have rings which give damage against an enemy type (10% against Dragons, Constructs, Beholders, Beasts, Undeads and so on) what do you think to change the bonus of this ring in "Increase the damage against DEMONS by 10%"?


    "The more I care for life, the more everything around me dies."
    AsteR (Barbarian) Mizzrym AsteR (Paladin Healer) AsteR Lezenfan (CW) Nahida AsteR (Bard healer)Carbonated AsteR (SW dps)
    M22-M23 -M24-M25-M26 Alphatester
    Official Content Creator
    Wizard Reworker
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    culluket#6919 culluket Member Posts: 5 Arc User
    Hi there!
    i just want to add a thought about purchasing the explorers Charts with campaign currency instead of guildmarks.
    please think that one through thoroughly. it will lead to an even more diminished Population of active mastercrafters.
    while in the long run it could lead to a little more populated instances (first farming campaign currency then running the explorers charts) , i fear it will make people less interested in the whole crafting System.
    at least allow explorers guild (boonstructure) to sell it for guildmarks.
    better yet: let chult and sharandar- explorers Charts be purchasable by their respective campaign-currency (AND guildmarks).
    i could add a few ideas on how to make guilds more attractive , but i hope you are working on that already.
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    mintmarkmintmark Member, NW M9 Playtest Posts: 407 Arc User
    I've never done it myself, but I think anyone can farm displacer beast's whiskers and shards of dawn's light.
    Why shouldn't it be the same for all the ingredients?

    Also, do any of the recipes use ingredients from Sharandar or Chult? Or will this mastercrafting leave those ingredients redundant?
    I can see that the supplements might be useful to start with... but that's not many items.

    And while I'm here... if this masterwork leaves the others useless and the new charts are bought with campaign currency... where does that leave the usefulness of guild marks? Activating stronghold dragonflight I suppose...
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    aster#8001 aster Member Posts: 119 Arc User
    edited July 2023

    This ring is absolutely in a confused spot actually. It has 6750 ogh (healer stat) but its bonus give to your self two defensive stats which are the two defensive stats even the tanks arent focus in their build.
    So I would try to suggest two way for this ring:
    1-change the main stats in something for tank like (critical avoidance or also deflect)
    2- change the last part of the bonus to buff our allies, like "When action points are full, you will give 10% AP (or Recharge speed or Movement bonus)over 5 (or 10) second to your allies (cooldown 30-45 seconds)."
    "The more I care for life, the more everything around me dies."
    AsteR (Barbarian) Mizzrym AsteR (Paladin Healer) AsteR Lezenfan (CW) Nahida AsteR (Bard healer)Carbonated AsteR (SW dps)
    M22-M23 -M24-M25-M26 Alphatester
    Official Content Creator
    Wizard Reworker
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    aster#8001 aster Member Posts: 119 Arc User
    edited July 2023

    "For every 5 seconds you are in combat, you gain 1% accuracym, to the max of 12%"
    This kind of bonus is not so good as dps perspective for various reasons:
    -to have the full bonus you need 1 minute and you have to not die after, or you have to restart casting the bonus and require another minute;
    -with a bonus like this you will not have the maxed bonus at first artis call which means a lost in terms of damage
    -the accuracy is not a super stat for dps (I mean there are wbetter) and not everyone is able to cap all the important stats to use an armor which gives you the lowest stat in terms of damage increase.

    I would suggest to change the bonus in something more accessible for everyone like
    a) "You gain 1.2% Combat advantage and accuracy (critical strike and Combat advantage) for each member of your party. Max 5 stacks. (6% CA and accuracy)"
    b) make the bonus similar to the other armor chest (Abyssal Conquerer's Mauler Plate) but with different stats like
    accuracy and deflect severity or combat advantage and deflect severity


    "The more I care for life, the more everything around me dies."
    AsteR (Barbarian) Mizzrym AsteR (Paladin Healer) AsteR Lezenfan (CW) Nahida AsteR (Bard healer)Carbonated AsteR (SW dps)
    M22-M23 -M24-M25-M26 Alphatester
    Official Content Creator
    Wizard Reworker
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    irene#2829 irene Member Posts: 159 Arc User
    I feel it's a very good challenging puzzle to solve together.

    Developer's mission is probably to ensure there will be players in the next 4 months after major patch. So a lot of farming is designed. Player's experience is that those farming experience is a headache.

    Reduce number of resource required > People get what they wanted, less people log in tomorrow.
    Increase number of resource required > Fatique and painful to play

    [ideas]
    Decrease resource, but also adding a Mob killing buff.
    Buff : adds 1%-5% crit each time you kill a mob with a cooldown of 12 hours.
    So each time players log in, to be at their best they can go kill the trash mob 1-5 times without the farming headache.

    Chance of additional rewards drop.
    After killing the mobs 5 times in a row, there will be a chance of a good drop, e.g. +20 sigils or +1 ward. Limited to once a day.

    Trade-in other tokens to Sigils.
    Instead of playing the same map over and over, players can do quest in other campaigns and there will be this special vendor who trade other coins to sigils. e.g. 1000 prince merchant stuff to 10 sigils.

    Party up buff
    If in a party, gain speed 10% and damage 5%. This will motivate people to recruit in town and doing it together with more fun.
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    skysky#2658 skysky Member Posts: 4 Arc User
    Please reconsider the stat bonus to outgoing healing on the cleric masterwork weapon. Masterwork weapons are supposed to be a good opportnity for every class to run with (given that the group decides to run them) but outgoing healing is a stat which very clearly favours one of the two roles a cleric can play as it is pretty much useless for any other role ... looking at the preview shard cleric seems to be the only class with outgoing healing on their weapons so i would personally suggest to change the stat to something both roles can use to make them more attractive
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    aster#8001 aster Member Posts: 119 Arc User
    edited July 2023
    MASTERWORK SET (Neck and belt).
    All of them have the same bonus set which is: "When you use an encounter power, you gain a stack of speedy alacrity, granting 2.5% accuracy and 5% Recharge speed for 5 seconds. Stacks up to 3 times."

    Also the Item Level of this sets is 1700 IL, while the new legendary set (Netherese and Baenre) have 2000 IL and Marilith 2050 IL.
    Would be possible to increase the item level of MW set to 1850? sounds more in line with the other new ones.

    SCINTILLANT SET
    -Scintillant Sash (+3 INT +3 CHA)
    -Scintillant Amulet (+6 INT)

    SHROOMWOOD SET
    -Shroomwood Sash (+3 STR +3 DEX)
    -Shroomwood Amulet (+6 STR)

    DARKLAKE SET
    -Darklake Sash (+6 CON)
    -Goristroskin Soulbead Amulet (+6 CON)

    Since this set is TANK ORIENTED the bonus doesn't give "correctly" stats for them. Could be changed in something more valuable for the tanks? like 2.5% deflect and 5% stamina per stack? or 2.5% stamina regen and 5% deflect per stack?


    SPIKED SET
    -Spiked Sash (+3 WIS +3CHA)
    -Spiked Amulet (+6 STR)

    Since this set is HEALER ORIENTED:
    The ability scores are wrong; would be better if Spiked Sash have +3 DEX and +3 CHA and the Spiked Amulet +6 WIS. So it will be in line with the other sets. also the bonus, like for tanks, is not giving anything usefull for healer classes. Could be changed in something like 2.5% Power or critical strike or critical severity or ogh and 5% Forte or AP?

    "The more I care for life, the more everything around me dies."
    AsteR (Barbarian) Mizzrym AsteR (Paladin Healer) AsteR Lezenfan (CW) Nahida AsteR (Bard healer)Carbonated AsteR (SW dps)
    M22-M23 -M24-M25-M26 Alphatester
    Official Content Creator
    Wizard Reworker
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    aster#8001 aster Member Posts: 119 Arc User
    WEAPONS ITEM LEVEL
    With the Underdark Series of Modules (M24 Northdark Reaches - M25 Menzoberranzan - M26 Narbondellyn) we will have 4 new set of weapons.

    1° - Stormforged Weapons (Northdark Reaches - from Campaign) IL 2000 x2


    2° - The Weavers Weapons (Menzoberranzan - from Master Trial Gzemnid Reliquary) IL 2050 x2


    3° - Duergar Mercenary Weapons (Narbondellyn - from Masterwork) IL 1900 x2


    4° - Perfect Lolth Weapons (Narbondellyn - from Master Dungeon DemonWeb Pits) IL 2475 x2



    Theres an absolutely HUGE INCREASE of item level on Perfect Lolth weapons which is not needed with the current IL items of the mod.
    This weapons with so many Item Level can create problems also for the next incoming modules, since we are gettin now a 2475 IL weapons next mod we can expect something with 3000 IL?!
    In my opinion this weapons should be nerfed in IL and be more in line with all the others, 2050 its fine.
    "The more I care for life, the more everything around me dies."
    AsteR (Barbarian) Mizzrym AsteR (Paladin Healer) AsteR Lezenfan (CW) Nahida AsteR (Bard healer)Carbonated AsteR (SW dps)
    M22-M23 -M24-M25-M26 Alphatester
    Official Content Creator
    Wizard Reworker
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    aragon#8379 aragon Member Posts: 128 Arc User
    Here are some videos I made covering the new gear and equipment. Here I cover my testings and give my feedback on what I think. The good, the bad and what I would change:

    Mythic Abyss Gear: https://youtu.be/ABk4cUQBURc

    Mythic Bregan Gear: https://youtu.be/0OXc73ZnjD0

    The 3 new artifact sets: https://youtu.be/L8bgYFtV7iw
    keep in mind, the artifacts have been fixed to allow for slotting with one-another
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    grey#8986 grey Member Posts: 12 Arc User
    Just from a quick go at hunts in relation to Masterwork material rewards / review of Masterwork recipes

    Consider increasing range of legendary materials that drop from hunts - it would be good if some of the other materials also dropped from hunts, maybe as super rare drops?

    Masterwork Recipes and Legendary Materials - from a quick scan of the recipes most look okay. The only recipe i can see a bottleneck developing over is for Soulbeads - these use 12 Fallen God's Ore. If these are using dungeon drops then you risk the same issue that happened with displacer beast's whiskers when too many are required, meaning MW items costs are way too high. If you compare this with Lolthbeads which require 12 legendary materials from hunts - then there is a mismatch. I would recommend making dungeon drops in the 1-3 range needed for recipes and increasing hunt or map materials instead on these recipes.

    Respawn rate of hunts - i can see this being a real bottleneck to hunts - can they respawn quicker?

    Thanks,

    Efnis/Grey
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    trixie#1796 trixie Member Posts: 5 Arc User
    edited July 2023
    Feedback:Rewards. I don’t think much of the “rewards”, specifically the continued AD needed for gear and trial requirements for simply to get boons

    The new hero reward system seem poorly thought out, to the point of buggy due order of operations and requirements levels vs. rewards


    It's bad to the point it deserves
    Bug: BUG: Hero system reward “Order of operations” are poorly designed, you really don’t need 11 enchantments and 5 mount collars at the “reach 20k mark”. You can reach 30k without them. Plus Mount collars barely drop in the game (and they’re white), and enchantments don’t drop at all.

    Point by point:

    Issues: Zone

    • For the past 4 mods gear that costs astral diamonds, so a AD tax / sink not a reward
    • For the past 3 mods boons that need you to doe trials. So extra grind, gear wall, time wall, and pure availability. Plus the trials being unrelated. Not a reward
    • The lower level rewards for doing the content are once per account. Boo Hiss again.
    • The battle passes did have some minimal drider / open mission options. So thanks for the break from endless skirmishes. One good point

    Issues: Hero System

    • Again it's per account, for minor rewards
    • Zero level requires a trial AND advanced queue, and your reward is “skirmish” level tokens ??
    • First level wants 5 collars, and 11 enchantments for a “20k” player ?? Totally unnecessary, you can reach 30k without this. Collars are rare drops (needing access to over 20k level content), and enchantments don’t drop at all.
    • Over all the system’s really elitist and snobby and cash shop / astral diamond heavy
    • The big reward: legendary mount account mount. Only after you have 100% bolsters and 90k gear score I’m not sure it’s a “reward” at that level

    Over all the System benefits Cryptic more than the player, making it a failure.
    Post edited by trixie#1796 on
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    mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    WEAPONS ITEM LEVEL
    With the Underdark Series of Modules (M24 Northdark Reaches - M25 Menzoberranzan - M26 Narbondellyn) we will have 4 new set of weapons.

    1° - Stormforged Weapons (Northdark Reaches - from Campaign) IL 2000 x2


    2° - The Weavers Weapons (Menzoberranzan - from Master Trial Gzemnid Reliquary) IL 2050 x2


    3° - Duergar Mercenary Weapons (Narbondellyn - from Masterwork) IL 1900 x2


    4° - Perfect Lolth Weapons (Narbondellyn - from Master Dungeon DemonWeb Pits) IL 2475 x2



    Theres an absolutely HUGE INCREASE of item level on Perfect Lolth weapons which is not needed with the current IL items of the mod.
    This weapons with so many Item Level can create problems also for the next incoming modules, since we are gettin now a 2475 IL weapons next mod we can expect something with 3000 IL?!
    In my opinion this weapons should be nerfed in IL and be more in line with all the others, 2050 its fine.

    2200 i suggest.
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    aster#8001 aster Member Posts: 119 Arc User
    edited July 2023
    Fixed.



    "The more I care for life, the more everything around me dies."
    AsteR (Barbarian) Mizzrym AsteR (Paladin Healer) AsteR Lezenfan (CW) Nahida AsteR (Bard healer)Carbonated AsteR (SW dps)
    M22-M23 -M24-M25-M26 Alphatester
    Official Content Creator
    Wizard Reworker
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    tristanusstristanuss Member Posts: 73 Arc User
    Please put some VISUALS on DRAGONBORN RACE HEAD , coz almost 90% got no visuals =(
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    plasticbatplasticbat Member, NW M9 Playtest Posts: 12,223 Arc User
    edited July 2023

    Please put some VISUALS on DRAGONBORN RACE HEAD , coz almost 90% got no visuals =(

    Well, dev has said many times in the past (since the introduction of Dragonborn). Most head gear do not fit to Dragonborn's head. Only certain newer head gears were made to fit. It was classified as lower than the lowest priority.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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