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Celebrate Neverwinter's 10th Anniversary!

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 60 Community Manager
“These last ten years have been an incredible adventure for Neverwinter, and it feels like we’re only just getting started. Across the last decade, we’ve had the honor and privilege of exploring all the iconic locations, classes, encounters and characters – both heroes and villains alike - that have defined the Dungeons & Dragons franchise. Looking forward, we are excited to dive further into the new content that’s been introduced in Dungeons & Dragons, and we want to thank our wonderful community of players for exploring Neverwinter over all these years!” Brett Norton, Executive Producer of Neverwinter.
Greetings adventurers! We're super excited to celebrate the 10th anniversary of Neverwinter with you, and to mark this event, we want to give you the chance to share your favorite Neverwinter memories. What are your favorite memories from playing Neverwinter? What do you love most about Neverwinter? And what are your wishes for the future of Neverwinter?

How to participate
Share your replies on in this thread, and we’ll pick our favorites to share on social media! In addition, our top ten favorites will receive a prize: a pack of all of the previous Rainbow Mounts and Companions!
Optional - Feel free to add screenshots or videos to your posts!

Comments

  • irene#2829 irene Member Posts: 159 Arc User
    First of all, wish to thank developers for making a free mmorpg game instead of monthly subscription.
    It's underrated that we can deeply customize our character's colors, transmog and everything. I'm so happy that my character can look so beautiful. There are also so many fun classes to play. Every character action is never a dull moment.

    These 10 years, developers put in a lot of effort in new maps, mounts, updates. Everything is well thought out and nicely presented (for example the new balloon mount gave 3 types of rope swings). Community managers do twitch and text updates, escalate our feedbacks to the team, and delivered many things we asked for. Developers also put in huge amount of brain juice to design unique systems to keep us playing and entertained everyday. Above all of that, they also revisit old dungeons and add in new spice. For example the demo remake, the temple of spider remake, training room remake.

    It has been a long trip since we first leave our training room.



    Epic memories
    - Crafted ring of darkness and ring of air
    - Down a hard trial together with 9 other friends
    - Kill a T3 summon and got ribcage armor drop

    Fun memories
    - In Liar of mad mage, boss is killed and cocoon exploded after, wiping the team.
    - All 5 players horse around with the horse hat
    - Every DPS is a rogue in vault of sands
    - Every DPS is a control wizard in temple of spider

    ... and some painful grind memories.
    - Killing the big spiders in mangobarazan.
    - Hitting the 3 pedestrians with a car
    - Replay campaigns all over again as an alt


    "(endless grind) AHhhhhhhhhhhhhhhhh!"
  • jana#2651 jana Member Posts: 691 Arc User
    What a great description of the game Irene. You have so experience behind you!
  • jana#2651 jana Member Posts: 691 Arc User
    I meant some not so lol.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    For me, it was when my first Foundry quest (The Redcap Snatchers, now titled "Harper Chronicles: Cap Snatchers") got a review on Youtube. I wish the review video was still up (though a playthrough of it is, see my sig). Long story short, when the reviewer finished, he said, "this is not to downplay any other Foundry quests, as there are some terrific ones, but this one is a masterpiece." He was floored.

    For me, this was two things. First, it was the ultimate validation after months of work. Placing hundreds of Thayan wall sections and precisely angling them 15 degrees took an eternity, and then I had to involve lots of trigonometry when it came to dealing with tall walls and corners. I have a whole new appreciation for what it must take for the devs to create the environments that we all play in. It's difficult, exacting work.

    Second, it felt amazing that I was able to create something that gave such enjoyment to other players. I was over the moon with the review, and I wonder if the devs still get that sort of feeling when they see how we all react to new campaigns.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited June 2023
    @ambassadorkael#6946"

    Why not give some rewards for thoose who remained loyal and remained here in all these years?? Some title's or Achievement along some some special/unique item.

    Some games where doing that, so I think it would not be much of trouble if cryptic team would do that too. :)
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • fritz#8093 fritz Member Posts: 439 Arc User
    Best memories come from the early days, as it often seems to be the case. Not that the game has gotten worse, but back in 2013 everything was new and so exciting.

    In no particular order:

    - My first Castle Never completion (4 CWs and a GWF) had me drenched in sweat. Epic moment. Here's a video from the original fight (double Astral Shield ftw.): https://www.youtube.com/watch?v=TzTSZXiUUVM
    - The one and only Neverwinter Combat League. I'm a PVE guy, but really got into PVP and finished inside the top 40 for my class. Shoutout to all the legends that ranked: https://www.arcgames.com/en/games/neverwinter/news/detail/9357303
    - The original Gauntlgrym was great. So much fun doing the PVP and then grinding the Dwarf King Crypt. Also a great early farming spot for T2 unbound gear. The dungeon will look familiar to newer player, because it has been reused multiple times: https://www.youtube.com/watch?v=Z93UrLNnhJw
    - Temple of the Spider and Vault of Stars is really great group content in recent years. Hopefully the new dungeon in M26 will be equally nice and challenging. Not that fond of the trials outside LOMM and Zariel, but those two dungeons were a definite upgrade to earlier content. VoS HC was a great concept, and getting the Ring of Air was a great achievement for me. Fortunately I could use it long enough before it got nerfed.
    - I'm not sure it was particularly "fun", but getting to the T3 Hunts in Chult definitely felt like a milestone. I did this for weeks back in the day when the trophies weren't guaranteed drops. This also burned me out completely and I just bought the Ribcage in M19 lol.
    - Speaking of M19: Citadel was great for the hardcore PVE community. I know why it's not the best system in this game, but competing on a Leaderboard for unique rewards (hi Neverwinter Combat League) just adds extra motivation.
    - The Maze Engine story was so well done and imho still unmatched today in terms of creativity and enjoyment. Sean McCann (Commander Ander) still the goat.
    - Making my first major ADs by refining and reselling T7-T9 enchantments. It enabled me to buy the Heavy Inferno Nightmare Mount from the very first lockbox for 1M AD, which was a lot back then. Still a horse I'd like to go back to because I know I "earned it", although it only costs pennies nowadays. Same with the Angel of Protection. I did log in for 360 consecutive days because your HAMSTER Ardent Coins would otherwise disappear back in the day.


    Funny stuff:

    - Killing Valindra and Fulminorax from below during Mod 1 and 2. I'm still flabbergasted how people even figure out this stuff, but most is probably by accident.
    - The struggle during Module 6 to complete ANY reworked dungeon was real. Shoutout to the berserks that managed to beat Cragmire Crypts.
    - Module 11 debuff / power buffing meta. Sharp (per usual) was all over this: https://www.youtube.com/watch?v=Arn7qUWqbRI
    - Using High Vizier and High Prophet deep into Module 11 (or longer?).
    - Scourge Warlocks burning Dragons in WoD due to an unintended damage loop, lagging out entire instances.
    - The birth of private channels in Mod 5 because the devs thought it was a good idea to prevent people from premading the newest (and first ever) trial Rise of Tiamat.
    - Realizing how much ADs people made with Masterworks was mind-boggling. I made a fortune just farming Explorer Charts, but people could actually make a decent living selling ADs on secondary markets for a little while. Crazy.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,451 Arc User
    edited June 2023
    "Fond" and "fun" memories.

    In mod 6, when nobody could clear dungeons in a normal way, people invented creative ways to get through them.
    - TR walked within the wall to avoid enemy to open a door to allow the group through a short cut. This was a cheat and I did not learn how to walk within the wall.
    - Aggro the mob to let them follow all the way back so that players could trigger dungeon traps to kill them.
    - The whole group hide behind the water tank in Cragmire Crypts.
    - The first time the guild completed Gray Wolf Den in mod 6. These were all veteran end game or close to end game players. We grouped up together to make the screen shot.

    Yes, this might not look great. The time was tough. Half of the population were gone. But it was the time the comradeship mean something. Everybody needed to help each other. There was no single mighty character could run ahead. I still remember the guild leader commanded everyone to seek and kill the archers first every time. Otherwise, it would be a wipe.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited June 2023

    "Fond" and "fun" memories.

    In mod 6, when nobody could clear dungeons in a normal way, people invented creative ways to get through them.
    - TR walked within the wall to avoid enemy to open a door to allow the group through a short cut. This was a cheat and I did not learn how to walk within the wall.
    - Aggro the mob to let them follow all the way back so that players could trigger dungeon traps to kill them.
    - The whole group hide behind the water tank in Cragmire Crypts.
    - The first time the guild completed Gray Wolf Den in mod 6. These were all veteran end game or close to end game players. We grouped up together to make the screen shot.

    Yes, this might not look great. The time was tough. Half of the population were gone. But it was the time the comradeship mean something. Everybody needed to help each other. There was no single mighty character could run ahead. I still remember the guild leader commanded everyone to seek and kill the archers first every time. Otherwise, it would be a wipe.

    There was also the strategy to pull the adventuring party past someone who had the Cloak of Lesser Etherealness. That person would sneak through the room with the pirates to open the second gate. Then everybody would wipe and bypass the adventuring party. It was a creative and perfectly viable (read: legal) solution to an impossible problem.

    Another example of incredible cameraderie was during Mod 8, which we typically call Underdark, but I call it Deadliest Catch. The entire server was seemingly camped at Drowned Shore killing the giant crab so we could get drowned weapons. You had to kill that crab ***ONE HUNDRED*** times to get those weapons. People would maintain respawn times for the crab across several instances, and when the person maintaining the list was going to log off, he/she would dutifully pass the list on to someone else. This went on 24/7 for weeks. Time of day didn't matter; there was always a group hunting the crab and someone maintaining the respawn list. So many people were hunting that crab that it would often melt in three seconds flat. It was borne of a real need for survivability in the wake of Mod 6, but it was also a thing of beauty to watch everyone (yes, pretty much the entire game population) working together. And when someone finally reached the 100 mark, congratulations never failed to stream in on zone chat. We were all in the same boat, and everyone was paddling.

    To this day, all of my alts have drowned weapons. After what I had to go through to get them, the only way I'm giving them up is when I'm dead.
    Post edited by hustin1 on
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,451 Arc User
    edited June 2023
    hustin1 said:


    Another example of incredible cameraderie was during Mod 8, which we typically call Underdark, but I call it Deadliest Catch. The entire server was seemingly camped at Drowned Shore killing the giant crab so we could get drowned weapons. You had to kill that crab ***ONE HUNDRED*** times to get those weapons. People would maintain respawn times for the crab across several instances, and when the person maintaining the list was going to log off, he/she would dutifully pass the list on to someone else. This went on 24/7 for weeks. Time of day didn't matter; there was always a group hunting the crab and someone maintaining the respawn list. It was borne of a real need for survivability in the wake of Mod 6, but it was also a thing of beauty to watch everyone (yes, pretty much the entire game population) working together. And when someone finally reached the 100 mark, congratulations never failed to stream in on zone chat.

    While you were in Drowned Shore, our guild + many others were camping in Fiery Pit doing exactly the same thing for DPS weapon. So, it could not be the entire population went to Drowned shore for healing weapon.
    On the other hand, the crab HE was actually soloable (in later mod) but the Fiery Pit one cannot be. When enough 'big guy' drop to the pit, the HE will fail. One person cannot stop two of them rushing to the pit.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • fritz#8093 fritz Member Posts: 439 Arc User
    edited June 2023
    Boy Module 6 was rough on so many levels. But hey Rob Overmeyer liked it. So what can you say.

    @hustin1 RIP the Foundry indeed. Should have made my list as well. I never finished an own quest, but starting as a farming spot for AD I really played many legit quests just for fun. They would even hand out a unique pet for quests that got featured back in the day. Yeah... that was a looooong time ago. Anybody legit earned the Book Imp?
  • amascus#1899 amascus Member Posts: 101 Arc User
    I have a question about the Protector's Jubilee, it runs from June 15 to June 22 (7 days). You get one Protector’s Figurines per day but most everything one the first tab cost more then that and the currency does not carry over from year to year. Even the Garden Key cost 15 Protector’s Figurines. What am I missing? The math isn't adding up, do you have to spend Zen to get that stuff?
  • fritz#8093 fritz Member Posts: 439 Arc User

    I have a question about the Protector's Jubilee, it runs from June 15 to June 22 (7 days). You get one Protector’s Figurines per day but most everything one the first tab cost more then that and the currency does not carry over from year to year. Even the Garden Key cost 15 Protector’s Figurines. What am I missing? The math isn't adding up, do you have to spend Zen to get that stuff?

    The first one is guaranteed, but more can come from the Bounties and RNG gods. You basically have to farm a ton of the Bounties.
  • tristanusstristanuss Member Posts: 73 Arc User
    i played mod 2 to 5 all days all day, im back now but =/ pvp died, stuff changed.. i miss gold ages.. at least i hav the black ice set transmute xD mod6 killed me =/
  • skunken#3561 skunken Member Posts: 24 Arc User
    It's been so fun to watch you over the years constantly being able to mess over the player base. Numerous times with buggy, glitchy content, events & this 10th year anniversary is NOT any different. Anything from band waves, to crappy thought out projects, hiding items behind paywall, just to release em for others a bit later, bugged too i might add. Extremely poor communication at crucial times. The list goes on, but this 10th year anniversary been the last drop. Depending on how you view things it's either pretty pathetic or pretty funny, that you 10 years in still come across as amateurs, hoping to get people to chase crappy rewards in bugged out content. So bye bye NW, it's been way too real & underwhelming for the most part. Best of luck, cause your gonna need it, i'm out.
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User

    It's been so fun to watch you over the years constantly being able to mess over the player base. Numerous times with buggy, glitchy content, events & this 10th year anniversary is NOT any different. Anything from band waves, to crappy thought out projects, hiding items behind paywall, just to release em for others a bit later, bugged too i might add. Extremely poor communication at crucial times. The list goes on, but this 10th year anniversary been the last drop. Depending on how you view things it's either pretty pathetic or pretty funny, that you 10 years in still come across as amateurs, hoping to get people to chase crappy rewards in bugged out content. So bye bye NW, it's been way too real & underwhelming for the most part. Best of luck, cause your gonna need it, i'm out.

    Can I have your stuff?
    Lescar PvE Wizard - Sir Garlic PvE Paladin
    Caturday Survivor
    Elemental Evil Survivor
    Undermontain Survivor
    Mod20 Combat rework Survivor
    Mod22 Refinement rework Survivor
  • waytoostrong#4382 waytoostrong Member Posts: 1 Arc User

    Hi, I have been playing the game for a couple years and I have really grown fond of it. It's the perfect escape.

    Some of my favorite memories are experiencing the content with friends and guildmates. For example, when I did the Master Temple of Spider. My group tried so hard and we had some difficulty for many days. Eventually we learned the mechanics and were able to overcome the dungeon. I never felt so accomplished. It was difficult to say the least but it felt rewarding to achieve an accomplishment that most had not been able to thus far at that point.

    What I love most about Neverwinter? Well this is a long list but I'll try to keep it concise to just 2-3 things. First the combat. It's unique from any other mmo and it keeps you engaged. It feels smooth and powerful. Secondly, I really enjoy the events that go on within the game. They really help towards progress of your character and give you a reason to log in on the most mundane days. Last, I enjoyed the people I have met along the way. The community is wonderful and for the first time in my life I have made real connections with great people. I am truly thankful for that.

    My wishes for the future of Neverwinter. 2 things mainly.
    1. I wish the classes could be a bit more diverse in their builds. Maybe by having their encounters reworked because currently we only use a few for each class. Minus some niche cases. Also the same for the Class Feats. We have 5 to choose and some of them don't feel so great. Also I would like more feats in general. So that I can make my Fighter different from other fighters. I don't want to feel that I am a cookie cutter build the same as everyone else.
    2. I would want another Module that has hunts like Avernus. Those Modules are so fun and give you something to really grind and its exciting to participate in that.

    I look forward to all that you guys do. Best wishes to all. <3
  • gor1llaf1stgor1llaf1st Member Posts: 143 Arc User
    what happened to all wonderous bazaar and trade bar sales????
  • jana#2651 jana Member Posts: 691 Arc User
    I think the quest you do daily for the protectors speech is really good this year. I only have three toons but we have all done it daily now, and havent seen the same mob yet. I think the devs really excelled at making it all so varied, that must have been some massive work. I usually only do it once per Jubillee if that much. I think the rewards are a lot better this year too. (I just hope by the 20th anniversary someone will have played the master spider with me lol and hint hint)
  • tristanusstristanuss Member Posts: 73 Arc User
    Best time playing this game was mod5. I remember when i finished my Corrupted black ice set, when we needed to run dungeons all day just to hit the RAD capp, when pvp was the end game focus..

    When ppl can sell itens after using it, no bound stuff, and much rare to get a epic mount/companion coz there was no upgrading on then..

    i miss it, miss my old guild Midnight express, miss pvp, miss gwf skills that got deleted, miss old way to calculate IL ( GS before ) and lot of players that quited after mod6.
  • talim#7120 talim Member Posts: 1 Arc User
    Unable to authenticate: lost connection to account server
  • bears597#4948 bears597 Member Posts: 4 Arc User
    Could not disagree more, so many of my friends have quit this game. You should take your nerf team and put them on the character development team (nerf team gets things done)current character classes are so broken. I am really trying to be nice here, you guys keep nerfing anything good in the game, you also exclude anybody with a job cause they have no time to farm this much (paying customers im talking about) guys get a clue the 1 percent you pay attention to do not help the games community get good enough to play end game because it costs to much in resources . It is so closed off unless your in the cobra alliance if you want to get end game (the cess pool of people) If you guys want to destroy the members you have keep going your on the right track. This game is not fun anymore it actually brings the worst out in people (the most expensive free game i ever played) the cost of life scrolls to get through a dungeon is absolutely ridiculous, cmon guys it feels like you are against us. In a world where other games are profiting from just skins you guys continue to pull blood from a turnip with the petty cost of getting through dungeons, this game could be so much more.
  • dublin14dublin14 Member Posts: 22 Arc User
    I have been playing since Beta, and I still come back for more. I have made real friends here. My guild is still recruiting members and we stay active doing hunts and dungeons and helping each other along the path. Neverwinter being free to play has meant that I can stay even when my finances change. The boundless color changes and costumes keep things fresh looking.
  • gioagiorgioagior Member Posts: 1 Arc User
    I created my first character in december 2013 so my first event was the Winter Festival. It always brings back lots of memories and holds a special place in my heart, although I managed not to get any rewards that first time (100% noob)!
    I remember how much fun I had in the lairs in the adventure zones as a squishy ranger. It would take me forever to beat the boss. Shoot an arrow and run on repeat.
    'Til this day I still can't forgive myself for outlevelling the Blacklake Terror skirmish and not getting the Hero of Blacklake title!
    Farming, so much farming and frustrating rng. Black ice gear in Icewind Dale, drowned weapons in the Drowned Shore, companions and dyes in Call to Arms, the Journals in Tales of Old, rings in Vault of Stars, stars and lights in winter, petals and favors in summer, to name a few
    The setting, lore, combat system and community is what kept me here although so much has changed. Positive changes, negative changes. A true neverwintan adventurer I'll always be.
    A small change I'd implement is account wide reclaimable event rewards for the sake of us alt loving citizens.
  • snowballs88#5309 snowballs88 Member Posts: 1 Arc User
    I think my favorite memory is completing my first dungeon with my guild and starting to understand the mechanics. I love when I get something that takes my character progress to the next level or finally get a drop that I need to progress or just make things a little smoother. I hope that as time goes on the game can grow as much as we all have.
  • dragonsoul#3912 dragonsoul Member Posts: 1 New User
    I have so many memories from Neverwinter I don't even know where to start! Some of the first that comes into mind are doing fun little things with guild members and just people that I meet in Enclave. For example, pig party where 10+ people got on their pig mounts and walked around enclave. Or marauders where every alliance member was on bear mount. Also doing dungeons for the first time with friends without any idea what is happening is always fun - feeling of being able to complete hard dungeon is the best one! (add amazing loot to chest and nothing can top that) It's a lot of little things that have made my experience in Neverwinter unique and memorable!

    What I love most about Neverwinter is community that has been made over the years. I have made so many friendships here I lost number count long time ago! People from all over the world come together to save the world and after long fights return being heroes and friends!

    I wish Neverwinter to continue to release more dungeons and more dragons!

    Cheers to 10 more amazing years!
  • percemerpercemer Member, Neverwinter Moderator Posts: 1,048 Arc User
    edited June 2023
    Hello everyone!

    Thank you so much for celebrating the 10-year anniversary of Neverwinter with us! We were deeply touched by all the extraordinary memories that you shared, and we are also grateful for having an amazing and friendly community :heart:

    And now, here are the winners who will receive a pack of all of the previous Rainbow Mounts and Companions: @Iron1369#2329, @ladycynide, @MinaMinx#4832, @dillygirl, @xenabean, @NOVΛ#0199, @phoenixking5647, @minxwastaken, @daughter.of.hate, @dtg3233

    The choice was not easy, which is why we’ll also give away a Rainbow Panther Mount for a few other memories that we enjoyed!

    We will contact the winners as soon as possible. We will also share a few memories on our social media, as well as a blog with all of them. Thanks again! :heart:
    Percemer
    EU Community Manager @ Gearbox Publishing
    ----------
    Neverwinter: Discord - Facebook - Twitter - YouTube - Customer Support - Terms of Service
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