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Console Patch Notes for 6/6/23

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 59 Community Manager
Neverwinter on Xbox and Playstation will have maintenance tomorrow, 6/6, at 7am PT. Estimated downtime is 2 hours. You can find the patch notes here:

https://www.playneverwinter.com/en/news-details/11545503

Comments

  • xellizxelliz Member Posts: 955 Arc User
    What are mutator rewards?
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
  • admiralwarlord#3792 admiralwarlord Member Posts: 631 Arc User
    I have mythic Dedicated Squire on all my playable characters and I hope he wasn't destroyed with this rebalance, as it's not you Developers who have to adapt to play with incapable healers, poorly developed secondary characters and new players.
  • stryker80#0653 stryker80 Member Posts: 143 Arc User
    xelliz said:

    What are mutator rewards?

    Yeah... @ambassadorkael#6946
  • autumnwitchautumnwitch Member Posts: 1,141 Arc User
    xelliz said:

    What are mutator rewards?

    I suspect OP used a generic forum form that they just copy & pasted then refilled from another game they mod and accidentality left the end bit on from a previous post. Otherwise I have no idea.
    Boudica's Sisters - A Guild For Introverts
  • dillygirldillygirl Member, NW M9 Playtest Posts: 322 Arc User
    There's no thread for todays PC patch, so here - thank you for looking into all the healer companions! Hope they might become viable to use again.
  • kuero21kuero21 Member Posts: 454 Arc User
    So, I took some time to test the new changes. Personally, I think the healing companions are in a good spot now. Before this update, they struggled to keep you alive, when in combat with the boss dummy (or with anything else). Now after this update, they are actually able to do so. Kudos to the devs, for listening to the feedback and making appropiate changes.

    There's still two things that I want to address, though.

    1) It's great, that you were able to improve the AI for the Fawn companions. Having it cast its Spring of Life ability on the summoner, is a big improvement and certainly helpful when in solo content. In group content, however, this seems to be not as useful. [This is from a healer perspective, as they want to keep the group healed. Damage Dealers are usually using dps companions and competing for the paingiver leader boards, while Tanks have their own differing interests in regards to their companion choice]. Being the healer im usually quite a few feet away from the action and my team mates. So, when the fawn casts the ability on me, it often still feels wasted, as I am the one that is needing the heals the least, while the Tank and the melee dps are needing it the most.
    In the current situation I would need to reposition myself in close range to them, to "get this fixed". However, this will also unneccessarily expose me to the danger. Would it perhaps be possible, to add some additional behavior to the fawn AI, so it synergizes with the healers mark, and have it cast its ground aoe healing ability (Spring of Life) on the marks target? That is only, if a group member was marked in the first place. Otherwise having the summoner getting targeted seems fine.

    2) The companion enchantments still aren't affecting pure-healing companions. They are providing a 150% buff to a companion's damage but not to their healing. This means that non-attacking healing companions like the fawns, the angel of protection and the akolyth of kelemvor are receiving a buff, which they are unable to utilize. Since a companion's perfomance is also affected by the summoner's stat sheet, you will see these companions performing better, when you take the enchantment off (in scaled content). As the enchantment provides a bunch of item lvl, but no ratings. This is a weird situation. I recommend to change this, and make the companion enchantment also affect a companion's healing output. Of course, this would then require to rebalance the healing companions again, so they won't be overperfoming.

    Tagging @xalkastiz#5524 since he appears to be the one responsible for companions.
  • autumnwitchautumnwitch Member Posts: 1,141 Arc User
    I'd like to second that healers companions are so much better now especially the fawns. Been testing them out and I quite enjoy them now. Great job!
    Boudica's Sisters - A Guild For Introverts
  • neryrogerio#4440 neryrogerio Member Posts: 4 Arc User
    When will you gonna fix Phase 6 MGR bug? It's boring restart instance when fail on p6 or p7
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