Currently Deities add nothing but a Title to our characters. Invoking rewards and blessings are all the same regardless of your Deity.
I think a unique benefit should be added to each Deity. Here is my example list of what each of the 25 Deities would provide:
Of course all these bonuses can change in values, or have new ones entirely. I'm no deity expert so you may even want to match different deities with different bonuses.
Let us know what you think. Give your feedback and show if you are interested in this being added to the game!
Comments
Much like collection points, deities never really added anything game-mechanic-wise.
Despite us getting more of them with time it is still only flavor aspect of the game.
Some 'not-so-out-there' yet useful bonuses like those might help to spice things up.
One could even implement it during some even... lets say: maybe during The Challenge of the Gods with some additional reward letting one choose a 'favor of different God" being given so that we get one change with no cost due to change of mechanics.
Who knows? The idea is interesting though.
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"I choose You Jymaru!" ~for there are times when more than words need to do the talk
if the bonus was 1% max then maybe it should be considered but i also believe dieties should grant any stat bonuses, maybe a few passive one at most! like stamina, regeneration, etc etc
Thanks for this awesome suggestion! Unfortunately, there will be no changes regarding this feature in the short term because the System designers will first focus on the boons and the classes that would need more attention, but the devs saw your table and may do something in a future quality of life update.
Thanks again and have fun!
Regards,
EU Community Manager @ Gearbox Publishing
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If this gets introduced, everyone will choose the same deity. Every DD will follow the same Deity, every Healer will follow the same deity, and every Tank will follow the same deity. And what happens, when you switch loadouts? Having to spend 60k AD every time?
The deity system is good as is. Almost everything the game does, is about providing and redistributing stats. We really don't need another source of stats. Especially, when its taking one of the few flavor systems away.
I for one am happy, being able to create a character and pick a deity for them, that fits the vision of that character, without having to worry about missing out on some BIS stats for that character's role.
@percemer You and the devs should consider this, before you add this "awesome suggestion".
The very first thing players would ask feature/ability to swap their current deities. ( I can assure that by 100%).
Roughly 6 deities will get picked. Rest will be ignored. And if anyone think otherwise.. Go one, point me reason why players would pick deity like lliira for gold gain. Bahamut for CC resist? Or via deity increase glory gain increase..
Players will focus on main things.. Tanks for defensive stat boosting deity,, dps will go for like crit and crit severity. Healer for outgoing healing. Thats. it.
Now question, aren't there enough of stat boost in game as it is now??
The game more and more moving from action combat to stat benchmarking based gameplay.
Also, players even now, with max IL, capping their stats. So what the point add even more stats??
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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What happens is that the suggestion will add more elements of Meta. People will google and just pick that 5% power as priority, or 5% defense as a tank. Meta is fun to explore but it is a double edge sword. World of Warcraft for example is completely killed by a Meta. Over the years, elite guilds formed and they down the hardest dungeons, writing guides and publishing all the best in slots and shortcuts to get them. As a result, people no longer do chicken emote and quest together to explore their group's unique experience. Everyone checks video, checks for the best build and grind. It destroys the game and community in the long run. Right now the same virus is starting to show in neverwinter. Everybody almost use the same weapon and companion in dungeon runs. Nobody ever willing to try anything unique, such as using 5 spiders to trap all the enemy, or trying out other combos.
What I'll suggest is to create a fun mix table for deity. For example if all 5 players are using bahamut, then the entire team gets +3% HP. If 3 players are using savras and 2 players using bahamut, then they all get +3% crit. In this way, if your group of friends lacked Crit, then your team can decide to pray to Gods AAABB to get that 3%. In random groups the buff will be a surprise, and as groups progressed they can switch deity to get more defense, or attack, depending on their current journey.