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Why were combat enchants made to be such albatrosses?

Why were Combat Enchants given such a high IL, but ZERO combined?
They are supposed to be a strong piece of magic, but they are actually more like a cursed item.
Slotting a mythic, raises your TIL 5,000. So 500-600 extra base damage, 50,000-60,000 hp.
Plus the damage bonus (8%) and a secondary effect.
Sounds great right?
Well, the cost;
First buying them out right is crazy expensive. 3,000,000 and up, at the least.
OR coalie wards and other refining stuff.
But the real cost is what they do to your stats.
If you are around 50k when you slot it, all 15 of your stats with drop around *10%*
So, yes, you have more base damage, But less effective power. And crit. and Accuracy. And Crit Sev. Less damage from CA.
Yes, you have more hitpoint, BUT you are easier to hit, and critically hit.
The enchant does nothing for your utility stats, other then make them drop.
Thats less movement, less recharge, less control, less control resistance.

Most end game players are now around 75-80k.
They are looking at a 7-7.5% drop across the board.

These things either need some combined rating, or a lowered/no IL.

Comments

  • ksellksell Member Posts: 181 Arc User
    back then devs said no to those arguments, n guess will still do; its bit problematic on my low ilv toons, but end game should have resources to easier balance the said offset ;
    also one can buy rank 4 combat ench pack, n upgrade it, even the BiS mote can be bypassed

    thats of course is just an alternative aproach, not solution
  • strathkinstrathkin Member Posts: 1,798 Arc User
    Yea you need to focus on upgrading 1-4 enchantments as you also level up your Weapon Enchantment, so you receive the Combined Rating boost.

    Or at least try to get 1-2 to Mythic first prior to fully upgrading your Weapon.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,430 Arc User
    strathkin said:

    Yea you need to focus on upgrading 1-4 enchantments as you also level up your Weapon Enchantment, so you receive the Combined Rating boost.

    Or at least try to get 1-2 to Mythic first prior to fully upgrading your Weapon.

    I assume you mean combat enchantment. There is no more weapon enchantment.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • metallicat#2223 metallicat Member Posts: 34 Arc User
    strathkin said:

    Yea you need to focus on upgrading 1-4 enchantments as you also level up your Weapon Enchantment, so you receive the Combined Rating boost.

    Or at least try to get 1-2 to Mythic first prior to fully upgrading your Weapon.

    This doesn't actually affect what I am talking about at all, aside from adding to your base TIL, so that the addition of the combat enchant doesn't move the goal post as far. Nothing in the game has a combined rating that adds more than the IL 'costs' you stat wise.


  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    The effect is stronger than the loss, otherwise every end game player would be unslotting it.

    It only "hurts" your base stats, not your percentages (aditional bonus) so is easy to compensate. You can use an augment companion or gear that gives +stats under easy condition like bots that give +7500 power for example
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  • metallicat#2223 metallicat Member Posts: 34 Arc User
    If I slot all five Heros of the Hall, I get 7% (7.5%?) to 10 stats, and have no comp powers to boost damage, or do anything else.
    I'd still down a bunch in five stats. To get 8% damage. Which I can beat by having a knight, and still have four more comp power slots to be stronger. Even with an augment, that somehow hits four of the five stats remaining, then I still have a net stat loss, AND no striker buddy. Everything else has a combined rating, why not the combat enchants?
  • onodrainonodrain Member Posts: 334 Arc User
    Devs addressed this issue on the Neverwinter YouTube channel. If you are looking at the raw additional power a combat enchant gives to your character, then it would be twice the current item level, so 10k for the mythic. But the devs knew that the players would not understand this, so they made it 5k item level for the mythic. They felt this item level would be easier to swallow.

    If you don't feel the stats are worth it, then don't slot the enchant. Spend your resources on other things that you feel progress your character further.

    The cost of the enchants are cheap compared to the power they give to your character. And with patience and understanding of the game, you can upgrade them for much less than they sell for on the AH. But if you are impatient (must have new shiny now) or do not understand how to maximize your resources in upgrading, then yes, they can seem expensive. But once you have a mythic enchant, it can be shared account wide. This system is much nicer for the alt-a-holics among us.
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