GF (Fighter):
- Improve/increase the outgoing damage from "Brazen Slash."
- Re-add control immunity with "Earthshaker" as well as making your character bigger.
- Slightly increase radius and or range of the following; Tremor and Shield slam.
- Re-add the charges Griffons wrath used to have. (Context Griffons Wrath had 3 charges and now it doesn't, making it difficult to use the ability to full potential in content like trials and dragon hunts, Hinder shot has this from the Ranger class so it doesn't make sense to a lot of us Fighter players why Griffons Wrath isn't like this anymore.)
- Fix bug where using shield decreases movement speed. (Context: When blocking with shield a lot of times you lose 20% of your movement speed making you extremely slow.)
- Fix bug where Commander's strike cancels out the buff from the Rogue ability "Wicked Reminder."
- Momentum not increasing movement speed after 2 seconds, there is a bigger delay.
- Possibly re-add Threatening rush to Dreadnaught for Single target/PVP reasons. (Personal favorite at-will).
GWF (Barbarian)
-Increase magnitude of the following Encounter powers: "Indomitable Battle Strike, Hidden daggers, Not so fast, Axe storm."
-Increase range and animation speed of "Bounding slam"
-Increase magnitude of following at-wills: "Bounding slam, Sure strike."
-Fix bug in PVP after daily cast damage turns into 0s.
-Re-add the 3 charges to hidden daggers just as the previous suggestion with Griffons wrath.
-Possibly Re-add shield slam (Another personal suggestion.)
***These suggestions are coming from a player of both classes. These changes could greatly improve the experience of these two classes.
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Comments
Back in ye olde days, the 3rd hit's animation was a clone of the Griffons Wrath first hit animation (simple 0.8 sword slash animation), rather than the current lengthy leaping animation that frequently gets interrupted or gets you killed (it has a 1.5 second cast time). I do agree about going back to charges. However, I seriously doubt they're going to go back to the old charges due to some bugs from the past.
If you remember the old days, you could get a fourth hit of Griffons Wrath by pressing Griffon's Wrath again mid-animation during your last charge, since you still technically had one charge left during the cast animation.
The devs tried to fix it in Mod 14 ... and then accidentally gave players *infinite* Griffons Wrath hits, provided the player kept hitting the attack with the correct timing.
All of the obnoxious parts of Griffons Wrath (no charges, lengthy 3rd hit animation, cancels itself between hits if you use any other power) were deliberately designed to avoid that extra/infinite hits bug.
No more charges to trick the game into giving you more hits.
Power automatically goes into cooldown if you do any other attack but the other Griffons hits? So you don't try to find some cancel asterdahl didn't think of.
Overly 3rd long animation? Good luck trying to mash for extra hits if you're taking 1.5 seconds to cast your last hit.
It's basically unusable in any content where you're being hit
I have explained at length why GWF is corrupted earlier. Then I said "HAMSTER it", I made a Fighter. Then I realized why it was broken too.
Then...
I made a Trickster Rogue, my equipment wasn't even 50% BIS. I didn't even have "HAMSTER godly ring of darkness" on my finger. I was beating everyone in damage, still.
I quit the game after that.
The DEVS either don't read this or they don't care.
Or as someone above said.
This game was created to keep ranged sissys happy.
Or one of the game makers got smashed by a GWF in PVP, and his butt hurt.
Because there is no other explanation.
HAMSTER this game.
About GWF, something is really missing that puts it at the level of classes that apply dot like tr, sw and hr, I think that's what makes the class perform worse than those mentioned. Maybe the return of the avalanche of steel daily power as it was pre mod 16 or a small buff in aoe powers like roar and not so fast will help, in st I think the class is already very strong. I personally would like Axestorm to apply bleed, but to use it I would have to improve the visuals of the animation which is super slow (it looks like an old man who has never played baseball pitching the ball for the first time).