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Putting more sellable fashion into Trials?

andraskozak#2960 andraskozak Member Posts: 17 Arc User
edited November 2022 in Player Feedback (PC)
In Tower of the Mad Mage there were a great variety of gear which you can farm from a hard endgame Trial.
After that I recognize some hesitance to put sellable gear into trials.
I am guessing maybe because it's harder availability will reduce peoples ability to gearing up and some wall is put before them.

The problem with that is playing endgame Trials won't motivate people with no or minimum loot.

Suggestion:
Maybe put sellable, exclusive Fashion into Trials or maybe in endgame(hardcore) Dungeons.
So gears availabiltiy would not be reduced for a lot of people(no wall for gear) and endgame players would be still more motivated to play endgame trials.
It's not uncommon in other mmos to have lot's of fashions or motifs in hard trials. In some the endgame is called mostly "fashion farm".

Maybe some legacy armor as fashion.

Comments

  • nic1985nic1985 Member, NW M9 Playtest Posts: 416 Arc User
    edited November 2022
    In my opinion, more fashion items in master trials but account-bound-unlock, rather than sellable. Exclusive items like Fashion/Gear Transmute are major drive for players to run master trials or progress toward it. If some can just outright buy it, few will go that route and seem like a "cheat", or falsely claim they completed such trials.

    Let each master trials have exclusive mounts/fashions/dyes/items (non BiS items), so players are more motivate to progress and try end game master trials.
  • andraskozak#2960 andraskozak Member Posts: 17 Arc User
    edited November 2022
    nic1985 said:

    In my opinion, more fashion items in master trials but account-bound-unlock, rather than sellable.

    Weapons already non-sellable.
    Idk. Did tomm cape make that motivation...?
    I think AD farm motivates more.


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