In Tower of the Mad Mage there were a great variety of gear which you can farm from a hard endgame Trial.
After that I recognize some hesitance to put sellable gear into trials.
I am guessing maybe because it's harder availability will reduce peoples ability to gearing up and some wall is put before them.
The problem with that is playing endgame Trials won't motivate people with no or minimum loot.
Suggestion:
Maybe put sellable, exclusive Fashion into Trials or maybe in endgame(hardcore) Dungeons.
So gears availabiltiy would not be reduced for a lot of people(no wall for gear) and endgame players would be still more motivated to play endgame trials.
It's not uncommon in other mmos to have lot's of fashions or motifs in hard trials. In some the endgame is called mostly "fashion farm".
Maybe some legacy armor as fashion.
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Comments
Let each master trials have exclusive mounts/fashions/dyes/items (non BiS items), so players are more motivate to progress and try end game master trials.
Idk. Did tomm cape make that motivation...?
I think AD farm motivates more.