This was the only downside to D&D Direct.
They're going to Demogorgon Tiamat.
Yes, Demogorgon is a verb now. It's like when you wrap your car around a telephone pole, and then spin off a cliff, then skip across the surface of a lake like a skipping stone before coming to rest in the living room bay window of the Director of the FBI...and through all of that you're still holding the crack pipe in your hand.
PLEASE PROVE ME WRONG.
Tiamat is one of the only things left that is truly a spectacle, and truly FUN, and hasn't been either archived or ruined.
I WANT TO BE WRONG IN MY CYNICISM.
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Comments
Oh noes, snoot bumps and breath attacks! The Mother of Dragons deserves to be feared.
Different players different fun concepts.
I think the best they can do is to leave actual tiamat in RTQ to not destroy the fun for some players (and the farm for RAD) and add a new Trial for players that need a challenge to have fun, and usefull rewards. Out of RTQ
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
I will keep saying this, git gud. RTQ =/= free AD. Want free AD? Go do UM expeditions, RSQ, RDQ. Not the advanced queues.
In a perfect world, this is exactly where they would go with this.
While there should be a chance of failure, this is a game after all, the Random Queues aren't a place where that chance should be as high as it is in many cases. Tiamat is the only Random Queue where recent changes haven't made failure a likelihood unless there is someone randomly selected who can do outrageously high DPS.
It shouldn't be a requirement to have a player in your random group who has spent insane amounts of either years or dollars on this game. Random queues should be playable and winnable (there's a difference between "winnable" and "guaranteed win") with an actual random group that fits the queue's parameters. Right now, that is not the case.
I was in a group the other day playing Cradle. At least half of us clearly knew what we were doing. All of us, obviously, met the queue's requirements. We didn't have a snowball's chance when we reached Acererak, because "git gud" didn't help us with raw damage output when it came to the combination of his stats and the Soulmonger countdown. It's not a matter of skill at that point; it's numbers, and the numbers you need to win dwarf the numbers required to enter at the door.
Devs are told to create new content they can't change that, it's were the resources are, and if they can rework stuff along the way that fits with what they are doing, then it will get more resources. If they just try and fix other things without having the resources to properly do so...it will just end up being half baked.
> At least we've known since Demo rework that Tiamat was going to be reworked next, and considering the Module theme, story, and not to mention leaving Avernus (Tiamat's home) in a power vacuum, it makes perfect sense why Tiamat is getting a power boost.
>
> Devs are told to create new content they can't change that, it's were the resources are, and if they can rework stuff along the way that fits with what they are doing, then it will get more resources. If they just try and fix other things without having the resources to properly do so...it will just end up being half baked.
Honestly IV given up, no point wasting time explaining why your defence of this recycling content is frankly wrong, cryptic have the resources to fix their game and if they don't they they should shut off the lights, there is so many major issues with the game in its current state that they should have absolutely fixed even long before the demo recycling.
And no, most people playing this game don't have a lot to do while waiting. You can't walk away because your game will time you out during the long wait. You have to hover around a screen, checking in every ten minutes or so, until at least 30 minutes, and sometimes more than 60 have passed.
It's not like you can just click on a queue and then go watch a movie until it comes up.
And if you're having better than 50% on random trials in general, you're not talking about random trials.
> Those in charge of Cryptic are the ones saying to make new content and allocates resources towards that. Cycling new players is what gives them money, more than player retention does. This isn't the Devs themselves that are ignoring problems, they are being told to work on new content. This is like a store owner telling the cashiers to asks all these questions at checkout despite the customer not liking them, because it affects the store's bottom line.
Have you contacted gearbox? I have, they are leaving neverwinter entirely in the hands of cryptic Devs, not ask them for new content not asking for anything to be fixed, gearbox are doing nothing for neverwinter except own it. So again the Devs could be choosing to fix things before pushing recycled content likely to fail
> This has nothing to do with Gearbox, Cryptic by itself is a company, with a CEO and a bunch of upper managers that takes home a lot of the profits after Gearbox's cut, while Devs and even lead devs get whatever salary they do earn.
> @arazith07 said:
> This has nothing to do with Gearbox, Cryptic by itself is a company, with a CEO and a bunch of upper managers that takes home a lot of the profits after Gearbox's cut, while Devs and even lead devs get whatever salary they do earn.
> @arazith07 said:
> This has nothing to do with Gearbox, Cryptic by itself is a company, with a CEO and a bunch of upper managers that takes home a lot of the profits after Gearbox's cut, while Devs and even lead devs get whatever salary they do earn.
Same old excuse, same old pass the buck, all your doing is defending a dead horse, whatever dude you keep telling yourself it's the bosses. Doesn't actually effect my point just wasting my time with a pointless finger pointing discussion.
Fact - there is well over 100 things that need to be fixed before cryptic continue their recycling content...end...