Dino power boon only served 1 campaign, only Chult, well maybe also one of Manycoins adventure quest. And thats it. I think it is already time to update or overhaul this boon to be more "general"
Since we got Dragons everywhere now. And Dragon got a close resemblance to Dinosaurs, since they both "lizard" why dont we change it or add the damage and damage resistance of this boon to include dragons too. I think that is a good Idea
1
Comments
Note: I revised to above to (based on feedback in thread):
♦ Deflect (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Defensive option.
♦ Deflect Severity for 1-4 Tiers, each offer 0.2% each (1%) as well out to (+20) similar to 4% like Power/Hitpoints.
♦ Defense (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Defensive option.
♦ Control Resistence for (1%) 0.2% each at 2nd Tier, for 2% (max) as well or (+5) here.
♦ Accuracy (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Offensive option.
♦ Combat Advantage (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Offensive option.
♦ Control for (1%) 0.2% each at 1st Tier, and add a second Tier for 2% (max) as well (+10) here.
♦ Dragon added for 1% each to 5% (5) similar to Cultists, Demons, Dinos, Fiends/Undead (+5) as new choice.
♦ Could also add another Gold, as well as Movement (Utility): see note below for 5 each or (+10 total) new choices.
That would give at least +70 new options, most only offer 1% max so a few could be expanded to 2%. Still I'd expect them to transition in later campaigns more to other rewards, as they've already started to. Still were only at 91 of the 143 currently available, if they'd only allow more than 90 selected.
Note: Since they reduced Level from 80 to 20; well we no longer see 75-80 Giants drop Gold anymore, let alone even a single Copper, now you lucky to get 20-50 Copper most often and sometimes far less. So could add another Gold &/or possibly another Movement Boon too.
I rather overhaul whole system and make that each boons would serve only that campaing realated content.
Good example where legacy Underdark campaing boons.
Demonic Domination - Gain 25% Control Bonus versus demons.
Abyssal Tenacity - Demons do 5% less damage to you.
Demon Slayer - You have chance to slay lesser demons outright when attacking them. The chance runs from 0-5% depending on the demon's hit points remaning.
Abyssal Strikes - Gain +10% Damage versus Demons.
Since only underdark campaing had demons, these boons where affecting only underark realated content. That's would be, skirmishes: Prophecy of Madness and Throne of the Dwarven Gods. Trial: Demogorgon ( legacy), and with Mazen engine campaing, which where continuation of underdark. We got reworked Castle Never dungeon.
The good part of these boons, that they where not interfering in other contents. And I think that's how all campaings boons should work.
It would be more DLC like approach.
Now the other reason why I think it's better way than current system is that, soon enough players will reach point that they would have most if not all boons. Also as I wrote in first line, players already reaching they stats caps on all offensive stats( dps) and defensive stats ( tanks).
Stat creep is already too high, no need keep pushing it more. Otherwise we end up as what happened when we moved from mod 15 to mod 16. That required massive game overhaul...
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
If you look to boons window, you already can see that we already using majority of campaing boons anyways. And each new expansion means new campaing and more boons points.
Boon system overhaul is inevitable.
Also switching dyno to dragon. Ok. But once any new content will use dynos again, you will ask devs switch back?
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
IMO adding dragon damage / resistance will help to solve some problem about the new hunt, especially ancient that is too hard for casual player. And this also wil increase, hopefully the success rate of the 2 new end game trials, CoK and Tiammat Master
Also which boons are selected vary based on the player, max used to be 90 yet with Dragonslayer presume it will be 91. Still there is still plenty of room for existing growth with 135 available + 2x (4) at Tier 5. So still plenty of time to add more...
――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
Note:
With the reduction of Level from 80 to 20 now, that resulted in a large reduction of Gold/Silver/Copper dropped (from 75-80 that Enemies) and not from gear as those are quite limited. Ice Wind Dale previously would have Giants drop 1 Gold & several Silver, even with Gold Bonus at 0%. Now we see maybe mostly Copper 15-75 and usually it's on the lower side often, only very rarely will we see 1 Silver & a few Copper now and that often requires +15% Gold Gain at least.
Not suggesting they add a lot, there are Collars, and other means to buff, yet at least another 5 or10 Gold Boons; we'd still be operating far worse off than when we were 75-80.
I get about 50 golds (from selling stuff picked up) daily and I am not trying to get gold. I was trying to clean up the inventory. If I mean to get gold, I will get much more.
Note: I revised the above to (based on feedback in thread):
♦ Deflect (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Defensive option.
♦ Deflect Severity for 1-4 Tiers, each offer 0.2% each (1%) as well out to (+20) similar to 4% like Power/Hitpoints.
♦ Defense (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Defensive option.
♦ Control Resistence for (1%) 0.2% each at 2nd Tier, for 2% (max) as well or (+5) here.
♦ Accuracy (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Offensive option.
♦ Combat Advantage (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Offensive option.
♦ Control for (1%) 0.2% each at 1st Tier, and add a second Tier for 2% (max) as well (+10) here.
♦ Dragon added for 1% each to 5% (5) similar to Cultists, Demons, Dinos, Fiends/Undead (+5) as new choice.
♦ Could also add another Gold, as well as Movement (Utility): see note below for 5 each or (+10 total) new choices.
That would give at least +70 new options, most only offer 1% max so a few could be expanded to 2%. Still I'd expect them to transition in later campaigns more to other rewards, as they've already started to. Still were only at 91 of the 143 currently available, if they'd only allow more than 90 selected.
A 5% more of next to nothing is still next to nothing and insignificant. Even 20% more, it has next to no impact to most people.
Why do we want Cryptic to implement such thing instead of implementing something else that actually is useful?
There is a 5% gold gain boon right now. Do you actually spend your boon points on that? If you do, you are the only one I know doing that.
At this moment, the max boon point is 90. Without any change of the current boon tiers, I have at least another 40 boon points I want to fill before I even think about gold bonus. i.e. before max boon point reaches 130.
Note: Many love to see a Dragon (+5) damage bonus & resistance, above it next to undead!
So that's only a fair question to ask, or will they instead shift new campaigns to other rewards like Wards, Mount Upgrades tokens, Companion Upgrades tokens, or other items we've seen in a few... ?
There is no cap. The "cap" is the max boon point you can earn based on the current content.
The 90th boon point is from Dragonslayer.
Number of offense boon is actually less than the number of defense boon. HP is considered as defense stat.
I suspect they will eventually let us choose 143 (Tier 1-4) +8 (Tier 5) for 151. Just thought there is still options to add a few more in time, I'd be fine if they expanded a few 1% (max) out to 2% for some. They could also add Deflect Severity for (+20) at 4% similar to power & hitpoints, it's not even a choice currently. Yes a Dragon (Tier 4) next to Fiend/Undead, also be nice as others said.