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Suggestion about Dino Power Boon

dietzgen#3883 dietzgen Member Posts: 44 Arc User
Dino power boon only served 1 campaign, only Chult, well maybe also one of Manycoins adventure quest. And thats it. I think it is already time to update or overhaul this boon to be more "general"

Since we got Dragons everywhere now. And Dragon got a close resemblance to Dinosaurs, since they both "lizard" why dont we change it or add the damage and damage resistance of this boon to include dragons too. I think that is a good Idea

Comments

  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited August 2022
    I'm fine with all the boons currently offered, yet most even if you earn all 5 of each only account for 1% difference overall. Power is the exception as there is 4 at different tiers. Likely candidates they could consider for more might include:

    Note: I revised to above to (based on feedback in thread):

    ♦ Deflect (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Defensive option.
    ♦ Deflect Severity for 1-4 Tiers, each offer 0.2% each (1%) as well out to (+20) similar to 4% like Power/Hitpoints.
    ♦ Defense (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Defensive option.
    ♦ Control Resistence for (1%) 0.2% each at 2nd Tier, for 2% (max) as well or (+5) here.

    ♦ Accuracy (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Offensive option.
    ♦ Combat Advantage (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Offensive option.
    ♦ Control for (1%) 0.2% each at 1st Tier, and add a second Tier for 2% (max) as well (+10) here.
    ♦ Dragon added for 1% each to 5% (5) similar to Cultists, Demons, Dinos, Fiends/Undead (+5) as new choice.

    ♦ Could also add another Gold, as well as Movement (Utility): see note below for 5 each or (+10 total) new choices.

    That would give at least +70 new options, most only offer 1% max so a few could be expanded to 2%. Still I'd expect them to transition in later campaigns more to other rewards, as they've already started to. Still were only at 91 of the 143 currently available, if they'd only allow more than 90 selected.

    Note: Since they reduced Level from 80 to 20; well we no longer see 75-80 Giants drop Gold anymore, let alone even a single Copper, now you lucky to get 20-50 Copper most often and sometimes far less. So could add another Gold &/or possibly another Movement Boon too.


    Post edited by strathkin on
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    So you want more stat boost? Even though now players hit cap for all offensive stats?


    I rather overhaul whole system and make that each boons would serve only that campaing realated content.

    Good example where legacy Underdark campaing boons.

    Tier 5 - A Touch of Madness

    Demonic Domination - Gain 25% Control Bonus versus demons.
    Abyssal Tenacity - Demons do 5% less damage to you.
    Demon Slayer - You have chance to slay lesser demons outright when attacking them. The chance runs from 0-5% depending on the demon's hit points remaning.
    Abyssal Strikes - Gain +10% Damage versus Demons.


    Since only underdark campaing had demons, these boons where affecting only underark realated content. That's would be, skirmishes: Prophecy of Madness and Throne of the Dwarven Gods. Trial: Demogorgon ( legacy), and with Mazen engine campaing, which where continuation of underdark. We got reworked Castle Never dungeon.

    The good part of these boons, that they where not interfering in other contents. And I think that's how all campaings boons should work.

    It would be more DLC like approach.


    Now the other reason why I think it's better way than current system is that, soon enough players will reach point that they would have most if not all boons. Also as I wrote in first line, players already reaching they stats caps on all offensive stats( dps) and defensive stats ( tanks).

    Stat creep is already too high, no need keep pushing it more. Otherwise we end up as what happened when we moved from mod 15 to mod 16. That required massive game overhaul...
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • arazith07arazith07 Member, NW M9 Playtest Posts: 1,719 Arc User
    Let's not ask for reworks of reworked systems until other systems (guildhalls and PvP) that are in dire need of reworks are fixed first. Simple things like asking for Dino bonus to be switch to Dragons is reasonable.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User

    If you look to boons window, you already can see that we already using majority of campaing boons anyways. And each new expansion means new campaing and more boons points.

    Boon system overhaul is inevitable.

    Also switching dyno to dragon. Ok. But once any new content will use dynos again, you will ask devs switch back?

    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • dietzgen#3883 dietzgen Member Posts: 44 Arc User


    switching dyno to dragon. Ok. But once any new content will use dynos again, you will ask devs switch back?

    Hmm this is a possibility, I much prefer to just add the dragons feature to Dino Power without deleting the dinosaurs damage/reduction feature.

    IMO adding dragon damage / resistance will help to solve some problem about the new hunt, especially ancient that is too hard for casual player. And this also wil increase, hopefully the success rate of the 2 new end game trials, CoK and Tiammat Master
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited July 2022

    So you want more stat boost? Even though now players hit cap for all offensive stats?

    I'd agree with mostly adding a new Defensive options, perhaps even one for Dragons similar to those offered for Cultist, Demons, Undead, and Dino's.


    switching dyno to dragon. Ok. But once any new content will use dynos again, you will ask devs switch back?

    Hmm this is a possibility, I much prefer to just add the dragons feature to Dino Power without deleting the dinosaurs damage/reduction feature.

    IMO adding dragon damage / resistance will help to solve some problem about the new hunt, especially ancient that is too hard for casual player. And this also wil increase, hopefully the success rate of the 2 new end game trials, CoK and Tiammat Master
    Though honestly I didn't really care what they offered, I was just showing they could make room for several more if they wanted to. Most realize even with 5 points most boost give 0.2% or 1% (max) - the exception is only Power at 4%, same with Hitpoints at 4%. Several defensive could be given 4 (20) more like Deflect Severity currently there are none offered at 0.2% (1%) and that only result in 4% more deflect severity. Several might also like 5 more Defensive to boost the 1% out to 2% and they could do that for others as well.

    Also which boons are selected vary based on the player, max used to be 90 yet with Dragonslayer presume it will be 91. Still there is still plenty of room for existing growth with 135 available + 2x (4) at Tier 5. So still plenty of time to add more...

    ――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
    Note:
    With the reduction of Level from 80 to 20 now, that resulted in a large reduction of Gold/Silver/Copper dropped (from 75-80 that Enemies) and not from gear as those are quite limited. Ice Wind Dale previously would have Giants drop 1 Gold & several Silver, even with Gold Bonus at 0%. Now we see maybe mostly Copper 15-75 and usually it's on the lower side often, only very rarely will we see 1 Silver & a few Copper now and that often requires +15% Gold Gain at least.

    Not suggesting they add a lot, there are Collars, and other means to buff, yet at least another 5 or10 Gold Boons; we'd still be operating far worse off than when we were 75-80.
    Post edited by strathkin on
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    edited July 2022
    strathkin said:


    Note:
    With the reduction of Level from 80 to 20 now, that resulted in a large reduction of Gold/Silver/Copper dropped (from 75-80 that Enemies) and not from gear as those are quite limited. Ice Wind Dale previously would have Giants drop 1 Gold & several Silver, even with Gold Bonus at 0%. Now we see maybe mostly Copper 15-75 and usually it's on the lower side often, only very rarely will we see 1 Silver & a few Copper now and that often requires +15% Gold Gain at least.

    I don't understand why you are so obsess with gold. There are tons of gold in game. May be the giants in IWD do not drop much gold any more. There are other contents in the game that gives you gold with no much effort. So, one method (and/or other old methods you knew) from the past is not valid anymore but there are many new ways since.

    I get about 50 golds (from selling stuff picked up) daily and I am not trying to get gold. I was trying to clean up the inventory. If I mean to get gold, I will get much more.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited July 2022

    strathkin said:


    Note:
    With the reduction of Level from 80 to 20 now, that resulted in a large reduction of Gold/Silver/Copper dropped (from 75-80 that Enemies) and not from gear as those are quite limited. Ice Wind Dale previously would have Giants drop 1 Gold & several Silver, even with Gold Bonus at 0%. Now we see maybe mostly Copper 15-75 and usually it's on the lower side often, only very rarely will we see 1 Silver & a few Copper now and that often requires +15% Gold Gain at least.

    I don't understand why you are so obsess with gold. There are tons of gold in game. May be the giants in IWD do not drop much gold any more. There are other contents in the game that gives you gold with no much effort. So, one method (and/or other old methods you knew) from the past is not valid anymore but there are many new ways since.

    I get about 50 golds (from selling stuff picked up) daily and I am not trying to get gold. I was trying to clean up the inventory. If I mean to get gold, I will get much more.
    I'm not, still the copper/silver/gold that drops directly from enemy has been cut back by 10x; this isn't the Silver from Gear Drops. If you exclude not from selling Gear to Merchants, that still drops today as it did few years ago. It's mostly the enemy drops that have greatly reduced with the reduction from 80 to 20. Still I was only suggesting maybe 5 more Gold Boons (5%) at best, so what's unreasonable about that? As most of my suggestions were largely on new Defensive options:

    Note: I revised the above to (based on feedback in thread):

    ♦ Deflect (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Defensive option.
    ♦ Deflect Severity for 1-4 Tiers, each offer 0.2% each (1%) as well out to (+20) similar to 4% like Power/Hitpoints.
    ♦ Defense (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Defensive option.
    ♦ Control Resistence for (1%) 0.2% each at 2nd Tier, for 2% (max) as well or (+5) here.

    ♦ Accuracy (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Offensive option.
    ♦ Combat Advantage (1%) 0.2% each at 2nd tier (+5) more, so 2% (revised max) for a Offensive option.
    ♦ Control for (1%) 0.2% each at 1st Tier, and add a second Tier for 2% (max) as well (+10) here.
    ♦ Dragon added for 1% each to 5% (5) similar to Cultists, Demons, Dinos, Fiends/Undead (+5) as new choice.

    ♦ Could also add another Gold, as well as Movement (Utility): see note below for 5 each or (+10 total) new choices.

    That would give at least +70 new options, most only offer 1% max so a few could be expanded to 2%. Still I'd expect them to transition in later campaigns more to other rewards, as they've already started to. Still were only at 91 of the 143 currently available, if they'd only allow more than 90 selected.
    Post edited by strathkin on
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    edited July 2022
    strathkin said:

    strathkin said:


    Note:
    With the reduction of Level from 80 to 20 now, that resulted in a large reduction of Gold/Silver/Copper dropped (from 75-80 that Enemies) and not from gear as those are quite limited. Ice Wind Dale previously would have Giants drop 1 Gold & several Silver, even with Gold Bonus at 0%. Now we see maybe mostly Copper 15-75 and usually it's on the lower side often, only very rarely will we see 1 Silver & a few Copper now and that often requires +15% Gold Gain at least.

    I don't understand why you are so obsess with gold. There are tons of gold in game. May be the giants in IWD do not drop much gold any more. There are other contents in the game that gives you gold with no much effort. So, one method (and/or other old methods you knew) from the past is not valid anymore but there are many new ways since.

    I get about 50 golds (from selling stuff picked up) daily and I am not trying to get gold. I was trying to clean up the inventory. If I mean to get gold, I will get much more.
    I'm not, still the copper/silver/gold that drops directly from enemy has been cut back by 10x; this isn't the Silver from Gear Drops. If you exclude not from selling Gear to Merchants, that still drops today as it did few years ago. It's mostly the enemy drops that have greatly reduced with the reduction from 80 to 20. Still I was only suggesting maybe 5 more Gold Boons (5%) at best, so what's unreasonable about that? As most of my suggestions were largely on new Defensive options:

    ♦ 1 New Tier for Dragon (Increases Damage & Damage Resistance) by 1% per Rank or 5%.
    ╘ this be similar to Cultist, Demon, Dino, Undead (Undead Fiends) as suggested by others.
    ♦ 4 Tiers for Deflect Severity of 5 each (20) at 0.2% or 1% each tier, for total of 4% more--our first for Deflect Severity.
    ♦ 3 New Tiers for Defense of 5 each (15) at 0.2% or 1% each tier, for total of +3% to existing 1%.
    ♦ 1 New Tier for Gold to boost a further 5%, that's very reasonable, given a 10x cut in Gold, Silver, Copper from enemy drops not gear.

    Still were only at 91 of the 143 currently available, so still lots of time to consider more. :)
    Regular gold drop was cut to a level that is not significant comparing with other ways to get gold. Even before the cut, it was not significant neither.
    A 5% more of next to nothing is still next to nothing and insignificant. Even 20% more, it has next to no impact to most people.
    Why do we want Cryptic to implement such thing instead of implementing something else that actually is useful?

    There is a 5% gold gain boon right now. Do you actually spend your boon points on that? If you do, you are the only one I know doing that.

    At this moment, the max boon point is 90. Without any change of the current boon tiers, I have at least another 40 boon points I want to fill before I even think about gold bonus. i.e. before max boon point reaches 130.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited August 2022

    Regular gold drop was cut to a level that is not significant comparing with other ways to get gold. Even before the cut, it was not significant neither.

    A 5% more of next to nothing is still next to nothing and insignificant.

    There is a 5% gold gain boon right now. Do you actually spend your boon points on that? If you do, you are the only one I know doing that.

    At this moment, the max boon point is 90. Without any change of the current boon tiers, I have at least another 40 boon points I want to fill before I even think about gold bonus. i.e. before max boon point reaches 130.

    Mostly they need to consider giving more boons we can select (above) 90, or why offer 91? I mean we do have 143 (Tier 1-4) +8 (Tier 5) selectable choices currently... That's before they even could add 120 more spaces, I suggested +75 new boon candidates (they could easily find +60) from that list above. How we juggle them is up to us, as most only give 1% (currently) and those could be expanded to 2% (max) to a few others.

    Note: Many love to see a Dragon (+5) damage bonus & resistance, above it next to undead!



    So that's only a fair question to ask, or will they instead shift new campaigns to other rewards like Wards, Mount Upgrades tokens, Companion Upgrades tokens, or other items we've seen in a few... ?
    Post edited by strathkin on
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    edited July 2022
    Boon points come with new campaign (new mod). Not all the new mod gives boon point. If they do what they did, it is like 5 to 10 boon points per year. There are still many years to give boon point with the current structure.

    There is no cap. The "cap" is the max boon point you can earn based on the current content.
    The 90th boon point is from Dragonslayer.

    Number of offense boon is actually less than the number of defense boon. HP is considered as defense stat.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • strathkinstrathkin Member Posts: 1,798 Arc User
    edited July 2022

    Boon points come with new campaign (new mod). Not all the new mod gives boon point. If they do what they did, it is like 5 to 10 boon points per year. There are still many years to give boon point with the current structure.

    There is no cap. The "cap" is the max boon point you can earn based on the current content.
    The 90th boon point is from Dragonslayer.

    Number of offense boon is actually less than the number of defense boon. HP is considered as defense stat.

    Still the reason I said 91, is I have 88 of 90 and thought there was 3 left to earn, as I still have 1 in Storm Kings Thunder to earn, 1 in Avernus, and 1 in Dragonslayer. My friend also had 90 all except Dragonslayer and that be his 91st as well. Still that's also for us more earlier folk, as you can't do the old Sharandar anymore...

    I suspect they will eventually let us choose 143 (Tier 1-4) +8 (Tier 5) for 151. Just thought there is still options to add a few more in time, I'd be fine if they expanded a few 1% (max) out to 2% for some. They could also add Deflect Severity for (+20) at 4% similar to power & hitpoints, it's not even a choice currently. Yes a Dragon (Tier 4) next to Fiend/Undead, also be nice as others said.
    Post edited by strathkin on
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    strathkin said:


    Still the reason I said 91, is I have 88 of 90 and thought there was 3 left to earn, as I still have 1 in Storm Kings Thunder to earn, 1 in Avernus, and 1 in Dragonslayer. My friend also had 90 all except Dragonslayer and that be his 91st as well. Still that's also for us more earlier folk, as you can't do the old Sharandar anymore...

    You are right. Dragonslayer's is 91st.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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