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VOS: Resurrected at a wrong campfire

cellx#6573 cellx Member Posts: 15 Arc User
I finally managed to to join a VOS party and we completed the dungeon with mostly new players. I died towards the end of the 3rd golem fight and I found myself at the campfire before the maze. Soon after, the rest of the party killed the golem and the dungeon was completed. However, I could not return to the final arena from that campfire! There was no portal back or no way to enter the maze again. We searched a way to go to the final arena with party members; but there was no luck.

After about an hour of VOS run, I had to exit it empty handed. No reward of whatsoever. It is sad to have nothing after a successful run of VOS. Why was I resurrected at a wrong spot.

PS. Please don't tell me that the last campfire was not activated. We were at the last campfire about 5mins to discuss the tactics before going into the fight.

Comments

  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    When this happens I use teleport to protectors enclave then return to the dungeon, usually works.

    But yes they should fix
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  • pitshadepitshade Member Posts: 5,665 Arc User
    Once the final boss is dead, you can't return after leaving.
    "We have always been at war with Dread Vault" ~ Little Brother
  • cellx#6573 cellx Member Posts: 15 Arc User
    Thanks for confirming the problem with your experience and the suggestion.

    I also tried teleporting. I teleported to outside (Vallenhas to be more specific) and returned back to the dungeon (all happened after the boss is dead), but I ended up at the same campfire before the maze. That didn't help me unfortunately.
  • pitshadepitshade Member Posts: 5,665 Arc User
    Ah, well there used to be the same issue with Tomb of the Nine Gods and you couldn't leave and return to fix it. There was a path back but the mobs would respawn.
    "We have always been at war with Dread Vault" ~ Little Brother
  • cellx#6573 cellx Member Posts: 15 Arc User
    This may be a general problems with dungeons; because I also had similar issues in Cragmire Crypts (RC) in the past. However this wasnt a great deal in CC because the path between previous campfire and the boss arena is open. Therefore it just takes some extra running.

    This can be quite annoying especially for harder dungeons like T9G and VOS. I hope devs do something about it (though I am not that optimistic)
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