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Castle Ravenloft 1st boss fight: Bloodflight is still too strong

When the damage of the Sisters was increased, that also increased how hard Bloodflight (hypo to most players) hits. Even with a group soak in normal RAQ it hits hard, but in Reaper it is nearly impossible to survive. We typically have the person who has the hypo run away and sacrifice themselves, because otherwise all four players (sans the player on Book) will perish. Even then, occasionally Bloodflight will kill a random player it is not animated on. If you have the time, could Bloodflight please be lowered just a tad more?
Member of the Barbarian Tank anti-extinction squad.

Comments

  • admiralwarlord#3792 admiralwarlord Member Posts: 632 Arc User
    I came here to the forum just to report this. The damage caused in the "hypo" is high and painful, but what I believe to be the real problem is the AP drain that is ignoring the tank's block or the dodge of the other classes (focus here would be the healer), this makes mechanics that could protect and save the group cannot be used.

    Another point that has taken me seriously, why is there a vampire summoner in every corner of the arena in the last sister? Just because of this mechanic, does it make DPS players forced to go into a 3 boss battle in AOE build or is it just another false pretext for there to be diversity in the groups?
  • ynebprodem#6840 ynebprodem Member Posts: 23 Arc User
    I agree that the hypo damage is ridiculous in RC. And the "invisible" aoe damage also ridiculous.

    Its verry hard but still doable. Usually I suggest main group, to use active companion instead of augment for sister fight, it will help to decrease hypo damage when stacking. Problem is sometimes when doing CR RC ppl are too stubborn for suggestion. I understand that you build your char with augment, but your "optimized" build doesnt matter if you die.
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