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Master Svardborg (trial) Keys = Skeleton Keys?

erevel09erevel09 Member Posts: 177 Arc User
I know it's probably not a high priority thing to do, but can the following keys:

- Brotherhood Key
- Elk Tribe Key
- Storm Giants Key

be just replaced with the Skeleton Key?

Reason is... well, aside from a legacy weeklies nobody is really doing SOMI anymore and thus all of those chests inside Svardborg are just wasted.

Comments

  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    Is there anything worth in that trial in first place?

    For last 25+ runs only runes for mod 10 gear ( armour/weapon) restoration where given as reward. And since new enchantment system implementation, it do not recognize these old runes. So reward is just nonsense.

    Also removing keys from campaing. Hmm why not remove campaing over all. ? :) ( sorry for sarcasm).

    I would say, reduce cost for these three keys would be better.. You want open all three chests? then do some grinding..



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    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

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  • plan009plan009 Member Posts: 149 Arc User

    Is there anything worth in that trial in first place?

    Jarl’s Gaze is popular and you can get a not insignificant amount of AD from those chests. I do think it would be too much to ask to be allowed to open all three chests with a skeleton key (get too much for too little). I suggest only one of the chests be openable with a skeleton key, otherwise hardly anyone ever opens a chest there because no one wants to keep grinding SKT long after they’ve completed it.
    "When the debate is lost, slander becomes the tool of the loser." - Socrates
  • olocancom#0595 olocancom Member Posts: 94 Arc User
    Yes.

    They should reduce the number of chests to two. One you can open with a skeleton key. The second you can open with any of the three from the campaign. Consolidate the rewards from the three chests into one for the loot table. That way people can still get Jarl's, etc.

    Grinding for mostly outdated rewards in three different zones from however many years ago is a huge waste of time. And with so few trials in the random queue, it leads to me, and many others, leaving without opening a chest on a regular basis. New players have plenty of other things they need to be grinding for. And old players like me don't want to spend an afternoon in the Sea of Moving Ice.

    (Also, rework the chest rewards for EVERYTHING already. It's all disappointing.)
  • stryker80#0653 stryker80 Member Posts: 143 Arc User
    IMO, as soon as a campaign is considered "legacy", the keys made in the campaign ought to become skeleton keys, and the associated dungeon / trial chests should accept skeleton keys. When I first read about skeleton keys, I had actually hoped this would be the case.

    Tiamat, Valindra's Tower, FBI, Spellplague Caverns, Cradle, ToNG... I'm sure I'm missing something...
  • froger#9967 froger Member Posts: 616 Arc User
    We rolled MSVA last night in random queue and I don't think anyone had keys. Hell, I haven't had keys in years.

    So, I agree skeleton keys should be able to open these chests.

    The only problem I see with having fewer than three chests is the three people who will want to restore SOMI weapons. Each chest contained a different type of mark. Perhaps they should just put the marks in the campaign store like so many asked for years ago.
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  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User

    We rolled MSVA last night in random queue and I don't think anyone had keys. Hell, I haven't had keys in years.

    So, I agree skeleton keys should be able to open these chests.

    The only problem I see with having fewer than three chests is the three people who will want to restore SOMI weapons. Each chest contained a different type of mark. Perhaps they should just put the marks in the campaign store like so many asked for years ago.

    Even if they do add marsk/runes in campaing store it won't help at all. With enchantment rework, developers also reworked enchantment system itself, and the new(Current) version simply do not recognize them.

    All gear which require restoration process simply no longer work.

    As for chests opening with Skeleton key.. I would say, give one chest which could be opened with skeleton key.


    Now reason why only one is simple. The current chest locked to campaing realated loot with small chance to give some extra.. Take dungeon delvers event which increase chances to get best rewards. Now you have x3 chests and trial is not even hard anymore. Players stockpile Skeleton keys before event start and unload when event start..


    Compared to other dungeons where you have up to two chest, this trial provide three.. So obviously it become number 1 for farming and rendering all of other game contents irrelevant.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • pitshadepitshade Member Posts: 5,665 Arc User
    You can restore the SOMI weapons normally now, AFAIK. I am sure that you can turn them from 'Rusted' to usuable green weapons just with RP and I would assume that like everything else the new interface only requires the standard items. The UI only allows three items so having to use the three tiers of marks simply won't work.
    "We have always been at war with Dread Vault" ~ Little Brother
  • erevel09erevel09 Member Posts: 177 Arc User
    Out of all the trials only tiamat has one chest and only svardborg has three. Every other trial (cradle, demo, tomm, zariel, cok) has two. Also, out of all of them only tiamat and svardborg need specific keys to access any chest inside (tiamat with dragon queen key, svardborg with all the brotherhood, giants, elk tribe). Other trials have one normal chest that can be opened without the key and the other chest which has to be opened with a specific/skeleton key.

    If we are to reduce number of chests in svardborg to two, I would suggest removing them all and then add one normal chest and one chest that has to be opened with Runic Key (the one that opens FBI, MSP chests) while keeping the unique transmutes (like Jarl's Gaze or Historian Regalia).

    That or just allow the elk tribe chest to be opened with skeleton keys. Fishing in SOMI is a thing of the past and afaik, nobody does that anymore, unless maybe for achievement - certainly not to get the keys.
  • chaderickrax#3780 chaderickrax Member Posts: 245 Arc User
    I guess I'm the odd one out. I love Storm King's Thunder, and really enjoy running around to get my keys on Sea of Moving Ice.

    I'd be pretty bummed if a Trial had a requirement of...skeleton keys.

    Also, I often get close to 100,000 Astral Diamonds just from the trial, when I open all three chests. To me, that's more than enough reason to play.

    I mean, if you're not playing a Random Trial for the AD...I really don't know what you're doing there. But, maybe that's my gross reductionism to match the blanket statements I'm responding to.
  • jbt91#7812 jbt91 Member Posts: 16 Arc User
    If they made genie’s gifts give out reputation needed for the MSVA keys that could be a desired alternative to mindlessly grinding out Sea of Moving Ice again.
  • pitshadepitshade Member Posts: 5,665 Arc User
    I got a Coalescent Mote from the Elk Tribe fishing chest this evening, although I used a Dragon Key from Juma to open it.
    "We have always been at war with Dread Vault" ~ Little Brother
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,150 Arc User
    erevel09 said:

    Out of all the trials only tiamat has one chest...

    And what you would get from the second chest you get automatically when the trial is successfully completed.
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