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Developer Query - Sharandar Signet?

ukspawnukspawn Member Posts: 426 Arc User
On the off chance someone could possibly answer;

I've been playing through my alt classes lately (and actually re-enjoying the game), whilst setting each alts next assignment (campaigns/adventures) it occurred to me that each next campaign would be Sharandar, this is the first campaign that dropped the Signet of Patronage, which has been massively helpful by funnelling it from main to the other classes.

No disrespect intended but I personally found the (new) Sharandar to be an incredibly painful and tedious campaign, any chance we could see a signet of some sorts? (not the zen buy-out type).

** Path of The Fallen also has no signet but is atleast on the old style campign system.

Comments

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    It should be available when the campaigns is moved to "Legacy Campaigns" section.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User
    Signets are for the relatively not-new content.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited April 2022
    By what was said, Avernus should have been moved to the Legacy section when Dragonbone Vale released. That is assuming it is 2 campaigns and not just 2 modules that count, since mod 21 was empty. They don't seem to be following that plan now however. They have removed whole campaigns and left blanks in Sybella's schedule. Vallenhas has long been a Legacy campaign but still doesn't benefit from Genies Gifts.

    Sharandar is so awful though. More than anything, it needs some to go in and try to fix it, adding weeklies, reducing the triple timegating of episodes and maybe reworking the horribly tedious fetch quests.
    "We have always been at war with Dread Vault" ~ Little Brother
  • ukspawnukspawn Member Posts: 426 Arc User
    Yeh my concern is it's being dropped. Path wasn't given one.

    In all lhonesty, vallenhas doesn't need to benefit from genies, it has the signet and can be one-shot capped with hell hound, plus, it's enjoyable (at least for me). I ran my numerous alt classes through vallenhas during x2 x 2, just doing the quest line, in a week I had 80k chaotics across them all and multi campaign finishes.

    Vallenhas is actually a great campaign, especially in comparison to others, replayability through both juma and chase rewards (Bel), plus AD incentive, then you have your forgers box to work up in your time post campaign which you can tie nicely into x2 events, it really flows damn well. Whilst not so relevant with dragonbone but still, I guess for new players, you have access to half decent start up equips through one of the few simple but sadly unique systems in this game (mini-bosses!)

    anyway, what we're we talking about? Ah yes, cake.
  • aslan3775aslan3775 Member, NW M9 Playtest Posts: 295 Arc User
    edited April 2022
    Sharandar needs a bit more help even than the three time-gated instances. With the HE weekly being a large portion of the currency in the three zones, and the lack of people running in that zone, it is still problematic for those with strongholds below level 20. A quick look at the cost of major Fey voucher now compared to before Sharandar became a new module illustrates this issue. Currencies are only worth 5, and it used to be quite a bit more. You could fill up your needed Sharandar with just running the weekly AD quest. Also, there is no method (unless i missed it) to make artisan vouchers.

    Looking at Sharandar in general with an eye towards completing it as a normal player, one complaint I have is with the placement/ frequency of the mobs. in Valenhas and the Fallen and Dragonbone Vale, you can agro mobs if you make a mistake, but if you are careful, you can bypass the mobs and work on your quest without having to fight your way through each area. That doesn't seem to be the case with the three areas in Sharandar. The first area, Ruins of Malabog was a bit difficult at first to avoid mobs, but after you understood the map, it was acceptable. The second area, the Grove, is a bit tight, but again, you can stay on the path and avoid mobs within reason, but the third area, the Mire, is absolutely ridiculous in the frog and shaman area. It's like the Batiri area in Chult, only larger and more annoying. It's not that you can't kill the mobs, but why should I aggro the entire area of the map just to complete one quest?

    edit: I take it back--i was in Ruins of Malabog and decided to take the Supply Line quest, which has you burn 5 crates. Just to get those 5 crates, I must have 'burned' 40 mobs. I also did the catapult, and it spawned four or five sets of mobs in a row before i could burn the blasted thing. Mobs could use a bit of rework in this area too.
    Post edited by aslan3775 on
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