On the off chance someone could possibly answer;
I've been playing through my alt classes lately (and actually re-enjoying the game), whilst setting each alts next assignment (campaigns/adventures) it occurred to me that each next campaign would be Sharandar, this is the first campaign that dropped the Signet of Patronage, which has been massively helpful by funnelling it from main to the other classes.
No disrespect intended but I personally found the (new) Sharandar to be an incredibly painful and tedious campaign, any chance we could see a signet of some sorts? (not the zen buy-out type).
** Path of The Fallen also has no signet but is atleast on the old style campign system.
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Sharandar is so awful though. More than anything, it needs some to go in and try to fix it, adding weeklies, reducing the triple timegating of episodes and maybe reworking the horribly tedious fetch quests.
In all lhonesty, vallenhas doesn't need to benefit from genies, it has the signet and can be one-shot capped with hell hound, plus, it's enjoyable (at least for me). I ran my numerous alt classes through vallenhas during x2 x 2, just doing the quest line, in a week I had 80k chaotics across them all and multi campaign finishes.
Vallenhas is actually a great campaign, especially in comparison to others, replayability through both juma and chase rewards (Bel), plus AD incentive, then you have your forgers box to work up in your time post campaign which you can tie nicely into x2 events, it really flows damn well. Whilst not so relevant with dragonbone but still, I guess for new players, you have access to half decent start up equips through one of the few simple but sadly unique systems in this game (mini-bosses!)
anyway, what we're we talking about? Ah yes, cake.
Looking at Sharandar in general with an eye towards completing it as a normal player, one complaint I have is with the placement/ frequency of the mobs. in Valenhas and the Fallen and Dragonbone Vale, you can agro mobs if you make a mistake, but if you are careful, you can bypass the mobs and work on your quest without having to fight your way through each area. That doesn't seem to be the case with the three areas in Sharandar. The first area, Ruins of Malabog was a bit difficult at first to avoid mobs, but after you understood the map, it was acceptable. The second area, the Grove, is a bit tight, but again, you can stay on the path and avoid mobs within reason, but the third area, the Mire, is absolutely ridiculous in the frog and shaman area. It's like the Batiri area in Chult, only larger and more annoying. It's not that you can't kill the mobs, but why should I aggro the entire area of the map just to complete one quest?
edit: I take it back--i was in Ruins of Malabog and decided to take the Supply Line quest, which has you burn 5 crates. Just to get those 5 crates, I must have 'burned' 40 mobs. I also did the catapult, and it spawned four or five sets of mobs in a row before i could burn the blasted thing. Mobs could use a bit of rework in this area too.