I don't know what's changed but it's become a sad reality for players to get inactivity timed out notices while waiting for random queues. Players are discouraged from doing things after joining a random queue because they might miss the join option so basically we just sit around and the "You have been inactive for 10 minutes..." time out notice pops up - often more than once.
First players having to wait 10 to 20 minutes or longer is extremely frustrating and shouldn't occur nearly as often as it does.
Second when a player commits to join a random queue, there should be no option (absolutely none) for a player to “DECLINE” once an instance is available. The player who queued for a random run should be pulled into the instance as soon as it is available, regardless of what they’re doing at the time. Having to wait 10+/- minutes for an instance, then having to wait for another 10+/- minutes because someone declines or doesn’t accept the queue when it’s available is utter idiocy and completely avoidable.
In conclusion either the wait time for random queues to pop need to be made shorter somehow (I thought we already did that though)… or the inactivity timer needs to be increased or eliminated all together for anyone waiting for a random run.
DD~
2
Comments
They could also make even easier versions: No timer tiamat (Get rid of expiration on the soul gems) and for Svaard/cradle, free to re-enter. This que can allow for 10x any roles.
I can understand why some people would choose to decline after they've queued for a random run but the fact remains after a 10 to 20 minute plus wait for a random to pop, having to wait another 10 to 20 minutes because of declines is beyond inconvenient to the point of being ridiculous at least that's my thoughts on the topic.
At the very least, I would suggest a one hour kick timer. This would assure players who have died at the keyboard are removed. Meanwhile it would be up to the PUG to kick idle the player who fell asleep waiting on the group to assemble. I often see some people requesting for parties in chat to form up before attempting to queue. As I recall, the queue system had fewer issues, when it allowed 3 to 5 players to enter a dungeon, as opposed to the mandatory five (full party) it currently desires.
PSN Zen AD Exchange - Forecasting Spreadsheet
Hence my point that it's not a 'legit' argument. Cryptic certainly wants to make you think their hands are tied and point to evil gold sellers, but we all know it's just corporate PR.
I think you're wrong about the suggested additions being a benefit to botters. Adding an anti-afk feature is useless for bots who are by design never afk. Not commenting on your ignorance regarding the other topics, because they're off-topic anyway. Have a nice day.