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We need Boss like this.. style Elder Ring

We need Boss like this, let them arrive like this, this style of footprint... falling and raising dust... we don't need 4K or 8K graphics, but more immersive Boss interactivity that scares you... Giant boss, castles gruesome, not stolen boss damage. We need that darksoul style. Look at the size of this map... that's what players call... if you want to copy something, copy this... this video in its entirety... the game system... think of the world of the Forgotten realms like this, in this footprint ... it's going to rain players... that's what we need in Neverwinter... I'm not talking bad about the game, on the contrary, I want it to improve even more... A more adult feel...

Does Neverwinter need that immersive style of play?

https://www.youtube.com/watch?v=XJen7Lz7K9U&t=67s

Comments

  • fritz#8093 fritz Member Posts: 439 Arc User
    No thanks to a world in which you only understand 1% of what's going on. Like I don't think "Oh there's a new threat to Neverwinter go squash it" is necessarily the way to go either, but if it was possible to port the Soulsborne series to a full fledged MMO I guess FromSoftware might have done this instead of an open world. I would be a very niche hardcore game that you would have trouble keeping up for too long tbh.

    That said, there was a time Neverwinter focused a bit more on story telling around Module 8 and 9 with Maze Engine and the Dwarven King, but then the responsible dev left for WoW and that approach died off. I would love to see more original story telling tied to or even independent of Modules. Especially since they took away the ability of the community to do it themselves with the Foundry.

    As for difficulty. Again hardcore content is niche content. You won't fuel an MMO with that alone. I think Hardcore VoS has mostly worked as "Soulsbourne" approach although at this point most deaths are probably luck/bug and no longer skill-related. Still there are times a potent group isn't able to complete it in a couple tries because it's hard to focus for an extended period. This game surely needs more skill-based boss fights still and less item level barriers like CoK.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,152 Arc User
    If you keep thinking Neverwinter needs something from another game, play the other game.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • edited February 2022
    This content has been removed.
  • admiralwarlord#3792 admiralwarlord Member Posts: 632 Arc User
    You really don't want that to happen in a game that players cried to remove Demo from the RTQ, and this one suffered a simple rework.

    Funny story, the day they removed the Demo from the RTQ I decided to do an RTQ with my CW to test the improvements I made on it and believe me, I joined as a replacement in a CoDG that had already failed and that we completed most of the content with 6 players, 2 tanks, 1 healer and 3 DPS (my cw 50k was one of these), as the other players died more than 5x or before the boss.
  • almirgt#5791 almirgt Member Posts: 35 Arc User
    I agree with you that neverwinter should go back to telling stories like Maze Engine and Dwarven King.
    Until today I wait for the adaptation of Mith of Drainor, and nothing until today...
    And yes, this game certainly needs more skill-based boss fights and less item level barriers like CoK.

  • almirgt#5791 almirgt Member Posts: 35 Arc User
    The funny thing is that even the Northside who always speaks well of neverwinter is playing Elder Ring...

    https://www.youtube.com/watch?v=RnW9K5J2GM4
  • almirgt#5791 almirgt Member Posts: 35 Arc User
    The question is what are people leaving these old Mmorpgs like Wow and Neverwinter and going in droves to Elder Ring and Final Fantasy XIV and Lost Ark??
    Something good has... it holds the players, but Neverwiter doesn't, you don't have the satisfaction of playing an epic campaign anymore, it's in that sameness of adding AD all the time...
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited February 2022

    We need Boss like this, let them arrive like this, this style of footprint... falling and raising dust... we don't need 4K or 8K graphics, but more immersive Boss interactivity that scares you... Giant boss, castles gruesome, not stolen boss damage. We need that darksoul style. Look at the size of this map... that's what players call... if you want to copy something, copy this... this video in its entirety... the game system... think of the world of the Forgotten realms like this, in this footprint ... it's going to rain players... that's what we need in Neverwinter... I'm not talking bad about the game, on the contrary, I want it to improve even more... A more adult feel...

    Does Neverwinter need that immersive style of play?


    To make 4k or 8k graphics, make such mechanics in neverwinter.. Well that's require to build new game engine..
    Post edited by hadestemplar#9918 on
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    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

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