@noworries @crypticpop @nitocris Please put the random back into RADQ and RTQ. Since the pool of possible dungeons has been truncated it feels anything but random these days. Anyone who can do the advanced random is unlikely to do the regular and 80% of the server meets the criteria for advanced and are being scaled anyway. As for RTQ it seems to be 80% Demogorgon and 20% everything else and that is being generous to the everything else. With the scaling in place now I do not see a reason to keep them separate. More people running around in more variety of content will benefit all concerned. As far as the AD goes people are gonna do their 100k rough the fact that they are playing and accessing a wider variety of content is what matters.
Just my 2 cents, thank you if you read it!
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If you can't deal with that, don't do RQ like me.
What you complain about now has been more or less the same before its creation.
If no queues are actively open and looking for a replacement,,,then it might randomly assign a dungeon to the golden group (3dps 1t 1h or 6dps 2t2h for trials.
As long as people are abandoning demo and perhaps IC/Ravenloft those dungeons will supply reinforcements from the rtq pool until time runs out on that instance.
Let's just make running the content worth doing. Why does the run have to be random to pay well?
Not arguing, really want to understand your thoughts there. The random queue is currently the best way to generate RAD, so any change would have to allow for the plurality of the player base.
People choose whatever dungeon they want to play. The reinforcement would be the next guy choose to play the same dungeon.
The only thing left is AD. Assigning AD reward in each dungeon is just data entry to the database. No serious programming needed.
There is no need for RQ except the purpose of forcing people (as for some, it is the only source of the AD) to help. If the 'help' factor is removed, there is no point to keep RQ.
If one really wants the "magic of random", one can pick multiple dungeons (they like to play) and see which one pops first.
Is there other reason one has to have RQ?
At the moment we have a role bonus that changes, to attract the most needed role... What if the AD reward was higher for the least run content, like a sort of incentive for variety?
1. With higher AD reward of least run content as mentioned.
2. With weekly extra bonus for certain tough dungeon every week. Changing dungeon every week.
3. Rename RQ to be Helper Queue (or Harper Queue for more game taste) and allow running chosen dungeon to have some AD so that if one really wants to help and get extra AD, they can. For those who just wants to run dungeon of their choice to get some AD, they can.
4. ...
The idea is to avoid "forcing" people to run something they don't want to run but to give extra incentive to make it worthwhile.
The current method is: remove incentive to run the dungeon they choose to run and forcing them to run RQ to get AD.
Back then, it was more fun for us. We were kind of creative to do runs in weekend such as 5 TR runs, 5 DC runs, no armour run, 5 female characters run, .....
1) Give more RAD in each dungeon, acording to the average time of the runs (to avoid everyone doing the same short dungeons and skimirshes)
2) Keep RQ with a bonus RAD for joining and with de delvers bonus allways active in Randoms.
3) Remove demogorgon from RQ. Improve the chance to get artifact / belt / neck.
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