Probably been reported already, but here goes.
The 4k Item Level Weapon/Armor Enchant gives an 8% damage increase, damage increase depending on which is chosen, and base damage increase as well from improved item level.
But with no combined rating, all classes lose 20% offense and 20% defensive stats (4k IL x 5 offensive and defensive stats). The damage gained from the enchantments do not offset the damage lost from loss of ratings in addition to the loss of survivability. This same concept probably holds true for healers and tanks.
Is this intended or not intended or is the observation incorrect?
Possible fixes. Add combined ratings to weapon/armor enchants or increase the output of said enchantments.
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Even more worse on mythic : 5000 gs for the combat enchantment. This will lead to -28,75% off stats.
28% off stats equals roughly about 15%-20% damage, depending where you are standing on your actual % and how you can shift % from one stat to another, trying to keep accuracy low as possible.
5000 gs will be +600 base damage and the +10% damage from the enchantment itself are subject of diminishing effect.
My intension at this point: I leave the combat slot empty.
Ok, we already lost -2x 800 stats in the old system, but with better enchantments.
Even their recent statements say they want players to struggle to cap more than one or so stats. Do not remember the exact wording, but it trends with my view of their direction.
Edit: To add, those stats would be buffed stats as well. So, yeah that's where I see us going.
> I have been thinking the goal is to have end game players in the mid 70% to low 80% range, so it would fit in with that view.
> Even their recent statements say they want players to struggle to cap more than one or so stats. Do not remember the exact wording, but it trends with my view of their direction.
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> Edit: To add, those stats would be buffed stats as well. So, yeah that's where I see us going.
I don't think you're getting it. Unless my observation is wrong, it is literally pointless to use a weapon enchant for dps classes (and probably other roles) if they don't change anything from the current state. Actually, it would be detrimental. Literally every hoster will tell everyone to take off their weapon enchants. You know how many players are going to get pissed wasting all those resources to make their builds weaker?
Do I get what you are saying, yes. Do I believe this was the exact intention of the changes, yes. Do I agree with these changes...
> @mparcher, I actually agree with you. The push of IL by the devs along with the lack of combined rating on combat enchants is just another way of the game leading to lower stats. Yes, some will just skip the combat enchant to avoid the loss in stats, but not all. And that is what the devs want, more IL with lower stats to go along with it.
>
> Do I get what you are saying, yes. Do I believe this was the exact intention of the changes, yes. Do I agree with these changes...
Awww, my bad. I see what you're saying now too. I could see them wanting to lower stats for some reason, but what is confusing is the lowering of overall damage by introducing a weapon enchant that lowers damage. Maybe its still being worked on (or my observations are WAY off), but if they aren't aware, then gotta let them know here.