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Paladin Tank [Devine Touch]

tankready#0772 tankready Member Posts: 82 Arc User
edited November 2021 in Player Feedback (PC)
If dev team comes across this i'm working on a support healadin build for justicar paladin tank and was wondering if we could get a update on a power so that it can be more useful to healadin tanks

[Divine Touch] - heals allies at the target location. madnitude decreases as the numbers of targets increase.
(added effect ) - None

[Templar's Wrath] - deal radiant damage to nearby enemies
(added effect) - increased threat



Is there a way to code in the (added effect) as a justicar tank roll when healing another player using [divine touch] to increase threat generated by [divine touch]?

• there is a feat called [divine reciprocation] witch does add the (added effect) of threat generation how ever in testing over the month i have notice it is very weak threat generation and does not compare to templar's wrath as a main encounter use.

when playing with high end dps they easy pull aggro due to how weak the threat generation from the feat [divine reciprocation]. i have a very awesome build for my healadin support class just as it stands the threat generation for the [divine reciprocation] are not up to par.

some times i like to play healadin support useing [divine touch] + [shield of faith] + [divine reciprocation]

if anyone else has this issue feel free to add to discussion thank you.








Comments

  • wilbur626wilbur626 Member Posts: 1,019 Arc User
    Mind sharing your healing stats ?
    Elite Whaleboy
  • tankready#0772 tankready Member Posts: 82 Arc User
    sure this is what im working with right now some more to update https://ibb.co/ThyMhVy

    but as it stands as my main encounter use [divine touch] it has no added effect of threat generation bonus for using the encounter and the feat is to weak to hold the aggro compair to templars wrath
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