If dev team comes across this i'm working on a support healadin build for justicar paladin tank and was wondering if we could get a update on a power so that it can be more useful to healadin tanks
[Divine Touch] - heals allies at the target location. madnitude decreases as the numbers of targets increase.
(added effect ) - None
[Templar's Wrath] - deal radiant damage to nearby enemies
(added effect) - increased threat
Is there a way to code in the (added effect) as a justicar tank roll when healing another player using [divine touch] to increase threat generated by [divine touch]?
• there is a feat called [divine reciprocation] witch does add the (added effect) of threat generation how ever in testing over the month i have notice it is very weak threat generation and does not compare to templar's wrath as a main encounter use.
when playing with high end dps they easy pull aggro due to how weak the threat generation from the feat [divine reciprocation]. i have a very awesome build for my healadin support class just as it stands the threat generation for the [divine reciprocation] are not up to par.
some times i like to play healadin support useing [divine touch] + [shield of faith] + [divine reciprocation]
if anyone else has this issue feel free to add to discussion thank you.
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but as it stands as my main encounter use [divine touch] it has no added effect of threat generation bonus for using the encounter and the feat is to weak to hold the aggro compair to templars wrath