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Companions as Skins Please

callumf#9018 callumf Member Posts: 1,710 Arc User
Like with the mounts, allow us to choose what skin our companion has regardless of which abilities are chose.

It would be great for the role players and add some well needed variety into the game and add a lot of fun!

So the abilities/attacks could be your Xuna but its actually a Cat to look at!

Great fun

Comments

  • rheylinsark#1888 rheylinsark Member Posts: 54 Arc User
    Those are not equivalent functionalities and would be an extraordinarily difficult programming feat to pull off in a game that has a multitude of bugs and great swaths of old code that the current devs don't dare attempt to touch.

    Combat companions are ever-present; they don't disappear when you aren't actively using them. How would a cat wield Xuna's sword, for example, and how would a humanoid companion perform the attacks of an Abyssal Chicken swarm, without massive changes to animation? On the other hand, mount combat powers are completely separate from the mounts, insofar as your mount isn't visually present except when you are actively riding it, and many of the mount combat powers don't even include a visual of the mount at all (think Tunnel Vision).

    Doing what you suggest would be only marginally less complex than, say, running an Arbiter Cleric but wanting its powers to look like that of a Warlock Hellbringer. It's an interesting concept, but like the noun "fetch" used as an adjective, it's not going to happen.
  • sagakaiyume#0847 sagakaiyume Member Posts: 402 Arc User
    Agree to both; Technically it is possible, but they'd need to put companions in categories and give them more generic actions and limiting which you can change them into. Kind of like shield appearance can only be applied to other shields. Companions using Greatswords like Knox and Githyaki would be able to change looks into the other, but not something like Xuna into a cat. Augments would all be able to change between each other, outside of stuff like iounstones that react differently.

    So, possible, but won't happen.
  • irene#2829 irene Member Posts: 159 Arc User
    I thought of the same idea long ago - to make my chicken the default companion and able to do the same damage as other companions.

    But I realize the idea was unrealistic because it is not the same concept as our armor transmog, Companions are literally a 2nd player in the game. It's standing position, health and attack movements all matter. Some companions can blink and teleport and some can do other attack animations. If my chicken needs to do this, it is adding 100 more 3D animations into just 1 companion. If there are 100 companions, it is 100 companions times 100 animations, an unrealistic work load to create 10000 characters.

    Perhaps the next best solution is the ability to scale them. For example my wulfgar is always blocking me in trade town. If only he can be shirked to be as small as a cat.
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