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Castle Ravenloft Tank Aggro Bug 10/19/2021

tankready#0772 tankready Member Posts: 82 Arc User
hi cryptic studios can we get a hot fix for castle ravenloft. The community has informed you several times over the years about the 1st boss phase bug. I have tried today's reaper challenge for castle ravenloft 5 times and i the same things happened all 5 times. i the take full aggro as the (tank) then the boss attacks the dps ( As if the dps had aggro) Then the dps ends up getting 10x stacks that they CANNOT block they instantly die) can we please get a (HOT FIX) for this reapers challenge just this once. Maby change the dungeon until its fixed. Can you remove this from the dungeon list until maintenance is done?

To me i as the tank felt helpless and nothing i could do to pull aggro away from dps even tho i had aggro then they die and blame me for the bug. In the future can you please test the dungeon before applying to reaper challenge dungeon list. so this does not happen again thank you

if you agree please up vote this bug or send to julia or dev team. so that the dev team can make a hot fix ty neverwinter community
for your awesome work!

Comments

  • modlesiemodlesie Member Posts: 248 Arc User
    +1

    CR is bugged as HAMSTER. This is so annoying, 55+k party is making this dung more than 1,5h long X_X



    (nicknames hidden, because of shame xD)
  • admiralwarlord#3792 admiralwarlord Member Posts: 632 Arc User
    The same thing happened to me in my GF.

    I would also like to understand how my GWF with almost 700k HP and using Barkshield and shielded/heal from an OP takes 1 HK?

    Another bug, like only the player who activated the sword's daily power dies?

    This is definitely a dungeon with a lot of problems!
  • winteranestiwinteranesti Member Posts: 135 Arc User
    You are right, not just dps are getting nailed by this bug. In my run my cleric was the one to get the aggro without getting aggro. The tank had it, you can clearly see it, yet I was the one running around like crazy getting smacked around by the vampire until I built up 10 stacks and was killed. I did all I could to run away. It was not the tanks fault at all. Anyone who can see the issue happen, would know. Sadly many pugs do not understand it and blame tanks for it. Grats on getting the token, I also was able to get it.
  • tankready#0772 tankready Member Posts: 82 Arc User
    yeah i finally got my token but took 6x tries to get through 1st boss bug i know a lot people are complaining and having this
    the same issue thought id bring it up on forums and hopefully they will remove it from the list until fixed in later patch
  • shugenshashugensha Member Posts: 191 Arc User
    Didn't played Reaper, but in the normal one i had 10 stacks but the oneshot was alwayas directed to my tank. The stacks didn't refreshed and ever a couple of seconds the sister would one shot my tank even tho he had like 3-4 stacks. It was the third sister and the tank was for some reason on book duty.
    The meta it's just a guideline. And guidelines are boring.

    Soulweaver: The Lovely Red
    Minstrel: The Rose Troubadour

  • admiralwarlord#3792 admiralwarlord Member Posts: 632 Arc User
    shugensha said:

    Didn't played Reaper, but in the normal one i had 10 stacks but the oneshot was alwayas directed to my tank. The stacks didn't refreshed and ever a couple of seconds the sister would one shot my tank even tho he had like 3-4 stacks. It was the third sister and the tank was for some reason on book duty.

    I got shot while running (using shift = sprint in GWF) on the last Boss when he uses a power similar to the artifact that lands in his own dungeon named Thirst.
  • admiralwarlord#3792 admiralwarlord Member Posts: 632 Arc User
    About the problem in the first Boss that usually happens in Second Sister, maybe there is a solution that would be for the tank to be constantly in front of the player that is being focused to get the stacks, so when you have 10 stacks it will attack you at all way and you will stay with the aggro. It worked for me yesterday on my second try.

    Another question that came to my mind, is there any mechanics or mechanical error that causes one where vampires and undeads appear in the third sister? These are situations that no one knows and without explanation.


  • irene#2829 irene Member Posts: 159 Arc User
    edited October 2021
    The mobs are probably from the second area, so probably the team is standing near stairs and an aoe companion e.g. phoenix have aggro them, or maybe some long range attack triggered.

    For the 10 stacks I've been getting it a lot as healer. Perhaps it's not calculated by aggro but by action points gained? Or like what admiral said it could be line of sight so there must be someone who stands in front to hide you. Many things to try. :p
  • shugenshashugensha Member Posts: 191 Arc User

    The mobs are probably from the second area, so probably the team is standing near stairs and an aoe companion e.g. phoenix have aggro them, or maybe some long range attack triggered.

    For the 10 stacks I've been getting it a lot as healer. Perhaps it's not calculated by aggro but by action points gained? Or like what admiral said it could be line of sight so there must be someone who stands in front to hide you. Many things to try. :p

    Don't think so, in one run we fighted near the gate and they spawned anyway. About the stacks, it might be line of sight since the person on book/behind the boss never got them (for what i saw)
    The meta it's just a guideline. And guidelines are boring.

    Soulweaver: The Lovely Red
    Minstrel: The Rose Troubadour

  • leftbearleftbear Member Posts: 15 Arc User

    Hi there.

    I did some cleanup on the Sisters today. These changes will need to be confirmed by our QA team, but here's more or less what you can expect once QA give the thumbs up and these get picked up in a build:

    • Fixed the issue where the Sisters would attack a target that wasn't at the top of the threat table
    • Fixed the issue where Chains of Spite would sometimes activate long after the dialogue for the attack would play
    • Significantly reduced the health of each Sister
    • Significantly increased the damage of each Sister in humanoid and spectral form
    • Fixed an issue where the Blood Crazed Spawn adds on the Sister of Vengeance wouldn't spawn
    • Reduced the frequency and number of Blood Crazed Spawn that would spawn
    • Reduced the rank of Blood Crazed Spawn
    Hi Lassor, Not too sure we still have your attention but maybe if I limit it to just small Reaper details they'll get fixed.

    In Tomb of the Nine Gods: The souls Ras Nsi summons have too many hps. There are Artifacts and Mounts that destroy minion's, but I can see Reaper challenges in the future that block both of those.

    In Shores of Tuern: The Garakas fight, the fireballs he cast don't always give the warning red circle and those fireballs are insta kills currently. I actually really enjoyed figuring out this fight again, just like in 2015 it wiped us several times before we figured out a plan. I do think it needs toning down, its listed as a 30k IL fight and in reality is probably the hardest reaper challenge so far. Make the adds kiteable (is that a word) by a dps would probably fix most of the excessive difficulty.

    FBI: Make the Turtle Great Again, this is such a fun fight but none of his attacks do any damage, there's no penalty for standing in the red or missing bomb shot.
    The Manticore's Dot does no damage, (this used to require a cure) but his scripted return jump killed every dps in the party (was amusing) even though they were hidden under the cliff face.

    Druffi is still too easy to phase, I dunno if this is really a problem or not.

    thanks in advance for listening, oh and those changes to the Sisters fight sound great.
  • shirghe#4424 shirghe Member Posts: 59 Arc User
    edited October 2021
    @lassor#2420
    Battle Tactics lore for sisters mentions Whispers of Deception (that has a counter skill from the book). It works during the Barovian hunt, but in CR sisters do not use it.

    Bats (arrows) do not deal damage half the time. This has been a known issue since the introduction of this dungeon.

    Please take a look at other dungeons as well.

    As mentioned above, Garakas in The Shores of Tuern sometimes throws multiple fireballs at unmarked targets.

    The fireballs leave deadly fires on the ground for 20s, but the fires are not visible for the first 10s.

    Small drakes (Assasin Drake) do not despawn after a wipe and keep spawning even with the big drakes (Elite Rage Drake) still alive on the next attempt.

    Firebreath hits further than its red cone.

    In The Infernal Citadel, Morzach often turns for 1 attack to the lowest aggro player after the Flurry.

    On the Hellfire Engine, timing of the circles gets off, causing single circles at the same time as group circles. Overcook (chains) deals very little damage. Red squares are often invisible. Flamethrower rays often become invisible, while still active.

    In LoMM, Bore Worm after the sands ignores targets close to the wall or, more recently, does not discharge until the target moves away from the wall.

    Also please increase the probability of good general rewards from RADQ dungeons and harder trials, since it's the only most fun and challenging content in the game.
  • justtester#3228 justtester Member Posts: 73 Arc User

    Fixed the issue where the Sisters would attack a target that wasn't at the top of the threat table

    Just want to note there is same issue with Kabal (first Spellplague Caverns boss). I really hope you will fix him as well.
    This forum is an echo chamber
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  • irene#2829 irene Member Posts: 159 Arc User
    edited October 2021

    I did some cleanup on the Sisters

    Cryptic News : Programmer cleaned his 3 sisters last night, fixed the chains :p
  • anna#4890 anna Member Posts: 104 Arc User
    THANK YOU @lassor#2420
  • thany#4351 thany Member Posts: 267 Arc User
    edited October 2021
    delete
  • skulbukol#9415 skulbukol Member Posts: 14 Arc User
    The aggro on the sisters are still broken especially on 2nd sister...
  • irene#2829 irene Member Posts: 159 Arc User
    edited December 2021
    lassor what took the patch so long? Your work is done long ago in October but we can only enjoy it in December. :p

    I understand it is company's confidential system, but do *cough* a few times for us. hehehe

    1 Due to big company's approval and multiple protocols
    2 Busy on other game projects and neglected
    3 Sales are good and employees given many days off
    4 Need more time to test the patch
    5 Need to schedule meeting with perfect world boss and he took some time to approve
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