hi cryptic studios can we get a hot fix for castle ravenloft. The community has informed you several times over the years about the 1st boss phase bug. I have tried today's reaper challenge for castle ravenloft 5 times and i the same things happened all 5 times. i the take full aggro as the (tank) then the boss attacks the dps ( As if the dps had aggro) Then the dps ends up getting 10x stacks that they CANNOT block they instantly die) can we please get a (HOT FIX) for this reapers challenge just this once. Maby change the dungeon until its fixed. Can you remove this from the dungeon list until maintenance is done?
To me i as the tank felt helpless and nothing i could do to pull aggro away from dps even tho i had aggro then they die and blame me for the bug. In the future can you please test the dungeon before applying to reaper challenge dungeon list. so this does not happen again thank you
if you agree please up vote this bug or send to julia or dev team. so that the dev team can make a hot fix ty neverwinter community
for your awesome work!
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CR is bugged as HAMSTER. This is so annoying, 55+k party is making this dung more than 1,5h long X_X
(nicknames hidden, because of shame xD)
I would also like to understand how my GWF with almost 700k HP and using Barkshield and shielded/heal from an OP takes 1 HK?
Another bug, like only the player who activated the sword's daily power dies?
This is definitely a dungeon with a lot of problems!
the same issue thought id bring it up on forums and hopefully they will remove it from the list until fixed in later patch
Soulweaver: The Lovely Red
Minstrel: The Rose Troubadour
Another question that came to my mind, is there any mechanics or mechanical error that causes one where vampires and undeads appear in the third sister? These are situations that no one knows and without explanation.
For the 10 stacks I've been getting it a lot as healer. Perhaps it's not calculated by aggro but by action points gained? Or like what admiral said it could be line of sight so there must be someone who stands in front to hide you. Many things to try.
Soulweaver: The Lovely Red
Minstrel: The Rose Troubadour
I did some cleanup on the Sisters today. These changes will need to be confirmed by our QA team, but here's more or less what you can expect once QA give the thumbs up and these get picked up in a build:
In Tomb of the Nine Gods: The souls Ras Nsi summons have too many hps. There are Artifacts and Mounts that destroy minion's, but I can see Reaper challenges in the future that block both of those.
In Shores of Tuern: The Garakas fight, the fireballs he cast don't always give the warning red circle and those fireballs are insta kills currently. I actually really enjoyed figuring out this fight again, just like in 2015 it wiped us several times before we figured out a plan. I do think it needs toning down, its listed as a 30k IL fight and in reality is probably the hardest reaper challenge so far. Make the adds kiteable (is that a word) by a dps would probably fix most of the excessive difficulty.
FBI: Make the Turtle Great Again, this is such a fun fight but none of his attacks do any damage, there's no penalty for standing in the red or missing bomb shot.
The Manticore's Dot does no damage, (this used to require a cure) but his scripted return jump killed every dps in the party (was amusing) even though they were hidden under the cliff face.
Druffi is still too easy to phase, I dunno if this is really a problem or not.
thanks in advance for listening, oh and those changes to the Sisters fight sound great.
Battle Tactics lore for sisters mentions Whispers of Deception (that has a counter skill from the book). It works during the Barovian hunt, but in CR sisters do not use it.
Bats (arrows) do not deal damage half the time. This has been a known issue since the introduction of this dungeon.
Please take a look at other dungeons as well.
As mentioned above, Garakas in The Shores of Tuern sometimes throws multiple fireballs at unmarked targets.
The fireballs leave deadly fires on the ground for 20s, but the fires are not visible for the first 10s.
Small drakes (Assasin Drake) do not despawn after a wipe and keep spawning even with the big drakes (Elite Rage Drake) still alive on the next attempt.
Firebreath hits further than its red cone.
In The Infernal Citadel, Morzach often turns for 1 attack to the lowest aggro player after the Flurry.
On the Hellfire Engine, timing of the circles gets off, causing single circles at the same time as group circles. Overcook (chains) deals very little damage. Red squares are often invisible. Flamethrower rays often become invisible, while still active.
In LoMM, Bore Worm after the sands ignores targets close to the wall or, more recently, does not discharge until the target moves away from the wall.
Also please increase the probability of good general rewards from RADQ dungeons and harder trials, since it's the
onlymost fun and challenging content in the game.- Sisters in Spectral Form will become active much more quickly once the Tome becomes active
- Whispers of Deception Clones damage increased significantly
- Whispers of Deception Clones health reduced significantly
- Pools of Decay cast by Sisters in spectral form will now have a much higher chance of targeting the pool at the target's location. As nice as it is to sit down with a relaxing book, during a fight is not the place for such things.
- The hold on Whispers of Deception was reduced to 6 seconds, down from 8
- Whispers of Deception can now target the Tome carrier
- Fixed an issue where Whispers of Deception and Bloodflight could incorrectly target Barbarian tanks
- Bloodflight can no longer target the Tome carrier
- Damage on Pools of Decay and Bloodflight was reduced in relation to the overal damage increase
Please start separate threads for anything non-Sisters related. I've been in the process of cleaning up a lot of dungeons/skirmishes/trials, as you perhaps noticed in recent patch notes, but getting barraged with info about several different issues throughout the game is not easy to parse or track.Don't bother with Garakas though, I'm looking into him next. Please note that I'm not doing anything directly related to Reaper's Challenge, but underlying dungeon issues that affect Reaper's Challenge are things I am more likely to be able to personally address.
I understand it is company's confidential system, but do *cough* a few times for us. hehehe
1 Due to big company's approval and multiple protocols
2 Busy on other game projects and neglected
3 Sales are good and employees given many days off
4 Need more time to test the patch
5 Need to schedule meeting with perfect world boss and he took some time to approve