It appears you nerfed the stronghold boon that heals the party for 75% of a potion's strength. It no longer heals for 75%. Instead it heals for a mere 10% Did you think no one would notice? Please put it back to the way it was. The way it is now makes it pretty much useless.
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> Well, ir u see ir useless, just pick other boon. Dunno, u really dont need since there is a healer in the group.
It’s a boon structure that involves huge resources that are harder to get and was actually useful especially when helping guildies get through or learn content.
Regardless of your opinion, something that took a great deal of effort has now been reduced to worthless.
So either fix it, or allow boon structure to change or add more. The XP change was bad enough.
> Boon structures can be changed.
Oh sure they indeed can. With a ton of resources and investment. Which should not be a fix for a stupid nerf.
They take forever to build and are costly. Why should I be penalized for devs bad choices.
I have 5 guilds, it’s a kick in the teeth AGAIN for boon plots.
Players are no longer invested in their guilds, they just want to be in a 20 and lol, now most of the 20 levels guilds are only taking 40k+ players.
So building plots on lower guilds is now a tedious grind.
It used to be fun, because progress was a bit easier. Now it’s just stupid.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
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Barney McRustbucket: GF
Lt. Thackeray: HR
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However making nerfs to things in the stronghold such as foods and boons seems to be no problem at all
To just flippantly change/minimize the hard earned stats without notice or apparent compensation for the loss of stats on the affected guilds is extraordinarily tone-deaf on the part of the devs.
Especially considering how remarkably unconcerned they have been about the state of guilds in general for the past 3 or so years.
I don't agree with that assessment. To my mind we're not talking about something that takes an individual a few weeks of effort or spending a few million AD on the AH.
A boon structure is a long term investment for an entire guild and there is no bigger complaint from any player base than for something that took a long time & a lot of expense to obtain gets nerfed into being pointless - that's the case in all games and has a serious impact on player trust.
Of course the company sometimes wants to 'rebalance' things by making adjustments, but the sensible path is to ensure large investments are not totally wasted. Cryptic have recognised this in the past by offering 'buy back' options, but to my mind a more obvious approach on this subject would be to remove the boon structure limit, allowing guilds to build all of them. Especially as (after years of not touching them at all) they have now made major adjustments to the majority of guild boons.
By permitting the building of all structures, it would future-proof guilds against other future changes. E.g. a structure may go from being decent - to useless - to must have, and no guild wants to build/destroy/rebuild something that takes that amount of investment. If, after an update, a different boon becomes more desirable, the guild can build that new structure but leave the old one in place. It broadens their options and covers them if in the future the old boon is updated again and becomes better.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Do customers have the right to complain about anything, in your mind, or should we shut up and get ripped off like the "good little suckers" we are? After all, it's the customer's fault they got ripped off, not the company's fault, right?
If no one complains about companies ripping people off, that only emboldens the company to rip people off even more. Some people (not me) actually spent money on this game only to have the items they bought nerfed into the ground. Are you saying that is ok? How would you feel about a non-game company pulling the kind of stuff that Cryptic does? Is it always the customer's fault for getting ripped off, or is it occasionally the company's fault?
> I don't share the complaint ... it was a poorly designed boon that made healers irrelevant. Also, apart from the HC VoS it has almost no utility.
>
> And if the complaint is the investment made to obtain it .... dunno, welcome to NW. You must get over it.
> I mean ... a lot of us invested in a Bronzewood and got nerfed. In this last year many have invested in their r15s (especially in utility slots), and have had to change them several times ... Others invested a lot in mirage and nerfed them ...
>
> Assume that you are in an MMORPG game that will always be subject to buffs / nerfs ... so assuming, and even demanding compensation for the investment made is silly.
>
> To be honest, the only ones I've seen complain about this change are healers who liked to play chill / AFK and the kamikazes who saved a fortune on Health stones because they had the potis of the rest. For the rest, we have not even noticed the change.
No
Not “getting over it”
the most useless condescending ignorant advice highlighted by
Your false equivalence of enchants vs boons and shows you have never raised any structures for guilds.
Currently just for a level 6 structure we need 145k dark gifts. And145k frozen
That’s to get it to 6
For ONE support structure.
You need 9 at 6 to raise the guild.
Vouchers are now prohibitively expensive.
The grind harder because no one wants to be in a guild not level 20.
1,300,000 Influence (3250 days @ 400/day)
14,600,000 Astral Diamonds
51,300 Adventure shards (2565 days @ 20/day)
5,690 Gold
As well as the Surplus equipment, gems, campaign currency, ect.
This is alot of time and resources that people worked hard to build. Cryptic Studios feels like that bully at the beach that comes along and steps on your kids sandcastle just because.
Even a little bit of communication about the changes to guild boons would have been appreciated.
I'm saying this as someone who put a huge amount of personal effort into levelling up two guilds to GH20, firstly when Strongholds came out and then about a year after the Alliances release.
The game constantly needs new blood and that new blood shouldn't be beholden to the old guard guilds.
I am personally of the opinion that guild levelling now warrants being made significantly easier and have reduced restrictions on structures, especially since Cryptic have massively reduced the value and relevance of guild boons to a player's overall stats. Back when Strongholds came out, 8k Power/Defence etc used to be a huge deal and made up a very large proportion of a players capability - typically 40% of a stat, whereas these days it's literally 3% to any stat. Trying to motivate new players to work their behinds off for such little reward is now pointless and Cryptic need to adjust the costs to match the massive drop in rewards if they are to motivate these new players into making the game their own.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
You have the right to complain, I have the right to say that the complaint is absurd or not.
And... yes, it is objectively your fault if you misinvest your money.
So basically what you are saying is that the corporate world can do no wrong. It's always the customer's fault for getting screwed. That sounds like the words of a person who screws a lot of people over and is trying to justify his behavior by blaming the victim.
> @silente07#2597
> In short, you complain that NW is ridiculously expensive .... dunno, welcome to NW again.
> Maxing a guild is supposed to be a long-term job involving a significant number of players. If the idea is to want to do it between 4-5 colleagues or something like that... well, good luck.
> And obviously everyone wants to be in a GH20 without having to grind it ... but that is logical with the absurd number of GH20 that there are. If you go to PE you can see a lot of GH20 spamming that recruit members.
Oh gosh your guild finished leveling before ANY of the massive changes were made and it was easy.
You make many assumptions and at this point it’s just trolling ignorance.
Guild system needs fixed and to change two boon plots now is egregious on Cryptics part.
Xneno’s numbers are spot on and shows again you have no idea what you’re talking about.
You don’t own a guild and could care less about the process, why are you even bothering to comment other than to troll.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Devs nerfing to the ground a guild boon is currently a bad gesture considering how much effort a collectivity has to bring in order to level up a boon building all the way up to level 10. But switching from a building to another shouldn't be completely free either.
Maybe the solution is not a refund of part of the cost of a building upon destroying it (because of max capacity in the mimic), but simply allowing guilds to transform a building into another of the same level only repaying the cost of that level. Not destroying the building, nor pay the cumulated cost and building time of every single levels for the new one.
For exemple you want to get rid of your level 9 casern to get a stable instead : you get to pay the cost of the level 9 stable, hit the "transform" button, and at the end of the build time the casern is immediately replaced by the stable level 9.
I joined a GH3 some weeks after starting the game, and during 3 years and 7 months I helped maxing it out, being 2nd in total contributions (only behind the guildowner).
We debated a lot about the boons. We saw devs making some changes on them (like the revive sickness boon going from reducing the duration of the malus to reducing the %malus, or like anything that has to do with lifesteal).
After the guild was maxed out, I ended up taking the co-leadership (rank7) of our alliance's motherguild + got involved in another GH18 guild to help them finishing what was left (maxed it out some 4 months ago). I'm also casually leveling up my personal guild all alone (for the challenge ^^, and it's on the way to GH6 today).
Is the decision and efforts about a boon taken months/years ago were meaningless because devs have then altered/changed the bonus ?
The guild profited from it during an extended period of time, but sure, it was meaningless. After all, my overall personnal opinion is : whatever i got in the game is meaningless except the bonds and friendships i made with some other players.
Whatever the devs will change, I will adapt as long as there are players I enjoy talking and playing with.
If a change needs a collective effort to adapt, i will then organize for, gather, motivate and stimulate guildmembers to play together for that, and turn the situation into enjoyable guild events/sessions together.
That's my peculiar nature, my MMO player philosophy. I can play any MMORPG and enjoy it : it will never be because of the game in itself, but because of the players i meet and play with. For the rest : i can adapt.
But I can understand such a change can be felt to be a hard pill to swallow ^^.
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where did you read this LOL? no one in thier right mind was buying health stones with zen before or now even after the changes ..omg LOL i mean you can purchase them low cost with trade bars and plenty of events and other promotions offer them for free and you can outright buy them off the auction house for regular astral diamonds ..no Wallet or zen involved
thats like saying they did /should/could / nerf refinement points drops/boons/companions etc or sources of it so they can sell more blood rubies in the zen market...:D it certainly did not increase sales in the past and did not result in more blood ruby sales cause they are a bad deal period
just like buying health stones in the zen market are a bad deal and are only there for a impulse purchase to hamster someone over that does not know what they are doing yet and does not even know to apply coupons on things either
and has no friends and no guild yet to advise them on what to purchase
the motivation to alter the boon was to make healer more relevant and to bring it in line with out sources of incoming and outgoing healing same for tactical enchantment with incoming healing . ..same for the guild xp boon and utilty xp boon that were also adjusted for all classes and companion accors the board to limit power creap at the expense of readjusting / nerfing everything ..
\
therefore i conclude that altering the guild healing potion boon had nothing to do with driving zen market sales for health stones
oh what's this yet another health stone source not requiring zen or waiting on ad backlog this will surely drive more sales for health stone in the zen store../lol NOT further supporting my above post even more ..
https://www.arcgames.com/en/games/neverwinter/news/detail/11499193
surly once a new player has a taste of the health stone they will be running back to their Cryptic zen store "dealer: right ? cause they will be hocked