This is intended as feedback on some recent not-up-to-par-for-Neverwinter build work offered to the players.
I was recently running through the new reworked Grey Wolf Den single player dungeon run as part of the adventure line and noticed there was this wall shoved into the map. We are all familiar with this map by now and I recognized something new had been put there. But it didn't really fit in.
The texture on the wall looked too unrealistic to be there and I also really noticed the edges were very stark and over-simplistic. I went up to it and got a closer look...
Really just looks like someone put a primitive object mesh there, tinkered with the edges for a couple of minutes and then plonked a stone texture which looks like it comes from the Unity Store over it. That edge is not how aged stone should appear.
Here we have some usual examples of aged stone in Neverwinter to the quality we have become accustomed...
But since Sharandar 2.0 has come out, we have gotten this...
And we also have sloppy work on textures going on too...
This is caused by the texture being so over stretched because the system doesn't know what to do with that section. A simple fix is to create a new prop which overlays this affected section and put a new texture on that so that section looks normal and not stretched. It's sloppy.
Someone is on the design team who is doing really sub-standard work and even more worrying is that this passed the Quality Control phase.
This is not the standard of visual design we who play Neverwinter either expect or deserve and it might be a good idea to give the offending builder some training and closer oversight.
Apparently pointing-out the bleeding obvious is a 'personal attack'.
Comments
I was reminded of how good the artwork used to be. Very atmospheric and detailed. The stonework, the wrought iron gates, etc, excellent work. I would've appreciated some of that level of input going into the more recent mod designs.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
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Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
House, rock, walls, bones and etc. They are assets.
Now, the thing is that, in any mmorpg game and not just mmorpg you will find lot of these assets being reused. Thats reduce game size, cuz less 3d objects and textures require to be stored in game client.
If it's reused in multiple palces, and you want change only in one place. First of all, you need look to all palces where this asset where used, and how change will affect them all. Cuz if you change asset itself, well you end up as like hole in wall, or bumb in to invisible wall, or simply walk through wall.
If wall is like 3 meters long, and it was like 2 meters long. If in game code is not changed that this wall is 3m now, players will be able walk through. Or opposite, wall become shorter ( new asset), yet in game code is not changed, so you can't walk throuh in palce where is no wall( vissualy) yet in game code its still there..
And now here start problems. Find out where in other places these walls used, and also change game code, and recode asset again. And game is very complex software, one wrong thing, and you start having send/receive pacages loop between game client and server. Even if there is no object game code think there it is, so pacages about it's position keep sended for you.
Then also possibilities to crash game..
p.s I know about these stuffs only to some degree. If want to know more about game desing, world development, 3d modeling and rendering, textures, coding, animating and etc..
Google is your best friend..
And here quick clip from youtube, so you guys would know how worlds in game are desing.
Note: this time using unreal engine.
https://www.youtube.com/watch?v=t35-oGhWrQo
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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