Hi everyone! I was just thinking - as I was farming the boss 1 - and I stumbled across the part when you reset (defeat), the invisible wall from normal becomes active around the waterfall - which got me thinking - why not - since the VoS HC is a huge and demanding run and can be like a 100% loss in a very deep part of the run - have a feature in HC where you get to die and go back into normal mode!
That way you could be very far into the run die and the resume a normal run instead of loosing everything on the run! Which I think is psychologically more intelligent then just die + all is lost! Which can be pretty grueling right?! LoL! Thanks for the time.
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- PoE,Diablo 2 and 3,Torchlight 2,Sacred and 2 is ARPG and Sacred 1 or Underworld do not have perma death.
- Minecraft and Terraria singleplayer.In minecraft you can copy your hardcore safe,so not a permadeath at all.
- Star Wars Galaxies is mmo,but the response to this idea was pretty much “Permadeath?!?” And so Hardcore mode never happened.Only idea.
- Fire emblem is tactical role-playing game,turn-based strategy.And it is singleplayer game,not mmorpg.
What did you expect from permadeath in neverwinter?I see only Pay to WinWhat is the difference between the tower of Valindra and the vault of stars? Rings and AD. Otherwise, everything is the same. Why would I waste my time on a hard version of a dungeon,if the rewards is no different. There are problems in neverwinter, there are a lot of problems and this is just one of them.
> And there are no good rewards in the hardcore VoS.Rewards in the normal VoS and hardcore are the same.Rings of air and darkness is not even close to by a good reward.100% guaranteed random legendary companions and mounts in the chest,then it would be worth to do hard VoS run.
> What is the difference between the tower of Valindra and the vault of stars? Rings and AD. Otherwise, everything is the same. Why would I waste my time on a hard version of a dungeon,if the rewards is no different. There are problems in neverwinter, there are a lot of problems and this is just one of them.
You need to take a better look at the HC VoS rewards 😂
> * PoE,Diablo 2 and 3,Torchlight 2,Sacred and 2 is ARPG and Sacred 1 or Underworld do not have perma death.
>
> * Minecraft and Terraria singleplayer.In minecraft you can copy your hardcore safe,so not a permadeath at all.
>
> * Star Wars Galaxies is mmo,but the response to this idea was pretty much “Permadeath?!?” And so Hardcore mode never happened.Only idea.
>
> * Fire emblem is tactical role-playing game,turn-based strategy.And it is singleplayer game,not mmorpg.
>
>
> What did you expect from permadeath in neverwinter?I see only Pay to Win
How does perma-death equal pay-to-win?
> What you gonna do after permadeath?Create new one and upgrade all gear and companions,mounts again.Permadeath means that the system will delete your character and all the items.
Yes
Yes, the punishment is re-doing the entire chapter, but that ends up resulting in more busywork in re-doing the parts of your strategy that worked, than it does in challenge.
Don't get me wrong, I like the idea of the harder difficulty mode giving better rewards/access to new fights.
But NW's Hardcore Dungeon run isn't hard mode where the overall strategies you use are changed, it's more "pray you don't get screwed by RNG or the instance gets shut down".
Also, you forgot to add XCOM to the list of permadeath games. There's no shame in using rookies as Tactical Ablative Armor...> Except that Fire Emblem permadeath just devolves into "reset on player unit/green unit death" unless you purposely impose ironman rules on yourself.
>
> Yes, the punishment is re-doing the entire chapter, but that ends up resulting in more busywork in re-doing the parts of your strategy that worked, than it does in challenge.
>
> Also, you forgot to add XCOM to the list of permadeath games. There's no shame in using rookies as Tactical Ablative Armor...
Neverwinter HC rules should be like Ironman rules in Fire Emblem. I would be ok with players dying in HC having their toons changed to normal mode only toons (no HC ever again. Never ever). This would ofc require implementation of item degradation adding considerable AD cost to repairing items ruined in HC death.
> Well it is that there's that type of HC and the type I was suggesting. It's just different versions of HC - and the logic for my argument is that when you die the part where you are eligible for the additional rewards is canceled or void. Then you resume normal with normal rewards. It's HC, just a different type of concept of HC.
Why would anyone NOT run HC in your suggested HC system?