Deard Devs,
Taking advantage of the fact that you are actually nerfing many things, please take a look on mobs damage, and nerf it too, beacuse this is just ridiculous.
Yes, i know- i am DPS not tank- but this is RANDOM dung, and the smallest mobs are hitting like truck- my chaaracter is 52,5k with BiS eq, and i am just 2 shotted by "Runner"- every boss in game wish to have damage like "quicklings"- they are freaking scarry, and i got some nightmares last nights about them.
Ok, let's be more serious- Just look at mobs dmg- it is just to high, "nerf plis" :
https://www.youtube.com/watch?v=2uQbKlnZH90
Comments
Seen alot of dps complain about getting 1 or 2 shot deaths and running around as glass canons with 37k def or lower as well as 35k awareness or lower with less than 630k hp to boot in unscaled content, its even worse in scaled content.
Did a Voss the other day where a dps kept dropping , and died in about 2 seconds just stepping into void puddles as well. Needless to say he died over a dozen times while no one else had more than 1 or 2 deaths besides him by the end. Tbh, I'm not sure how he even got stats that low without trying to avoid def/awareness altogether.
But, sitting and taking hits in the middle of a mob like that isn't advised either, you will still eventually die after 3 to 5 hits with def/awareness close to 50% and decent hp, depending on if you take crit and ca hits.
But, If your asking devs to be able to take 10 or more consecutive hits and be unscathed, why bother having a tank as a class anyways at that point.
Why do we suddenly need two crit values? Why isn't it enough to have defense and maybe resistance or whatever? Why do you have to constantly make a game more complicated? Developers seem not to realize, that it is us, the casual players, bringing money into the game and paying their salaray when we buying Zen for real money.
As i said, i know i am not tank, i can understand DPS can die easy, but sorry, this is just exaggeration in every way. The smallest monsters in the game that don't even reach your knees are just melting you like naked character without any gear, this is crazy.
PS.You can't have to much defense and Awerness and have all offensive stats capped- and this is what all want from DPS- max damage.
Just tried solo to that point and I didn't have any issues, I have power, ca, crit, critsev at 90% with 50% accuracy and awareness, with def at 45%. Using wildstorm, superior, and caprice puts hp at 700k unscaled solo and no overloads used. I can build around using sorbet, overloads, etc. and get accuracy to 70% and fluff it to 85% but not exactly required or worth it for malabogs.
Also, dont get obsessed with capping stats vs running optimal dmg builds. Keep in mind damge is negligible at 88% vs 90%. Especially if your overcapping and wasting stats that could be utilized somewhere else.
"Please stop talking nonsense and learn how to play Fighter, a fighter has no problems with situations like that, turning your back, being alone, not making use of your shield slam cc. GG,WP." Btw, you mentioned in 2018 you quit and told someone else to too.
Anyways, good luck not getting rekt.
No one claimed the devs are doing things right, but saying dps shouldn't die for going alone, guess what too bad, tanks and healers are already leaving the game because how we've been treated (saw you complaining about your pally, yet you want dps to even less need you, great.) We already have second boss in vos done without a tank, people claimed tomm was done tankless (though don't see any videos of it) I know people who've done zariel tankless, yet asking to buff up dps survivability when they do everything wrong?
https://postimg.cc/p5WbNr0L
So, real advice to questions given.