After five years of playing and maybe three years as an officer, I would like to make a personal plea for you to resolve two very serious problems that are making this game very difficult for me as officer to play.
The first is the absurd speed with which the maximum level is reached, I often read the phrase "the real game starts at level 80", but it is absolutely not true. The part where the character is leveling is very important and is used to learn how to play it and get to know it, to understand if it is the character we really want to play and also to understand how the game itself works.
The second serious problem is the total lack of interest that many have towards campaigns. Many do not make them thinking that the 0.1% added for each boon spent is not significant, but if that percentage were higher and recoverable only from the boons, maybe people would start making them again.
To say, if the 5 points spent on a boon gave 5% (it's just an example) that you can't take in any other way, I think things would get better.
Please, do something to stem this drift, slow down the level speed of the characters, allow new players to learn how everything works before launching them like crazy meteors to make dungeons of every degree and level, perhaps granting a higher level speed to subsequent characters in an account, but not to the first.
It is not possible to see people who at level 80 have a lot of 20k, who don't know what boons are, who don't know what lot is, who don't know how to use a retrain, who believe whatever is told by another player (I witness it, one of my guild mate leave the guild because another player told him that this was the way to retrain his char. We laught at him a lot but this is a serius problem).
I'm not talking about the inevitable human cases, those will always be there, I'm talking about people more than experts, even coming from other games, but who here for some reason suddenly seem lost chicks who are desperately looking for someone to make Zariel, because they have found a green sword +2 somewhere. Save us officers and their players, please. Thanks.
"Siamo solo delle piadine in mano hai potenti della terra" (Cit. Complottista Anonimo Facebook)- Professional AoE Tester - Doom of Healers and Tanks
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Hence the desire on the part of the devs to get you there as fast as possible. The OG campaign story (and some of the best OG dungeons) has been a casualty as a result.
I quest here and there do my random dungeon and am at 14k with level 67 what I don't understand is how the game pushed you in levels to only get to a point where you are overwhelmed by a hundred different mechanics, quests become impossible to do due to enemy being so overpowered.
Getting gear is sort of near to impossible it seems, apart from spending stupid amounts of money or spending weeks farming AD to buy in market. im surprised this game has survived for so many years.
You don't need much to have a decent lot, apart from equipment that isn't three or four years old, you need companions, mounts and enchantments at medium to high levels and can't be done in a day.
I had a guildmate who complained that his character didn't do any damage and I found that he didn't even put the enchantment on the weapon. When I pointed this out to him he said he didn't think it was needed.
When he tried to buy one he said it cost too much and he gave up, the idea of doing dungeons to accumulate diamonds didn't even touch him.
These people take the game the wrong way, thinking that the game is "going to Zariel", instead the game is first of all "getting to be able to go to Zariel" and this creates an endless series of problems, which I'm sorry to say, not it's the dev's fault but the gamers' fault.
We are not playing Windows Solitaire, where you finish a game in two minutes, but it seems that many do not understand and aim for "everything and now". Unfortunately I don't know how this can be solved.
> Sure it's true that some of the problems arise from a certain carelessness of the devs, but many problems also arise from the fact that most new players have no idea how to play online.
> You don't need much to have a decent lot, apart from equipment that isn't three or four years old, you need companions, mounts and enchantments at medium to high levels and can't be done in a day.
> I had a guildmate who complained that his character didn't do any damage and I found that he didn't even put the enchantment on the weapon. When I pointed this out to him he said he didn't think it was needed.
> When he tried to buy one he said it cost too much and he gave up, the idea of doing dungeons to accumulate diamonds didn't even touch him.
> These people take the game the wrong way, thinking that the game is "going to Zariel", instead the game is first of all "getting to be able to go to Zariel" and this creates an endless series of problems, which I'm sorry to say, not it's the dev's fault but the gamers' fault.
> We are not playing Windows Solitaire, where you finish a game in two minutes, but it seems that many do not understand and aim for "everything and now". Unfortunately I don't know how this can be solved.
To a degree as a new player I totally agree, I come from an intensive mmorpg background playing last chaos, GW, Wow, Aion for many years.
The issues for new players are in fact mostly down to devs, neverwinter provides a level system where you hit 80 before finishing 60s campaigns.
Seeing how this game is based on stats and farming for getting stats to progress there is very little you can do as a new player apart from running random dungeons which items give very little reward, atm it's all chicken pvp to grind astral to spend on market to get stats as everything 20k power and above.
So new players are stuck doing same stuff over and over and over again for weeks to upgrade or obtain 1 item from market.
Upgrading items have a very high cost with no real way to obtain needed items from content as a new player. Enchanting stones, wards marks, companions, companion gear, seals and so forth are needed to get power to unlock content where you can farm them
Having compulsory 15 minute tutorials at key stages for someone who's there for the first time (optional for repeats) would be a much better use of a players time. Making some of it class specific would be excellent.
I totally agree that allowing players to rush to L80 for first characters is very very bad. I sometimes see new players asking how they can rush their levelling and I always tell them that it would be much better for them to run through all of the levelling campaigns as there's a lot to learn.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Now the problem will be 27 [26 because they got rid of Old Sharandar] Mods to go from level 60-90 and only one of the mods is counted in the cost to go to level 90. . Now you know why it is so much easier to get to level 70 or 80 and later to level 90 or 100 than it wasto get to level 60. Tyranny of Dragone/Rise of Tiamat made it easier to skip a lot of levels.
The fastest way to slow down the speed runners is to increase the level caps for each level by the expected xp needed to finish (PLUS 10 PERCENT) for each level
Armadeon, guys always throw away the instruction book.