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New Combat System has Wonderful Potential to Expand Player vs Player Engine!

fuxion#7775 fuxion Member Posts: 311 Arc User
To Chris, Ridi & the Team

I was present on the stream when the roadmap for Neverwinter and all the upcoming changes at the time was discussed.

at that time Chris stated that PVP wont get attention just yet and it was accepted with some sadness but not unexpected.

So before i lay out my request i want to compliment the team on the new combat system that has been introduced, it allows variety and unique character builds and the class balancing seem to be better than ever .. i think Rogue needs abit of a rework but the rest seem pretty good so big big thanks !

New Combat System Allows for Wonderful Opportunities (PVP) and has motivated me to put forward this request because with the scaling/balancing that takes place when players enter pvp and does allow alot more of the player base to compete in pvp i believe it has opened up wonderful opportunities for player vs player combat.

I am still of the opinion that the Neverwinter Combat System at its core is still one of the best high action combat systems out there as i have tried many such as Tera , Elder scrolls etc ...

Would you consider to dedicate one whole mod to PVP ??

I think the game and the PVP Engine deserves a revamp now that the crappy history of class balancing has been improved in a major way.

I have spoken to many players and they feel pve content can become boring rather quickly after a new module is released and the initial hype slows down after the first few weeks and they were asking what could be done to keep them playing daily without just grinding rng for days ...something to break the sometimes very tedious, repetitive and often gruesome process.

There is an agreement that PVP is never boring cause each match and team grouping is completely different with solo domination.
Its almost like a game of pool where the orientation of the balls are completely different after each break and strategies and gear setups have to be adjusted quickly ....where vs PVE its the same mechanisms and once you know them there's nothing that stimulates the brain and creative.

Yes there are some matchmaking that does sometimes not allow for a fair balanced match because for example and specifically with the MOD20 clerics are very powerful in terms of heals in PVP and hard to kill so when 1 team has a cleric and the other does not its normally a GG and sometimes a team will be allocate with 2 cleric and opposite team none which is hard to understand but im sure to improve the matchmaking would not be so hard cause it is the one huge issue in the Solo queue PVP system atm.

Theres has been alot of players that have become interested in PVP now tht even though they are not geared to the teeth they can compete if the correct gear setup and playstyle is applied which wasn't possible in the past.

Alot of players have stated that if there is a Duo-Queue where you can at least queue with at least 1 x friend it will definitely make them PVP alot more.

There have been suggestions for a 3v3 Solo and premade Queue

Also a nice suggestion was for a monthly Epic Tournament in a Ancient underground temple in the Jungles of Chult where special rewards can be won by teams (many battle options suggested like 1v1 and Team Setups/Entries

Also a Guild based tournament where Guilds can earn Stronghold and personal rewards from Guild vs Guild battles (can also be done in some epic arena and even allow other players and guild members to watch the match in progress

Theres just so much that is possible and i think a PVP System revamp could draw in a a lot of new players to this game we all love.

There has also been concern that the off-season is too long and that most of the PVP Player base would love to have some sort of PVP competition/reward going on for all those that basically just want to PVP and nothing else.

There was a lot of toxicity in the past but i feel it has subsided a lot from years past even though one will always have the few that will always create some frictions and because the Gamemaster does all reporting of offensive and toxic language as well as malicious and disrespectful play serious and have banned certain players for ignoring warnings a lot has improved ...abit of healthy banter is good and people shouldn't be too sensitive and take things to seriously.

So myself and a lot of players feel there is so much potential to create various ways which players can play vs players to earn game rewards and change things up to strategize and huddle before battles in order to come out on top etc ..instead of from just normal predictable PVE RNG.

I really hope that something like this will be considered rather sooner than later.

Thanks for all the hard work to date !

B)

Comments

  • drago#3250 drago Member Posts: 190 Arc User
    0.00X% paladin participate in pvp since how many mods and it even got worse but I read it is wonderful balanced.
    This is my comment:

    LOLOLOLOLOL
  • fuxion#7775 fuxion Member Posts: 311 Arc User
    Hey Drago

    I think i catch your drift ...

    as this is not a class balancing discussion ..that is on the infinity discussions board !! :p

    Hahah BUT yes Rogues and Paladins need a rework for the balance to be closer to what we all want it to be

    i believe Rogue and OP lost out with the paragon changes tht were implemented around MOD15 .. thts when alot of especially PVP players left ...especially Paladins cause the Justice (DPS) paragon path was lost completely sadly

    I have mentioned this in other threads as well and hope the Cryptic developers consider restoring/reworking OPs and Rogues .. the rest is kinda all on par if you weigh the pros and cons

  • fuxion#7775 fuxion Member Posts: 311 Arc User
    This thread is not a discussion about class balancing (endless discussion) but rather to ask for an improvement and expansion on the PVP system in Neverwinter .. which i feel is overdue and well deserved



  • fuxion#7775 fuxion Member Posts: 311 Arc User

    Sorry but I'm happy that pvp isn't being looked at right now. Nor in the near future. Personally I would prefer they just remove it all together as it is a horribly abused system. Both in its game play, in que management and in its rewards system. It is beyond toxic these days.


    When a group can openly discuss who they want to kick next in publicly viewed chat for the entire match we have a problem. Players like that (and there is a lot of them as they are all top of the boards with multiple toons) need to disappear from the game permanently.

    Im sorry to hear you had a negative experience in pvp ...may i asked were you kicked ? what was the reason?

    If anyone gets kicked its normally with good reason ... i have been kicked from pve dungeons more than i have been kicked from pvp ! LOL and i didnt know the mechanics of the gameplay at the time so it was well deserved ... people shouldn't take a kick so seriously , but rather go to youtube and understand the gameplay or find a good pvp build for their class in test it in pvt queue first .. i went and searched for cradle of the death god tutorials at the time before i attempted it again at the time

    just like in a dungeon its all about time and effort ... the pve team couldn't afford to guide me there and i understand tht cause just like in pvp players play for rewards.

    a under geared player who doesnt know what he is doing should be kicked and once a player uses his kick which is just possible every 4 hours it wasnt a decision he/she takes lightly ... think about it

    TBH pvp is really not that toxic .. its player vs player and sometimes some players mess around with other players but its not like u loose AD everytime you die ... dont be afraid to die cause in pvp we all die ... try to learn how to become good and its alotta fun .. especially pve players hate dying and if they are killed some say nasty things and then other players might retaliate ... the key is really to not make it a big deal BUT respect other players.

    PVP in other games is really bad in comparison with Neverwinter ;)

    If anyone says anything that is a personal attack on another player , those normally get reported and some players have been banned so there is not alot of unacceptable language or actions these days

    Please remember , just because your experience with one or two players wasn't ideal doesn't mean there aint alot of good people tht love pvp and will offer advice if you need anytime :)



  • vaultingfrog#2497 vaultingfrog Member Posts: 185 Arc User
    I get kicked regularly. An its not because I don't know how to play.

    The usual reasons are board manipulations. That or I kill their head honcho and they take great offense and boot me. I have literally seen an entire team about face and smack me because I roasted their boss. Then because they have lackies on both sides they vote kick me.

    Been there and done that. I usually have to go through 12 to 15 ques before I get my 5 full complete matches done to qualify for rewards due to kick abuse. And this is early on in the seasons.

    PvP is beyond toxic at this point.

    No amount of cheer from you can change that in my eyes. Yes its my opinion. The game is supposed to be fun, not an abuse fest for the under geared or the casual gamer. Most every pvp in any game is that way and its abhorrent to me. But thats not the games fault really. Its the mentality of the players.

    You mention respect but there is none in neverwinters pvp. Not a scrap. Even you believe that lesser geared players deserve to be kicked. An attitude that has no respect for others either trying something out for the first time or simply trying to participate in as many ways as possible.

    Its not one or two players but groups of them who trade wins to maximize their profit from the rewards system. Many get at least 5 weapon or armor enchants per season due to this abuse.

    Speaking of pvp being toxic... just watch the zone chat in icewind pass. It's disgusting. Nothing but insults, put downs and bragging about their epeens. That is the kind of content pvp in neverwinter has cultured.

    Granted the end game trial crowd isn't much better. LH required to run Tomm and the like...

    Any case, seeing that pvp isn't going to be removed, though I would love it if it were, my gripes don't amount to much. The abuse will continue. Thankfully I have enough sense to stop once I qualify for rewards.
  • sandukutupusandukutupu Member Posts: 2,285 Arc User

    Hey Drago

    I think i catch your drift ...

    as this is not a class balancing discussion ..that is on the infinity discussions board !! :p

    Hahah BUT yes Rogues and Paladins need a rework for the balance to be closer to what we all want it to be

    i believe Rogue and OP lost out with the paragon changes tht were implemented around MOD15 .. thts when alot of especially PVP players left ...especially Paladins cause the Justice (DPS) paragon path was lost completely sadly

    I have mentioned this in other threads as well and hope the Cryptic developers consider restoring/reworking OPs and Rogues .. the rest is kinda all on par if you weigh the pros and cons

    Many people seem confused about the module numbering. Module 15 was A.I. and it was Module 16 they burned the Foundry, removed old feats, and basically smashed the game mechanics with a wrecking ball. The last half-way decent module was 14 Ravenloft (my opinion) the game showed real growth back then.

    Reference Material
    1Fury of the Feywild2013-08-22
    2Shadowmantle2013-12-05
    3Curse of Icewind Dale2014-05-13
    4Tyranny of Dragons2014-08-14
    5Rise of Tiamat2014-11-18
    6Elemental Evil2015-04-07
    7Strongholds2015-08-11
    8Underdark2015-11-17
    9The Maze Engine2016-03-15
    10aStorm King's Thunder2016-08-16
    10bSea of Moving Ice2016-11-08
    11aThe Cloaked Ascendancy2017-02-21
    11bShroud of Souls2017-05-02
    12aTomb of Annihilation2017-07-25
    12bSwords of Chult2017-10-24
    13Lost City of Omu2018-02-27
    14Ravenloft2018-06-26
    15The Heart of Fire2018-11-06
    16Undermountain2019-04-23
    17Uprising2019-08-13
    18Infernal Descent2020-01-21
    19Avernus2020-06-30
    20Sharandar2021-02-16
    The PvP module 3 was introduce in May 2014. It was never my favorite. The top five modules (opinion) are;
    #14 Ravenloft, #9 Maze Engine, #11a-b The Cloaked Ascendancy, #2 Shadowmantle, and #5 Rise of Tiamat. PvP has never been a real draw to me here. Although I still PvP on Factions, we all meet on Sat. & Sun. at 4 PM EST assuming you have access to the game. I fight for the Luxons! Best PvP ever made.

    Enjoy! :heart:
    wb-cenders.gif
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