With the new combat system enchantments took a BIG hit in their usefulness, at first glance.
Its actually worse than that.
An r15 grants 200 Item level, 180 combined, and 300 points in stats.
This makes them, at first glance about a third as useful, stat wise as they used to be.
HOWEVER
With the 200 IL, your TIL, which is your stat cap, goes up by...200
The enchantments combined rating is 180.
This goes into all 15 ratings.
So, effectively, the 'goal post' has been moved further away from where you start, than what you gained.
(15 stats, 20 pts each, so 300 points total further away)
You then get the 300 points split between 1, 2, or 3 stats.
Your net gain is zero. You just get to decide where a very small amount of ratings points get moved to.
Your only actual gain is 20pts of damage, (22 as a healer, 24 as DPS) and a 100 hp (110 as a healer, 120 as a Tank)
How is this worth the resources it took to get these enchantments?
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Comments
Collars and enchants are bad and not a clear upgrade to your character performance.
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
- one of the many things that were top notch, but now have been nerfed into the ground
- what's the point of upgrading an enchantment to r15, when I get 0.5% more damage or HP (200 IL at 40k IL are 0.5%), but essentially loose out on most of my other stat percentages, except one stat (for single stat enchantment) that gains a net amount of 0.28%, whereas all other 14 stats suffer a 0.02% decrease?
- even worse, in scaled content I do not get any damage or HP boost, leaving only a 0.28% increase for one stat per r15 and a 0.02% decrease for the other 14 stats
Running with cheap r8 or r9 enchantments does not make any noticeable difference compared to r15
And it will get worse with new MODs, where our IL increases.
In order to give this post a constructive touch, here is a suggestion,
to MAKE ENCHANTMENTS MORE USEFUL,
allowing for BETTER CUSTOMIZATION of our builds,
and to keep enchantments relevant longterm:
- make the 1-3 stats of an enchantment, that are not combined rating, PERCENTAGE INCREASES
- IMO an r15 single stat enchantment should give a percentage increase of 1.5% (e.g. 0.1% per rank), for its dedicated stat.
- the proposed percentage increase should come on top of the IL and the combined rating. In fact, I suggest that an enchantment gives combined rating exactly equal to its IL, so that the suggested 1.5% increase for a single stat is the real net increase. Makes things much easier to calculate and builds much easier to customize.
1.5% increase for a single r15 enchantment is not over the top, taking into account that there are not that many slots for enchantments. With ~20 slots, we could boost a single stat by 30%. That's hardly OP for 20 r15 enchantments, that cost so much to make.
EDIT: 30% boost for a single stat with 20 x r15 is just a theoretical value. Not all ~20 slots are of the same type (offense, defense, utility). Also some utility slots probably require a larger percentage per rank (xp increase in utility slot would have to be more like ~0.5% per rank).
In any case, currently a dps with 10 x r15 enchantments in her offensive slots, 5 x r15 in utility slots and 5 x r15 in defensive slots will be able to boost one offensive stat by 2.8%, one defensive stat by 1.4%. In addition, the other 14 stats will suffer a decrease of 0.4% each. That is just wrong.
I agree they should give a % rather then a rating, but make it a total of .3% per rank, so a 15 is 4.5%, if its a single stat (2.25 on a double, 1.5% on a triple). Really useful, but not game breaking.
same as i have 0 plans to put a mount collar on her and no plans to upgrade either of the collars on my main
I have been very very conservative.
OK, so lets see what a mythic companion gives at max bolster. 10% or is it 7.5%?
In any case, getting a companion to mythic costs about the same amount of AD (maybe a little bit more) than ranking up an enchantment to r15. So the percentage gain should be comparable. I guess your suggestion of 4.5% for a r15 is better in line with other sources of percentage increases. Yeah, I think you are right.
Even funnier, the issue that he just brought up was mentioned almost immediately after the enchants were changed to the new system.