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Tenebrous Enchantments - How they could really be working...

oktlryk#2717 oktlryk Member Posts: 149 Arc User
edited February 2021 in General Discussion (PC)
Well I heard a lot of things about tenebrous - I tried it, kept it 1 or 2, didn't think very much of it - then I had to upgrade - the new mod - my upgrade being behind and while not really having everything I required - so I thought maybe there's something more to this... Cuz I could see a way to upgrade, halfway anyway and still manage a little more damage! Which was what lead me to spend the last day or so testing Tenebs...

The Conclusion: It is really worth the testing! And there's more then meets the eye... Here's why: there is a hidden meaning in the description which says: 'Additional Tenebrous enchantments will increase the chance of the highest rank enchant to activate, but will not increase the damage done. Maximum chance 30%'. Well what was hidden in that was that additional did not mean 30% and nothing if there was a total of something greater then that - just 30% would be played - like stat caps - but it didn't stop you from having more enchants that had a total way higher than 30%! And there lies the method in the madness... I think I found it anyway - can't say for sure, probability and randomness are mythologically gargantuan beasts to say anything definite about. But it does seem that Tenebs proc very regularly if you use more of them, regardless of the 30% max - but on the other hand, it isn't a whole lot more - it's a very fine distribution that only hours of testing can uncover.

Ok - now what and how: I had a theory that Tenebs did proc - a 30% probability (max) but also had individuality, and were counted not as a group of Tenebs that had 30% max probability of happening, but as a single Teneb that could proc at 30% for each one! I just say 30%, but you guys know it's just however much you could have picked out maxing at 30%.

But what's the real juice is that the more Tenebs you have, the more chances you have of having one individually proc at the 30% chance (or whatever you have beneath 30%)! For instance, I had a few variations working on various configurations and one had 8 Offense slots fitted with R15s, making the probability 64% but maxing out at 30% - and this in fact was the highest frequent proc I could find - most probably due not to the chance of proc but due to the number of enchants! I didn't try 9, I had only 8 enchants available to me from Tradebars - 9 being the max number of Offense slots. I had another variation with 4 R15s - giving a total of 32% - just a little above the top - and this was the 30% max chance and there's nothing more to say config - and was in fact a very very close contender for the most frequent proc frequency. The 8 R15s config was a surefire chance of finding that short niche where it had 2 procs in a small group of demons, or sometimes 3 - and had a minimum 1 proc at worst - while the 4 R15s had 1 regular proc - worst case none and best case 2 - very small margin - and in a short space of time for a one group mob - but with the 8, it still got there - and there was a case where it had 8 hits in a back to back 2 group test - this shows how that small space hidden in the description can be found - and well I guess it's not very significant - and worse, the sacrifice of other stats would make it almost counter effective.

But it does highlight some useful adaptations: You could use a 30% chance and 5 Tenebs to get that almost the top proc spot configuration - and what's more they don't have to be all R15s - the higher the rank the bigger the damage - but only one rank is placed as the damage, the highest rank - and R15 has 24K (bear in mind you need actual damage stats (dps) to actually get a lot of damage, it can be a lot lesser than 24K) - which leads to an interesting mix of Ranks and number of enchants - for instance you could have a 4 R12 batch + 1 R15 = 28% proc chance - or a 4 R13 + 1 R15 = 32 hence 30% proc chance - or go even lower and just above 25% where frequent proc starts to take place. (EDIT: Actually 20% is more where it starts - with 5 enchants - did more testing in an Undermountain ME on Live - had 4 R10s and 1 R15 - peaked frequently enough - however when I used 7 R10 enchants it went into that extra bit of proc zone - so don't forget your 1 x R15 for max damage!)

So all in all it was a boring day but reading the combat logs and seeking out the Tenebrous did damage did make my upgrade easier - LoL - I have a plan to get 4 R10s for 12% + 2 R15s + 16% = 28% (and +6 Enchants, each proc happening individually) - and so I must try out that config later on Preview just to see how it goes - I had one like that at the beginning - but I didn't take into account certain other factors and stuff - so I can't say for sure it could be a high proc configuration or second best but I can test it - LoL!

I basically tested in the HE - Hope something, in Scab - and on the groups of monsters and checked my combat log - not very professional but gets it done - and in the end the best marker for your efforts is the faster kills and relative ease in finishing them off - it's Teneb proc at work!! LoL!

So if you don't have a pile of R15s and can spare a few slots I suggest this config as a make shift for your damage dealing - bear in mind a paladin has lesser damage then a ranger - which were my 2 test classes - and this is due to damage having to have the same dps stat calculations etc - and as Tanks wouldn't all 9 Offense slots be an interesting option? LoL!
Post edited by oktlryk#2717 on

Comments

  • idthrennion#8157 idthrennion Member Posts: 23 Arc User
    Excellent freagin work.

    I literally was wondering about of that when these changes went life and it soon became clear that they had no intention of doing anything to make our enchantments a worthwhile investment to contineu ranking up anymore.

    Then I thought of Tenebrous and wondered if i could make it consistently proc more, would it be better to have those slotted instead of a slotting our favorites that are no longer very useful ... as they do next to nothing except fine-tune your stats.

    Consistent hits with tenebrous procing at max dmage of 24k is certainly better than the new concepts they unveiled. and cheaper in the long run. i'd rather get a few tenebrous going with 1 r15 than spend millions of AD on enchantment upgrades that awared ou with next to nothing for what you sacrifice to level it.
    And the more you level it now, they more of a smack to the face it feels like.

    Well, thank you fro the testing. I think I am going to give it a shot also, see how it goes. it won't hurt anything really, but we will see. It might just freagin work how I hope it will...

    Thanks,

    *Tam-Tam*
    Ranger Warden
    <---------d--p--s-----<<<<-
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