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Profession for a Paladin

I'm a returning player. Previously, my main Profession was Leadership. My Paladin was a Tank/DPS prior to the Mod 16 changes. What's an optimal Profession for my character now?

Whatever suggestions y'all have to offer will be greatly appreciated cause I have no idea what I'm doing.

Comments

  • kharkov58kharkov58 Member Posts: 669 Arc User
    edited February 2021
    Gathering replaced leadership. You have 3 job slots that can only be used for gathering. Alchemy will likely be useful to you for potions. I use Jewelry to make items to sell to the vendor to earn gold to replace what your professionals will be eating. You have 3 job slots to split up between all of your professions that are not gathering. If you want to try making your own armor and / or weapons, I think you will be somewhat disappointed.

    Oh, and you can forget about being a DPS now.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,405 Arc User
    My suggestion is not to do profession. For short term, you won't get anything useful. For longer term (more than one year), you will want all profession and hope one day it can be useful.

    You will need a lot of patient. Don't get me wrong. I am not a profession hater. I am a person who has a lot of patient and did more than 15 characters who have all profession to 80 and full workshop. I am still slowly doing profession to some characters. Yet, after all these, I still don't have much to show for.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • eladonwarps#6040 eladonwarps Member Posts: 97 Arc User
    I find the professions pretty enjoyable, and right now it's the only thing I'm doing until the combat improves.

    In my experience, try to keep Profession Levels together. It's a bit of work to figure out at first, but most professions can make Tools for improving success of other professions. Blacksmith makes the most, so try starting there, Pickaxes, hammers, knives, and files. Some of this is for Gathering, the rest for other professions below.

    Then look at Artificing for buckets and crossbows, Jewelcrafting for sewing needles, Tailoring for nets, and Armorsmithing for alembics for Alchemy.

    With that your first priority, then you can work on making higher level items to push yourself further. Sell to recoup funds or keep them for workshop upgrades.

    Another fun thing is to craft a set of gear for another class and send to a new alt, or for your own class for use or transmutes. Sometimes it's nice to look good with a matching set.
    Call me El, she/her only. Currently Professions-only until the next combat change fixes this mess.
  • hexngone#5489 hexngone Member Posts: 370 Arc User
    When mod 15 changed professions, the earlier concept where the player chose the profession is pretty much a thing of the past. The Artisans/workers are provided randomly by the game. If you are fortunate, you will get low commission (-50 to -75) and dab hand or PP ones that double or eliminate the cost of production. Almost everything you can make requires items from multiple professions, so assume you will use all of them.

    All production now costs gold, so assume some of your production time/morale is going to go toward making items that are simple but sell to an NPC for a good profit (leather boots, quartz rings, leather half-boots). Try to keep around 100g on each character you have on your account so cost is not a concern (and buy some extra companions and mounts while you are at it from the guy where you get your first companion).

    Several times a year there is 2x professions where all the morale cost is cut in half. Use those times to level your more stubborn artisans up as there will be more XP per 400 morale those days. Beware that 5 morale (80 units/day) turn into 2 morale (200 units/day) and each unit requires 2 mouse clicks. Doing 400 clicks per alt/day for a week will make you hate professions ... but it is what it is.

    Potions are always needed and professions let you make +1 versions that give more health than what the NPC sells. Tools can be made (free worn tools for the professions you did not select in the tutorial are available from the box to the left of the exit/right of the workbench).

    If you like to enjoy the ride and do all the quests at the level they were intended, you will want to do professions during 2x Experience weeks and not invoke daily (until you are 70/80 and you get an AD reward).

    When you get your Artisans to 70 and are level 60 you can do the Master Craft intro quest in the Stronghold (What's in a Name) and get more things to do.

    Have fun, welcome back to Neverwinter.

    P.S. The level 80 Cobalt equipment you can craft is actually pretty decent for all pre-Avernus areas
  • justicebringer3justicebringer3 Member Posts: 39 Arc User
    Thanks for the advice everyone, much appreciated!
  • lokitoh446#8376 lokitoh446 Member Posts: 2 New User
    Question, what do you mean "3 job slots"? It seems as if you can farm all professions at the same time, care to explain? :)
  • lokitoh446#8376 lokitoh446 Member Posts: 2 New User
    > @kharkov58 said:
    > Gathering replaced leadership. You have 3 job slots that can only be used for gathering. Alchemy will likely be useful to you for potions. I use Jewelry to make items to sell to the vendor to earn gold to replace what your professionals will be eating. You have 3 job slots to split up between all of your professions that are not gathering. If you want to try making your own armor and / or weapons, I think you will be somewhat disappointed.
    >
    > Oh, and you can forget about being a DPS now.

    Wups, i forgot to quote
  • hexngone#5489 hexngone Member Posts: 370 Arc User
    There is a limit to the number of simultaneous/concurrent tasks that can be running at once. They are divided by interface panel:

    Dispatch Board
    Manages a maximum of 3 jobs/tasks for the Adventuring Artisans with Gathering Skills. These tasks are bound by time and the duration can only be changed by the Speed Multiplier of the selected Artisan. Output from the gathering process goes into the Delivery Box to the right of the office door.

    Artisan's Counter (Workbench in the Tutorial)
    Manages the tasks for the remaining 7 skill areas. There are two methods of running jobs/tasks one uses Morale (400/day) and delivers the results directly to your Profession Asset and Resources tab of your Inventory. Since the delivery is instant, you work directly with the interface/Artisan to produce the product. The second method of running jobs/tasks is using the batch/Order system submitting requests to the time dependent order system. Much like the Dispatch Board described above, the process is limited to 3 independent tasks/jobs and the results go into the Delivery Box.

    In summary, there are a maximum of 6 Artisans/workers that can have jobs in the queue at the same time. 3 Adventurers Gathering based on the Dispatch Board orders, and 3 Artisans performing their tasks based on the Artisans Counter interface panel. All batch/queued jobs are delivered into the Delivery Box until it is full.

  • kharkov58kharkov58 Member Posts: 669 Arc User
    Hexngone did an exellent job summarizing what I meant by 3 jobs. While you can work on all of the professions at once, only the artisans that are actually assigned to a job (including by morale) earn experience for themselves and the profession they are in.
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