XP Enchants were modified because they were granting too much XP Bonus.
Regal Insignias are currently granting the incorrect XP/Glory bonus.
Good god. That's worse than what's happened to radiant. Exchange pls? Not even kidding; that's absolutely awful. XP bonus too much? How do you even come to that conclusion? And with the rest of the mess the game is in right now...you just throw this on top of it? That legitimately comes across as just *trying* to annoy players. Ever heard the phrase "pick your battles"?
edit: And now that I think of it; I just convinced my godson earlier yesterday, who was getting back into the game, to not pick azure for his free rank 15. A whole conversation about how even with the new values they weren't that good, showed him some basic math that was basically a kids version of "additive bonuses give diminishing returns", and in the end convinced him he should at least wait and see. Will be fun to bring this back up with him later today.
XP Enchants were modified because they were granting too much XP Bonus.
Regal Insignias are currently granting the incorrect XP/Glory bonus.
I've used azure enchantments, rank 7 for years for xp boost. They gave +11%. I was fine with this. When I came back to the game about 3 weeks ago, I saw they were giving around +24%. Then the roll out of the new combat and they were giving +48%. Now they've been nerfed to +1.8%?! Why not just return it to what it used to be before the roll out? How does 1.8% make any sense?
And lets not get me started on the additional races that you can't get because you missed some promotion. At least you could buy Dragonborn from the zen market...
I've used azure enchantments the other day and they were helping, why do the developers ALWAYS remove something that helps the players. +1.8% makes ABSOLUTELY zero sense
It's like they give you something back that shouldn't have been tweaked with in the first place and then they remove something that helps players. Like what the f***
I suspect this was done to get players to buy the XP booster in the Zen store.
Boudica's Sisters - A Guild For Introverts
4
plasticbatMember, NW M9 PlaytestPosts: 12,406Arc User
On top of it, it is a ninja patch. It was not mentioned in the patch note. I have foreseen this is coming for years. It comes eventually. Oh well! I have been taking advantage for this. Before combat change, my XP bonus was about 600%. After combat change, it became 1400%. After last patch, it became 80%.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
If memory serves XP bonus is a multiply not additive. I know in the past I could get like 1000%+ XP bonus with azures and the guild boon, leveling up with every sybella mission. Highest XP I seen from her was about 112,000 XP from 1 mission. I was doing this to level my pets before the rework. If that's been changed then the rest of this message doesn't mean much. But if still multiply, then relevant.
1.8% in a multiplied bonus with 5 azures your talking almost 19%. Then add the guild boon and if my math is right we're now around 57%. I'm not sure the order things are calculated.
If a quest turn in like Avernus is 8,000 XP you take in 12560 ish. Approx 8 missions to level up not including XP from critters along the way 5 less than without the enchants.
To me this seems more realistic than 1 level + per mission, but maybe I'm way off.
I was noticing that they shot up on the day of the combat rework, but like most things in this game lately, they're now overcompensated on nerf.
I was only using the Undermountain freebies transferred from main, but still.
I noticed the same thing. Instead of bringing it back down to pre-Combat Update numbers, devs nerfed the hell out of it.
Yes, this very much ties into XP booster packs in the Zen store.
This might be the nail in the coffin for me with NW. It's sort of like I want to try at least deal with the new combat system (even tho it's also an obvious cash grab). I'm willing to grind it out or even spend some money on my mains if I need to catch up with a few things. That said, this ninja nerf to the XP enchant just smells of pure greed and a huge FU to those people like me with a ton of alts who have many r15s and who likes to create new characters.
If you add on top of that, it means, for new players, spending more time in the levelling zones which are so unbalanced right now. I lost so many NW friends over this issue this past week. It feels like they want to hurt us and make things harder from the ground up.
When does one just throw their hands up in the air and walk away? SMH
Boudica's Sisters - A Guild For Introverts
3
arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
How is this an issue for players? You literally can't complete all the leveling content before reaching max level with no xp bonus at all. We no longer have to level up pets either. We are talking about leveling faster than the mere 2 days it takes now without any boosts. I'm literally here scratching my head as to why players are fed up over this.
2
plasticbatMember, NW M9 PlaytestPosts: 12,406Arc User
How is this an issue for players? You literally can't complete all the leveling content before reaching max level with no xp bonus at all. We no longer have to level up pets either. We are talking about leveling faster than the mere 2 days it takes now without any boosts. I'm literally here scratching my head as to why players are fed up over this.
XP is rAD. I personally am not fed up because I have been waiting for the nerf. I refused to do RQ since the introduction of RQ. I have not missed a 100K daily refinement limit since they introduced account wide 100K refinement limit.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
It's definitely not 2 days now, unless someone is endangering their health. With all combat taking longer, people are trying to feel like the game is worth it. An XP boost is one way, especially from easy to find enchants, and moreso on alts when you've already done it once.
It's not a matter of there being enough content, but the Fun factor, which many people are finding is slipping further away.
Call me El, she/her only. Currently Professions-only until the next combat change fixes this mess.
they only nerfed the xp enchantments for getting butt hurt for no one wanting to buy there xp booster pack like who going to waste 20 bucks on that thing when i didn't since they should of removed that thing instead from there store and had let everyone be happy for what they had
How is this an issue for players? You literally can't complete all the leveling content before reaching max level with no xp bonus at all. We no longer have to level up pets either. We are talking about leveling faster than the mere 2 days it takes now without any boosts. I'm literally here scratching my head as to why players are fed up over this.
Yeah good luck to any players looking to resell azure enchantments they'd bought to use for a while. There needs to be another exchange added.
0
arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
How is this an issue for players? You literally can't complete all the leveling content before reaching max level with no xp bonus at all. We no longer have to level up pets either. We are talking about leveling faster than the mere 2 days it takes now without any boosts. I'm literally here scratching my head as to why players are fed up over this.
XP is rAD. I personally am not fed up because I have been waiting for the nerf. I refused to do RQ since the introduction of RQ. I have not missed a 100K daily refinement limit since they introduced account wide 100K refinement limit.
Ahhh, this makes more sense. Likely true of most of the above gripers. No one is constantly leveling new toons unless they are exploiting something. Compared to the rest of the game, leveling to 80 is a very small portion.
It's definitely not 2 days now, unless someone is endangering their health. With all combat taking longer, people are trying to feel like the game is worth it. An XP boost is one way, especially from easy to find enchants, and moreso on alts when you've already done it once.
It's not a matter of there being enough content, but the Fun factor, which many people are finding is slipping further away.
I do mean 2 eight hour days (maybe 3), still in quarantine mindset.
Ahhh, this makes more sense. Likely true of most of the above gripers. No one is constantly leveling new toons unless they are exploiting something. Compared to the rest of the game, leveling to 80 is a very small portion.
Yeah, sad they don't have a way to somehow cap a stat making them still useful but not abusable.
Still, adding an exchange like the one for radiant (and not a time-limited for this one) would pretty much solve the complaints. As it is now, people just have stuff they'd bought/used one-time freebies that's utterly useless right now. And "one-time freebies" are just as much a resource like AD that people don't like finding out they'd wasted.
Buff trash mobs, reduce XP bonus, they are basically the same tricks which will make players take longer to reach daily RAD cap, in the end, they are trying to limit the production of RAD before trying to sink AD, every little bit helps though.
0
darthpotaterMember, NW M9 PlaytestPosts: 1,261Arc User
I remember people comenting in the CDP that new players level too fast, they lose leveling dungeons in the process and they dont know the basics of their class when they reach max level.
I maybe wrong and wont start searching but I think this showed up in the CDP
it's the concept that annoys me. Right now they should be helping the new players however possable and this is just a slap in the face. the enchant should be returned to it's 11% and be left that way 1.8% is just pathetic and sad.
If cryptic wants to make money they need to not slap their customers in the face like this. Business 101:Happy customers spend money, unhappy customers cost money.
<div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img> ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂ There is supposed to be an image here, but the hamsters took it. <div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
Well, business as usual... going from one extreme to another one patch after the other.
Btw. should your bean counter ever start wondering why a lot of players stopped buying ZEN for NWO... just show them a full copy of your patch notes, that should clear things up.
Good grief people, take a step back and try remembering that games should be designed around giving players fun and not frustration. No regular person enjoys strolling through the park with heavy weights tied to their legs, so do something right and fix this mess.
I do believe in killing the messenger...
Want to know why?
Because it sends a message!
0
plasticbatMember, NW M9 PlaytestPosts: 12,406Arc User
I remember people comenting in the CDP that new players level too fast, they lose leveling dungeons in the process and they dont know the basics of their class when they reach max level.
I maybe wrong and wont start searching but I think this showed up in the CDP
I agree that new players leveling too fast. I have been saying that for years. However, that is not exactly relevant here because one is about new player leveling too fast and they don't have an option to slow the pace while using azure is about they have the intention to do that fast. They choose to do so.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
i really liked it when you could level a toon under 1 or 2 days but after the nerf that i dont see my self leveling anymore after that since it would just eat up my time for no reason just like it will on console
0
plasticbatMember, NW M9 PlaytestPosts: 12,406Arc User
i really liked it when you could level a toon under 1 or 2 days but after the nerf that i dont see my self leveling anymore after that since it would just eat up my time for no reason just like it will on console
If you don't need to level up a character fast, just do invocations.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Unfortunatly it appears neverwinter is going the route of many of the free to play mmo's out there.
Make progression painful slow, Slow player progression as much as possible and sell speeds ups in the real money store. Sure the game technically stays free but make it damn near impossible for any new players to run any of the end game content without at least spending a little to give them a boost.
Its also why players are getting locked out of campaigns entirely until they can reach the Item Level requirement.
Well, why would a new or even returning player go through the slow process of leveling up in NWO right now, when they can just find another game, that offers a more fluid and enjoyable leveling experience?
Combat that takes more time and effort + leveling that takes more time and effort = players start looking for greener pastures.
And a longtime player can just park a new characters inside a campfire with high ranking Azure enchantments equipped, invoke, run a RDQ once a day, and continue with that until they reach level 80, they don't have to spend money on boosts either... This feels just like another perfect example of the people in charge of the game shooting themselfs into their own foot again.
The same goes for any other "roadblocks" they come up with - when a game stops being fun for a player, they'll just leave, it's really that simple.
Comments
Regal Insignias are currently granting the incorrect XP/Glory bonus.
edit: And now that I think of it; I just convinced my godson earlier yesterday, who was getting back into the game, to not pick azure for his free rank 15. A whole conversation about how even with the new values they weren't that good, showed him some basic math that was basically a kids version of "additive bonuses give diminishing returns", and in the end convinced him he should at least wait and see. Will be fun to bring this back up with him later today.
I've used azure enchantments, rank 7 for years for xp boost. They gave +11%. I was fine with this. When I came back to the game about 3 weeks ago, I saw they were giving around +24%. Then the roll out of the new combat and they were giving +48%.
Now they've been nerfed to +1.8%?!
Why not just return it to what it used to be before the roll out? How does 1.8% make any sense?
And lets not get me started on the additional races that you can't get because you missed some promotion. At least you could buy Dragonborn from the zen market...
It's like they give you something back that shouldn't have been tweaked with in the first place and then they remove something that helps players. Like what the f***
1.8% in a multiplied bonus with 5 azures your talking almost 19%. Then add the guild boon and if my math is right we're now around 57%. I'm not sure the order things are calculated.
If a quest turn in like Avernus is 8,000 XP you take in 12560 ish. Approx 8 missions to level up not including XP from critters along the way 5 less than without the enchants.
To me this seems more realistic than 1 level + per mission, but maybe I'm way off.
i was running 3 rank 9 azures on my paladin, i was supposed to have 6.9% (each gives 2.3% ) but instead i had 6.7% xp boost
right now you barely notice a difference with them equipped, so it's no longer worth to use them to level alts
At this point, with all these changes made to enchants, just remove them all and leave just weapon/armor enchants
I was only using the Undermountain freebies transferred from main, but still.
Yes, this very much ties into XP booster packs in the Zen store.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
If you add on top of that, it means, for new players, spending more time in the levelling zones which are so unbalanced right now. I lost so many NW friends over this issue this past week. It feels like they want to hurt us and make things harder from the ground up.
When does one just throw their hands up in the air and walk away? SMH
I refused to do RQ since the introduction of RQ. I have not missed a 100K daily refinement limit since they introduced account wide 100K refinement limit.
It's not a matter of there being enough content, but the Fun factor, which many people are finding is slipping further away.
Still, adding an exchange like the one for radiant (and not a time-limited for this one) would pretty much solve the complaints. As it is now, people just have stuff they'd bought/used one-time freebies that's utterly useless right now. And "one-time freebies" are just as much a resource like AD that people don't like finding out they'd wasted.
I maybe wrong and wont start searching but I think this showed up in the CDP
Caturday Survivor
Elemental Evil Survivor
Undermontain Survivor
Mod20 Combat rework Survivor
Mod22 Refinement rework Survivor
If cryptic wants to make money they need to not slap their customers in the face like this. Business 101:Happy customers spend money, unhappy customers cost money.
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
Btw. should your bean counter ever start wondering why a lot of players stopped buying ZEN for NWO... just show them a full copy of your patch notes, that should clear things up.
Good grief people, take a step back and try remembering that games should be designed around giving players fun and not frustration. No regular person enjoys strolling through the park with heavy weights tied to their legs, so do something right and fix this mess.
However, that is not exactly relevant here because one is about new player leveling too fast and they don't have an option to slow the pace while using azure is about they have the intention to do that fast. They choose to do so.
Make progression painful slow, Slow player progression as much as possible and sell speeds ups in the real money store.
Sure the game technically stays free but make it damn near impossible for any new players to run any of the end game content without at least spending a little to give them a boost.
Its also why players are getting locked out of campaigns entirely until they can reach the Item Level requirement.
Combat that takes more time and effort
+ leveling that takes more time and effort
= players start looking for greener pastures.
And a longtime player can just park a new characters inside a campfire with high ranking Azure enchantments equipped, invoke, run a RDQ once a day, and continue with that until they reach level 80, they don't have to spend money on boosts either...
This feels just like another perfect example of the people in charge of the game shooting themselfs into their own foot again.
The same goes for any other "roadblocks" they come up with - when a game stops being fun for a player, they'll just leave, it's really that simple.