My main Char is a Fighter was 35k ilv now I'm 49kish, I use to do end game now I cant do most content. I have 80% defense 60%/75% awareness 55%/65% crit avoid.
Lets start with the cap system, 50%(ratings) + 40% (% ratings)... rating are okish, % Status are not there not enough sources and the ones there are are to low. For what I understand there % in Boons, companion powers and potions.
Boons: 0.2% per points is useless, 5points to get 1% lets say I as a tank have 50% awareness from rating I can go 51% with boons there only 1 boon for it, same goes for accuracy, crit... and all other status in boons... except power x4 power boon (power is kind of useless for Tank, and most dps have it cap with forte).
0.2% per boon is a back joke, 50% + 1% boons miles away from cap. make it a minimum 1% per point so players can get 5% .
Companions: we can have 5 companion power, 3.8% + 3.8% or 7,5%... so a total of lets use 3.8%x2x5(comps)=38% status that all we have
we have 20 different status or so they all need % sources to that 40% over 50% rating.
Potions: potions give us % satus what is good, I think those are ok. if we compare watermelon sorbet 10% power and 10% accuracy, u see the joke it is work to get 5 boon point to get 1%.
Conclusion: we need more sources of % status and to increase the existing ones, make 1% per boon point and a minimum of double the companion Powers bonus.
HP: here the main problem starts, specially for a Tank Like me. I had 1.1mil HP, Now I have 800k where my DPS friends had 400k and now 600k.
Changing the boost to Tank HP from 40% to 20% is a bad move, and its Nerf on top of nerf. MY mount use to give me 50k HP was lowered, my boons on HP lower, companions with HP lowers, stones with HP lower...
Like losing 300k HP (even after upgrading companions to Mythic) is even worst when my block is based on my HP, less HP less Block... and on top of that block when from Blocking dmg = to 50% my HP to 40%. We tank lost HP and even got a cut on the % of our HP block can do.
As Fighter Tank our base mechanic on Tab is DIG IN it use to block dmg = to 75% of HP, now is 60%
Conclusion: HP cut of 20% bonus on tank + 10% cut on block + 15% cut on dig in is to much.
Stamina regeneration: is to slow, I have 60% Stamina regeneration and can get full stamina between 2 big hit on a boss rotation. We block less cuz of HP cuts and block cuz... if we don't get the stamina back fast even at 60% regen... we dead 1 shot.
Combine Rating Vs Item level: this needs to be address, all increases ilv + than combine ratings... lets say I have a ring 1010 ilv 808 combine ratings and change it for a 1100 ilv 880.
1100 - 1010 = 90 ilv
880 - 808 = 82 combine ratings
lets say I have 30.000 total combine rating and 50.000 ilv, now with new ring I have 30.082 CR and 50.100ilv
50.100 - 30.082 = 20.018 all my ratings are now more distant from ILv... repeat this for all gear, enchants... and u get what I mean.
Collars are even worst at this effect 300 combine 600 ilv at purple to 500 combine 1000 ilv.
Gear: Gear need to be adjust on equip power, u did changed 3 pieces of T3 hunt drops and the others?? 8K power when you have temp HP we that wear it had the same hard time farming T3 lure and killing it. 10k power when only 1 enemy, and so on all power power power from T3, all power from Divine gear... Most gear ingame from last 2 Modules is power bases... power every 5sec, power when u heal, power when u kill....
Changing just 3 pieces is a joke, why no Awareness and Deflect, Crit avoid... I'm a tank even if I use it, will never do 10% my HP to proc it.
Conclusion: all Gear from last 2 Mods have equip bonus based on power that needs a change, Tank need gear also, where are defense/deflect/crit avoid/awareness gear bonus... that proc for tank (when you deflect, when u crit, when u take 30% dmg).
Sorry for the long post!
Hope some DEV can read it a think about it... A tank that get 1 shot is not a tanks, Tanks does low dmg, have a lot HP and is hard to kill.