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This is one of the most stupid updates

robai#6206 robai Member Posts: 370 Arc User
edited January 2021 in Player Feedback (PC)
Logged in to the game to get a daily VIP key and tried to join a random queue for a quick daily AD.
Tank was need, ok, swapped to a tank, but it took like 5 mins until a dungeon actually started (that's new since it was much faster before).
Cloak Tower popped up. Required item lvl for this is 5000, so should it be a peace of cake for my lvl 80 tank with total item lvl 26k, anyway, lvl 12 players can join it too.

So, this is what happened:
- it took us about 30-40 mins to complete it
- mobs are way more dangerous than bosses (that includes end boss)
- End fight was brutal, my tank was lucky to survive and I've tried really hard and when boss had about 25% hp left I've actually had to run away and keep the huge army of mobs (like 30+ mobs) chasing me so that others could actually hit the boss.

So, not sure what was the intention, but 30-40 mins for a lvl 12 dungeon? Really?
Was it end game players bored too much or what? But those players never play Cloak Tower anyway, so I don't get the logic here.
Post edited by robai#6206 on

Comments

  • kharkov58kharkov58 Member Posts: 669 Arc User
    The dev's logic is that there is no longer low level content. They intend all content to provide challenge. We will have to adjust to the fact that old dungeons can kill you just as dead as the latest dungeon.

    Now if they would only provide rewards to compensate the players for the effort required to do the dungeon.
  • netherdragon#0997 netherdragon Member Posts: 51 Arc User
    Provide a challenge? So trying to do pve quests to progress in the game then dying over and over is a challenge? That's not fun
  • vastano#2343 vastano Member Posts: 169 Arc User
    kharkov58 said:

    The dev's logic is that there is no longer low level content. They intend all content to provide challenge. We will have to adjust to the fact that old dungeons can kill you just as dead as the latest dungeon.

    Now if they would only provide rewards to compensate the players for the effort required to do the dungeon.

    all they have done is taken 95% of the places to play from endgame players
    seems if you have a high il lomm and tic are easier to do then castle never or master of hunt

  • dagmurdagmur Member Posts: 30 Arc User
    If you compare Neverwinter to a car, they have once again reworked the engine. However, the work was obviously left to some students.
  • thany#4351 thany Member Posts: 267 Arc User
    edited January 2021
    That's one way how to make less ad ingame... I got CT too. It wasn't that hard compared to Sva. With all that aoe in a second i was dead. All my shield/stamina and health were consumed in one second. I just had that feeling - what ever i do it won't be enough. But somehow we passed sva. They told us, they're doing this because of scaling. Now, scal., well, it is even worse than before. Not to mention i tried dungeon in dread ring. It took x6+ more times to finish.
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