Logged in to the game to get a daily VIP key and tried to join a random queue for a quick daily AD. Tank was need, ok, swapped to a tank, but it took like 5 mins until a dungeon actually started (that's new since it was much faster before). Cloak Tower popped up. Required item lvl for this is 5000, so should it be a peace of cake for my lvl 80 tank with total item lvl 26k, anyway, lvl 12 players can join it too.
So, this is what happened: - it took us about 30-40 mins to complete it - mobs are way more dangerous than bosses (that includes end boss) - End fight was brutal, my tank was lucky to survive and I've tried really hard and when boss had about 25% hp left I've actually had to run away and keep the huge army of mobs (like 30+ mobs) chasing me so that others could actually hit the boss.
So, not sure what was the intention, but 30-40 mins for a lvl 12 dungeon? Really? Was it end game players bored too much or what? But those players never play Cloak Tower anyway, so I don't get the logic here.
The dev's logic is that there is no longer low level content. They intend all content to provide challenge. We will have to adjust to the fact that old dungeons can kill you just as dead as the latest dungeon.
Now if they would only provide rewards to compensate the players for the effort required to do the dungeon.
The dev's logic is that there is no longer low level content. They intend all content to provide challenge. We will have to adjust to the fact that old dungeons can kill you just as dead as the latest dungeon.
Now if they would only provide rewards to compensate the players for the effort required to do the dungeon.
all they have done is taken 95% of the places to play from endgame players seems if you have a high il lomm and tic are easier to do then castle never or master of hunt
That's one way how to make less ad ingame... I got CT too. It wasn't that hard compared to Sva. With all that aoe in a second i was dead. All my shield/stamina and health were consumed in one second. I just had that feeling - what ever i do it won't be enough. But somehow we passed sva. They told us, they're doing this because of scaling. Now, scal., well, it is even worse than before. Not to mention i tried dungeon in dread ring. It took x6+ more times to finish.
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Now if they would only provide rewards to compensate the players for the effort required to do the dungeon.
seems if you have a high il lomm and tic are easier to do then castle never or master of hunt