It would be nice if you could make a weapon that you have to do all the quest in an area to unlock each branch of its power and when all quests are done then it would be 4x more powerful than any weapon in the game make the quest chain a group quest chain so it cannot be a soloable event this will draw more players and teamwork to the game and increase your income by 1000% just by adding a weapon for every class and a questline that puts teamwork back into the game. Does anyone have any rejections to this if not please type 100% at the end of any suggestions or concerns you may have.
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Each dungeon/trial completed wearing the set improves the Team oriented one (Some type of check list/buff allies and self, something similar to Mastercraft set but requires people to all use the set to be effective). It would be BiS (potentially) if everyone wears its, but if even one person doesn't, it'd lead to needing to use a second best choice.
Solo one improving from how many quests completed? I'm not sure how this would be handled, but it should be drastically better than team oriented one for solo content, but mostly useless during team-play. Example: 20% increase to outgoing damage, 20% increase to companion damage when not in a party. Could lead to people more easily being able to solo dungeons, but if their goal is to solo anyways, they should be able to make the choice to attempt it.
Not really sure how it would or should all be handled, but like the idea overall of having a set that progresses with you and you can skip content and come back later when you feel its right for you to complete and get it caught up. Just something randomly thought up, after 2 seconds of thought :P
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k