Hi all!
Being with this game since 7 years and having seen a lot i was always wondering how RNG is working in this game.
Today was such a day, which could strengthen some of my "conspiracy theories".
I was participating in gift groups with some of my alliance friends and what i saw was hard to explain. Went there with my main and with one of my alts. Felt pretty comfortable going in there, cause i still had a bunch of gifts and stars from last years.
Since i didn't get maybe just 2 or 3 bags and about the same amount of stars on my main and having burnt them also and finally gotten nothing, i have changed to my alt. He was even worse, first 2 bags, then a long streak of nothing, no bags, no stars, so now way to continue for the time being.
Now i am burnt out on those two toons and lost hope in the event very early.
Luckily i am not easily addicted to gambling and i said stop to myself and will give it a try tomorrow on some other ones, maybe better "luck", but the effected toons will need to catch up somehow to be able to party again.
The entire scenario left a bad taste in my mouth, i had friends- not jealous, just stating- , who had gotten 16 bags out of 20 gifts. Makes me wonder about RNG...
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Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
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But think about what would have to happen and be designed inside the game in order to "fudge" the RNG in general. I see ppl in chat bragging about how they literally CAN'T run out of boxes because they keep getting more than they opened. Maybe they are lying to seem cool? I don't know. But you said yourself that you know someone who had better RNG than you. How did that happen? Is there a behind-the-scenes tracking system or something that just screws some people over on RNG and not others?
The thing about all random systems is that they aren't fair in the way that we like to believe how we deserve things at a certain rate of return. Everyone who has won a lottery has had an "unfair advantage after the fact", as their rate of return on their investment of buying lottery tickets was many orders of magnitude higher than everyone else's. And they did nothing special to "deserve" their advantage. It isn't "fair".
So the best way to go about looking at random systems is that they aren't ever an "investment". Odds are not actually a "real thing" that can be accounted for. For example, I failed at a gathering task with an arcane node eight times in a row the day before yesterday. There is only a 0.0015% chance of that ever happening. And yet my chance of failing one more time after all that extraordinary bad luck was 25% just like it always is.
Mathematically, the Law of Large Numbers requires LARGE NUMBERS in order to be observed, which it WILL BE -> after many many many iterations, depending on how many possible outcomes there can be for any random event. Have you bought millions of starlight parcels?
Gambling is not an investment. Luck is not something you can earn or develop or deserve to have.
In speaking to Alliance members, they seem to have similarly lower drop rates. But, it could just be bad luck.
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The real point Matthias makes is RNG--how does it work. I think the real answer is that it doesn't. It just plays on your emotions and makes you ecstatic if it goes your way (like getting a 13th level enchant on the first green pres ward) or makes you miserable when it doesn't (like watching all those polar bears flashing across the screen and all you get is the hamster reroll tokens).
Somehow it isn't like table top D&D in that you can see your lousy rolls and blame the dice. Here all we can do is complain about the RNG and how it isn't transparent enough so it must be rigged.
And it is rigged!!! my guildie just got his second mythic polar bear after only 30 keys and I have reroll tokens!!! It must be rigged!!! (said with a high degree of sarcasm mixed with quite a bit of jealousy)
But I empathize with your bad rng. I wish there was a better system, but until we can open tens of thousands of bags, we won't get 'normal RNG'.
All i can say is--try not to let the rng be too much of a part of the game if you have one of those accounts that seems to be on the 'bad rng list'. otherwise--good luck.
Each time, I basically mostly sticked around with one unique party during all the event.
We do "20 openings prep sessions" along the week 1 (i always have and keep some stocks of gifts from the previous year) and week 2 , switching between alts whenever one get the 20 or whenever we are dry of gifts.
Once all of us have decided enough toons are done with 20 openings (personnally i usually don't go further than 18 toons, despite having 42, mostly because i already have 4 gond hammers, my main and probably my 2 others big toons too have all the comp and mounts the fest can drop [and i don't care about the potential AD they are worth as unbound], + i tend to believe my chances at unbound preserv wards are worse after 20 openings than before), we then open our stacks of gift package (from the blue coupon) on all our toons and then do some "funneling gifts sessions" during week 3.
4 of us on their main/toon on which the gond hammer is desired, mostly afk, inviting the last one over and over as he scrolls through all his toons to give each and every gifts.
Finally we do a "main session", in the last 2-3 days of the fest. Everyone on his main throwing their gifts in disorder and chaos.
We don't bother counting how much gifts each of us provide as it's completely irrelevant for our method...
The mindset is a loop : "the more i give, the more they drop, the more they can give me back, the more i drop".
Last sunday we did our last funneling session, i was the one throwing my alt-army gifts. My alts produced more or less 500 potential gifts (bags+stars) for each of the 4 other players, so that's around 500x4 gifts my 4 friends will throw back at me the final session.
Yesterday we funneled their alt-armies (tinier than mine), and I ended with 540 potential gifts (bags+stars) to throw back at them at the final session.
The final session will start tomorrow with over 4000 gifts to throw within the party...
Each winter i saw 4 to 6 BTC gond hammer droped within my group (though usually one of us get 2 and one get none), so this year, it's my cleric turn, my 4th toon, to try to get one. If she fail, it doesn't matter, i already droped an unbound one (but would rather give it away if one of us is unlucky and does'nt get any ^^).
All that to say, regarding the topic :
sticking with the same party and doing big sessions (sometime during 6hours of throwing gifts...) showed me that the odds are quite "fair" in getting stars or bags between the 5 participants. There are differences, but statistically understandable, and overall we got more or less the same amount of stars and bags for each alt-army being funneled.
Each winter fest i see, or rather feel because it may very much be a biased belief as i never conducted a proper statistical survey on winter gifts, we always tended to get more stars and bags
- in a low populated instance (<15), compared to crowded ones (>25)
and/or
- on instances where there is no other groups throwing gifts.