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Tanks (Paladin / Figther) Magnitude.

igrejamasterigrejamaster Member Posts: 25 Arc User
Many magnitudes, both for the Fighter and the paladin, were increased in the last update of the preview, but the main threat generation at-will continued with the same magnitude. Could anyone who has contact with the developers explain to me why? What if there is any possibility of reconsidering? We are tired of losing the top of the threat list, when the main function of the tanks is to maintain the threat of receiving blows.

For example: is there a chance of increasing the paladin's "Oath Strilke" magnitude from 25 magnitude to 45 magnitude? or even 50 Magnitude?

Comments

  • gradiigradii Member Posts: 280 Arc User
    Isn't Oath Strike the aoe? it should be lower mag than single target attacks, but 25 is a little too low. I'd say make it at least 30 mag.
  • igrejamasterigrejamaster Member Posts: 25 Arc User
    It is the only one at-will that generates threat, and the magnitude is very low!
  • hastati96hastati96 Member Posts: 499 Arc User

    It is the only one at-will that generates threat, and the magnitude is very low!

    To be exact, every At Will generates aggro, Oath Strike is the only one with extra generation. After some testing on preview it seems like that getting and holding aggro will be a lot easier than before so nothing to worry about.
    Nero - Palacetamol - Essence of Aggression
  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User
    edited December 2020

    It is the only one at-will that generates threat, and the magnitude is very low!

    Oath Strike generates 8x as much aggro as an equivalent magnitude power.

    That's like hitting an enemy with a 200 magnitude At-will (25*8.0) in threat, not even factoring in the passive tank 4.0x aggro bonus.

    And as for why the base damage is so low ... that's a product of Mod 16's changes. Back before Mod 16, one of the strongest DPS classes was the Guardian Fighter, able to kill entire boss health bars in 3 Griffons Wrath Hits (read: hundreds of millions of damage per hit). Asterdahl specifically resdesigned tank base damage to be low to ensure that no tank could do that again.

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