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More Spells for the Wizards

kir4me8604#8436 kir4me8604 Member Posts: 65 Arc User
I am not going to be long winded and get straight to the point.

The Wizard needs more powers! Doing research I stumbled on our Spellcasting capabilities.......

https://www.dndbeyond.com/spells/class/wizard?sort=level

9 Levels of Spells!!!
We have the most notable range of attacks outside of the Cleric which is a Beast casting class as well. 140+ Spells, Yet, we have 7, 8 Spells in 4 years.

We can do so much more than what we are doing now.

#GrowTheClasses

Comments

  • gremil#4229 gremil Member Posts: 3 Arc User
    It does get old using the same couple of spells over and over. Probably not doable, but it would be nice to be able to have more spells at the ready too instead of having to go into the menu and changing them.
  • rev#7881 rev Member Posts: 343 Arc User
    edited June 2020
    The whole point of mod 16 rework to classes was to make them simpler and easier to balance (which obviously isn't the case) so i doubt they will add more encounters/diversity to the classes
  • icywitch#4600 icywitch Member Posts: 5 Arc User
    Gremil#4229 you might be onto something there. I would love to see an easier way of accessing my powers to switch out between fights. As it is the fights are over before I can swap. So I sacrifice damage by staying either aoe or single target. Used to be able to switch loadouts but now that isn't feasible either.
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