I shouldn't die so easy being a 24K+ item level scaled down and that's how I feel every time. The last boss on Cloak Tower is madness difficult as compared to other dungeons and it's suicide based on the scaling. The last boss shouldn't hit extremely hard! That is all.
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Every other boss is easy on Cloak Tower. However, the last boss seems to have more defense and hits harder than it really should. I'll make the statement for not only myself, so enough that it's quite ludicrous to be set for any level 12 going in and I believe it's extremely unfair for any player that is new. I've seen so many players complaining! I'm 116K+ power, 88K+ defense, 100K+ Combat Advantage, 300K+ hit points, 102+ or 103+ critical severity, and etc being scaled down as a level 80 rogue. It's so bad, the boss eats my hit points greatly being level 80 scaled down and I have some healing insignia bonus during deflection. I've seen even great healers die easy. The next level highest dungeon is quite not as difficult as comparison for last boss.
Please don't make the last boss hit as hard, lower hp of the boss, and lower its defense. It's terrible out of place! The consistency of the boss seems extremely off for a level 12 dungeon! The time defeating last boss being scaled down seems more than it should be! Everyone is barely damaging the boss! It's bugged!!! It's possible, but players have to revive each other more often! I'll record the ludicrous if I have to show the comparison of higher level dungeons set correctly?!
[Cragmire Crypts] 1:04pm (Less than a minute for last boss)
[Gray Wolf Den] 1:19pm-1:20pm (A minute and a half perhaps for last boss)
[Cloak Tower] 12:39-12:46pm (WHAT THE HECK FOR LEVEL 12 DUNGEON LAST BOSS?!)
No I don't own a parrot type bird and I know I should of moved at the end. Though the boss almost dead, I'm throwing daggers at it constantly, and it's not dead already to prove my point! THE DEFENSE IS TOO HIGH, HP IS HIGH, AND HITS KINDA HARD! So you be judge how ludicrous it is. Come on now, it's a level 12 dungeon! A LEVEL 12 DUNGEON shouldn't be this hard for a last boss, which is in fact the first dungeon while leveling up! I actually used more potions than the higher level dungeons for last boss and reality I actually didn't use any at all while doing higher level dungeons-zip zero. So I ask what is wrong with this last boss at Cloak Tower? You stated you're 27K item level, well as compared to you I'm 24K+ and I'm dying easily! It doesn't seem right for a last boss to be so overpowered, especially for a level 12 dungeon! I shouldn't die so easy! Even for a level 12 with level 80s, it's still bad! I play with some friends with a new alt-character and they questioned, what's up with the last boss?! Even totally new players! I'm asking why too that it's way off than it supposed to be?! You want spellplague caverns? That's easy and so on for level 80 doing leveling dungeons!
It is true that the last boss in Cloak Tower shouldn't be harder to beat than the last boss in Master of the Hunt lol.
And at the moment it took, myself and 1 other player, longer to kill the final boss in cloak tower than it does the final boss in some epic dungeons and skirmishes.
Hopefully the devs can find a nice balance where it's not quite so difficult but not too easy.
Personally I think they should do away with scaling altogether, or at least, just scale HP and power.
Why do we even need scaling when there is supposedly stat caps. Stat caps should make scaling unnecessary, other than to scale HP and power. But I think combined rating are the issue that has yet to be solved when concerning scaling.
I only wonder how much of the difficulty is a result of the higher IL players in the group (compensating for IL). If done correctly, 5 level 12s should be able to work together and defeat the boss in a reasonable time. As the first Dungeon now experienced by the new player (sans Blacklake skirmish) this should be an indication of how much fun/effort playing NW will be.
I suspect Vansi's steroidal nature is at least is part due to the many months (years?) of players like the OP (and me) going nuclear in Cloak Tower, dusting all the new players, and dropping Vansi in one shot before the new GF gets her first chance to savor her first boss battle in NWO. Frankly, anyone unhappy with current Vansi can eat crow after so many years of disappointment for new players.
An awful lot of ink is spilt on this forum advocating for end game players and their need to have dungeon content that caters to their needs. I agree with that, end game players deserve theirs. New players also deserve theirs as well. The new players have the first boss fight they deserve, so leave it be. Everything between Vansi and Halaster is for the OP. I think that's enough.
Viva la Vansi!
The average kill time of Vansi is around 2-5 minutes, every other boss in leveling dungeons is about 10 seconds. I think most would agree that the 10 second bosses are in no way rewarding or challenging, or even engaging enough to call it fun. More bosses should be giving more health in my opinion so that battles last longer and so that boss mechanics can actually be played and provide for engaging content for players. As a new player, many would be turned away from the game by the insanely easy bosses in dungeons.
Just a reminder, or for context, other games have endgame bosses that can take 10+ minutes to kill, without going in to multiple phases or stages and can easily get to 30+ with. First dungeon bosses for the earliest content took about 5 minutes.
Latin phrase that means 'mode of living' or 'way of life' and often is used to mean an arrangement or agreement that allows conflicting parties to coexist in peace.
As mentioned in the CDP, any kind of "scaled" content should give proper rewards for the players. I'm not asking for something special being handed to me on a silver platter, but it would be nice to get something that shows that they value the time i invest into the game.
Otherwise, if the Devs can't balance scaling with fitting rewards, then they should get rid of scaling all together.
Everything as I remember as scenario.
Power with everything off and just weapons: 7.5K
Power with high item level gear-'everything': 4.7K
IS THIS A JOKE?!
Just play with rings off, I actually played better with Vansi Bloodscar.