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Companion Hit Points

Will their ever be a fix where companions will properly give hit points? I know right now that companions that are equipped to a toon do not give adequate hit points. When equipped the companion can even diminish Hit Points.

Hit points are important for tanks and survivability in raids and dungeons. It would be helpful to have companions that give HP when certain companions give extra HP; otherwise, that companion is useless.

Please let me know if their is any thought in fixing this. Thank you.

Comments

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User
    I thought they fixed it when they decided HP doesn't transfer.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • pitshadepitshade Member Posts: 5,665 Arc User
    It was reported here https://www.arcgames.com/en/forums/neverwinter#/discussion/1254092/augment-bug-with-bonus-hp-also-supersize-my-chicken with detailed information but nothing was ever done or even said.
    "We have always been at war with Dread Vault" ~ Little Brother
  • darkstarrfoffdarkstarrfoff Member Posts: 158 Arc User
    The issue of Augment companions having lower HP than they should was fixed some point before M19 went live. It was then broken in a later patch since it currently isn't working correctly. I tested it before Path of the Fallen was live and IIRC it was working (both Live and Preview), not sure exactly when it broke again.
  • zeraphina#2083 zeraphina Member Posts: 3 Arc User
    Currently the rat pup and other augments that give HP as a prior stat do not give the recommended HP on Xbox.
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