Updated .. after patch CON reworked and increased HP so that Zariel's challenge can be doable now. with watermelon sorbet you can compensate the lost power from hp ... BUT ... if some players from the group fall and revived the revive sickness will take a large amount of hp , power and buffs from that player making him incapable to help the group ! What can we do for that ?
The trial is another fail concept to drain some ad from players trying to complete it. I personally love the mechanics/design but the damage you take from those white noises its just insane. I don t think there is a problem with revive sickness since it is supposed that you will know the mechanics after few training runs and be able to avoid certain mechnics. I died many times with my group in phase 4 trying to alterate the life of those two angels being defeated in the end not because we hadn enough damage but just because you have to take a exact number of their health in order to be able to finish the phase. I decided to wait for the easy version of it or skip it entirely after completing it once. Too bad that they put a huge effort in it just to be completed by few people. If in the past I was in that small % of people doing TOMM from the begining, for Zariel I will just skip because I notice the same bad behaivor in developement process.
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