I know, everyone hates CR and they leave when it shows. The problem is the end boss and the broken Scaling.
I enter CR with my IL lower than the max. Because that is what Scaling is. Thus my power is 140k + and all my Def, and ACC, AP, CS are all Above 75k and a CA of 115k. Therefore I can beat all the bosses even Strahd.
However With a Low IL my HP is too Low for the Red Areas in the final boss battle. I have to get my IL too high and it is scaled, but My HP is now high enough to withstand most of the Red Area, but not all as my HP is about 350k.
Thus Scaling is messed up as the Red Area is doing too much damage. You can still beat it, but if the whole point of scaling is to make it more fair for everyone, the damage is too high and you have to be OP in order to beat it, not at level.
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Believer in SMASH
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https://www.youtube.com/channel/UCnN0Yofs-Scv1nd8U_bSYLA/featured
That entire dungeon had and still has issues and this is half the reason people leave or wait the timer out to get kicked before trying to finish it.
Believer in SMASH
Fairplay,no bots , no bugs, and play well
https://www.youtube.com/channel/UCnN0Yofs-Scv1nd8U_bSYLA/featured
What I am saying is that with scaling you have to lower your IL for each dungeon due to scaling. Thus My stats are stronger when I lower my IL to the max IL of the dungeon. BUT during the strahd fight, it does not work that way. You have to raise your IL back to normal due to the extreme high Damage the AOE causes. That is why I am saying it is broken. In other words, you can not beat strahd at Level. You have to be MUCH higher.
> (Quote)
> I don't really think anything is wrong with CR, I've ran it 4 times this past week and didn't remove any gear, only one time did we wipe at strahd, you could try equipping a piercing ring of the assassin for 10% Damage vs undead and also a 10% dmg vs undead overload and a 10% undead damage reduction overload.
You are missing the point. The scaling nerfs your HP too much to attempt the dungeon at IL level. The AOE is still hitting too hard. So you HAVE to be OP for that phase of the dungeon.
You can test this by having your whole team lower their IL to 18900. When you get to Strahd you will die alot. But if you raise your IL to your normal OP range and notice how much easier it is. The damage you hit with will be much lower vut your High HP will get you through it. Thus, the AOEis too high for at level play.
> The better your gear, the higher your IL, the more you get punished. That makes Vansi one of the most powerful bosses in the randoms.
Um..sort of. If you lower your IL, you will obliterate Vansi, howerver your HP will suffer. So its the same thing as Strahd. End boss is doing too much damage for at level play.
And before anything, i pug alone 90% of the times.
Soulweaver: The Lovely Red
Minstrel: The Rose Troubadour
Those red dots have an orb that appears before they explode. There is a pattern that can be learned to tell you where its "safer" to move. However; just because its "safer" to move to does not mean you are out of danger completely, you still have to mind the X arrow darts that fly across the room.
Near the end of the fight before the party gets pulled up top by Strahd, you will get spammed red dots and the pattern you were using to avoid them early in the fight, no longer apply. You will see every "safe" spot now is blocked by another orb. So late fight is the ONLY real time you need to have HP.
This pattern is so easy to learn, and totally benefits low IL characters, I am surprised more players have not learned the pattern yet. But going back to what I mentioned earlier, you really only need to learn this pattern, if the healer sucks or you are too low item level to withstand the blast aoe dmg.
You can not get your HP high enough to avoid being oneshot. THUS, the damage is too high.
I KNOW THE MECHANICS. I have 3 man this dungeon MANY MANY MANY times. But I have to be OP to do it. even if you do the Dungeon at Level (I recommend HIGHLY!!!) the dungeon is fairly easy and you just have to know the mechanics. BUT at the Strahd fight you CAN NOT do that. The damage is too much from the red areas and you have to by OP and crank your HP up to at least 280k Thats pretty hard to do at IL for dps.
If you truly believe this then you do not understand what the scaling is nor how it works.
When you lower your IL you midigate the scaling. That is how the current model is run. Why? who knows.
The Dev team does not want you to use OP newer gear. So you have to use older gear on older dungeons. The problem is that the older gear even though it is EXTREMELY useful in older dungeons, does not give you enough HP. Which, in turn, negates the whole reason to scale.
Do I think the fight needs to be toned down, I have thought that since mod 14, that the strahd fight was rediculous and still is. You can't be new and walk in without knowing anything and expect to win it. And if you managed to be in a party who did win as your first time, then you got carried hard.
I agree that at the minimum item level for entry the red dots shouldn't be able to one shot you but hey, one shot death mechanics seems to be the only trick the devs have. They have been plaguing the game since mod 14 and only get worse.