I gave this some time hoping i was wrong but sadly i was not.
With the barbarian changes of mod 19 the game has been unbalanced like it has never been. This has left classes that do not have multi roles with the choice, stop playing or play a different class.
Let me state this clearly I am am NOT asking for a barbarian nerf. Instead, since this was done now I am asking to bring all dps in mid level to same level as barbarian!
Mod 19 probably means we will not get the new class soon, since you promised repeatedly that the game has to be balanced before that happens and it most certainly is not in its current state. Players are getting frustrated and leaving.
To make this clear cause i will be attacked by the elitist. This post is aimed and mid level. I do know BIS players of all classes can do well but it is useless if players quite at mid level and end game is just 1 class with a few others. It also makes no sense to spend all game resources on 1-2% of player base and then stating you don't have resources to do things for 98% of player base !!!!!!!
There are more than BIS players in this game
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
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Comments
BIS and top players are often looked at for balance because the skill level is approximately equal. Take any of those players and give them a lower item level character of the same class and they will perform better than the average player playing a more skill focused class. The only way to balance at mid or low level gameplay and not affect high level gameplay, is to make either all classes more skill intensive, or to "dumb down" all the classes, which the player base will not stand for.
There is a lot this game doesnt' teach us about combat. When I started Tower of the Mad Mage, I really started to learn technique. Apply that technique to older content and you get the appearance of unbalance vs. the general population.
I'd like to know what class you feel is underpowered though. When not BiS a TR, Barb, SW, HR, Fighter are all power houses. If you play a CW or DPS DC, I sort of get it. They have it a little rougher in my experience(But I might be playing them wrong), I don't play those 2 classes often.
A player can play all they want, but if they choose Whisperknife, they literally will just be behind because of Whisperknife's low base damage.
Same for Thaumaturge. You can be some professional MLG gamer with the best gear possible, but you will end up not doing as much damage because Thaum has bad base damage/cooldowns on their attacks. Barbarians are good because Cryptic balanced them with more base damage/faster swing speed/lower cooldowns, rather than making players have to work for their damage.
They had almost the same gameplan in Mod 18, except now, their attacks just hit harder, swing faster, and come off of cooldown faster (and they generate slightly more Rage relative to before). Pretty sure that already happened with the way classes were designed in Mod 16, save for Arbiter Cleric. Understatement.
The game assumes you basically know everything from the get go or shadow Rainer/Janne/the devs' every forum post. CW is (relatively) weaker in general because they have bad numbers on their attacks (base damage).
DC is a very strong DPS, by far the strongest single target damage dealer and not bad on AoE either. The only reason why most DC DPS appear to do bad is because they don't know how to use it.
Is a very nice and satisfactory class to dish out multiple targets, but against single target, they're lackluster. Just because all of their damage buffs, except the Vengeance and Heavy slash buff (multiplicative damage modifiers), are additive modifiers (that increase magnitude damage). This forces the dreadnaughts to use Lionheart weapons or better to, at least, appear in top 3 or lower in Paingiver list in a ToMM or ZC.