Same here. Why the hell did I invested so many milions of AD and ZEN to get my healer to endgame? So I could be unplayable and useless now? Bringing closer new healers with endgame is not bad idea, but do it right! Why bringing engdame healers so close to ungeared, unprepared healer? I can't do anything right now. Do something with the mechanics, it can't stay like this. But maybe it was good idea to keep ppl like me in the game, to invest twice as much to bring my Arbiter to endgame so you could nerf it and make me play another char and invest in it? Healing now is a trash. Fix it. Change tab mechanics, change decreasing magnitude with more ppl in aoe heal, if you want to do it don't break main heal, just think about this. Decrease it not split between players, main heal is now weaker than healing potion. Shamefull. It looks like I'm the arbiter now. So long devout
Hmm if its ok to attack those that think nerfing healing went to far, lets nerf the DPS damage by half completely across the board. This way it will bring them in line with newer players and even out the playing field. DPS is too easy, should be fixed so that mobs take a few mins kill. I call nerf to all dps since its needed!
Hmm if its ok to attack those that think nerfing healing went to far, lets nerf the DPS damage by half completely across the board. This way it will bring them in line with newer players and even out the playing field. DPS is too easy, should be fixed so that mobs take a few mins kill. I call nerf to all dps since its needed!
I agree.. Lets nerf the DPS 50% also. Lets invalidate all the time, effort, AD and quite often Zen the DPS players have invested into their characters. If we are trying to balance all the classes, lets balance it ALL THE WAY.
Hmm if its ok to attack those that think nerfing healing went to far, lets nerf the DPS damage by half completely across the board. This way it will bring them in line with newer players and even out the playing field. DPS is too easy, should be fixed so that mobs take a few mins kill. I call nerf to all dps since its needed!
I agree in 100% and I hate when some squishy dps talk about healing when they have never played as a healer. DC heal is my main char and I won't play it anymore as healer until they fix it. 28k healer goes to the waste until healing rework. One more thing, it's not 50% nerf, It's overall 78% healing nerf, please read this thread on Reddit where experienced DC healer and author of the best guides for healers: Obikin89 shows what they did to healers https://reddit.com/r/Neverwinter/comments/hjx0y2/the_80_nerf_on_healing/
darthpotaterMember, NW M9 PlaytestPosts: 1,261Arc User
edited July 2020
I dont know if healing nerf went too far but calling about a dps nerf is funny. DPSs are being nerfed like 50 times in this game, and healing 1 or 2.
Still healers are needed because even if they heal less, you cant do hard content without healers. End game healers are still end game healers because all the healers were nerfed, and you cant do that content without healers.
Now is harder to heal ok. Maybe too hard ok. But at least they nerfed all the healers not only 1 class. When they nerf dps, they nerf 1 or 2 classes, making those classes unplayable for many mods.
I dont know if healing nerf went too far but calling about a dps nerf is funny. DPSs are being nerfed like 50 times in this game, and healing 1 or 2.
Still healers are needed because even if they heal less, you cant do hard content without healers. End game healers are still end game healers because all the healers were nerfed, and you cant do that content without healers.
Now is harder to heal ok. Maybe too hard ok. But at least they nerfed all the healers not only 1 class. When they nerf dps, they nerf 1 or 2 classes, making those classes unplayable for many mods.
DC has been seeing progressive nerfing for many mods now. I can remember a few years ago they got hit hard in their DPS path. It came back, but still happened.
Did a few tomm runs last night to get a feel for the changes, first one there was deaths everywhere. Second, Third, and Fourth went well. 16 mins with Barbarians topping the paingiver chart!
If DPS doesn't do something about -25% incoming healing, they're gonna die. Not the healers problem. I ran with -8.8% and it was sketchy. Heatwave almost took me out, but I survived. Those with -20% didn't survive and we had deaths in phase 1.
1
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
The thing is, apart from stuff that is outright broken for some other reason (I hear Ras Nsi is practically impossible, for example), any content can be done after the changes..if certain conditions are met.
No Rusted Iron Leggings (the -25% is a killer)
No stupid behavior (standing in the red, and relying on healers to keep you alive)
Healers need to be able to predict the future, and be thoroughly familiar with the mechanisms to be able to time their heals right.
The group needs to be coordinated, ideally with voice communication. Random groups for any tough content are likely to fail.
DPSers and tanks need to do everything they can to add self-healing and increase incoming healing...every little bit helps.
In other words, skilled, well-geared healers in experienced well-geared groups can still do pretty much everything. the remaining 95%, well...maybe not.
c'mon guys be reasonable.. before this a DC can fully heal anyone from 0 to 100. and pallys gave an entire second bar of HP.. It was too easy.. ofcourse they would nerf!!
I think is too extreme to say "I'm not gonna play till theey fix it".. to me sounds like a child.
In other words, skilled, well-geared healers in experienced well-geared groups can still do pretty much everything. the remaining 95%, well...maybe not.
This would be the finacial end of the game - so not helping the 5% well geared, or?
Nix*
1
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
yes but 320 is enough to make full health your allies
He means 320 magnitude, not 320k and this is huge difference.
With totally endgame DC healer I heal on crit strike with bastion max of 100k now and it's the record on tomm! Normally it's like 60k when teammates have over 400k hp it's just ridiculous. I am really endgame, got lion set, vorpal 14, almost all enchants rank 15, over 180k power, full outgoing healing, over 200k crit strike and over 157% crit sev. I get the nerf, but be reasonable. Why going for overall 78% nerf in one day?! This game has never seen that big of a nerf on anything and don't tell me about dps nerf, you have never lost more than 10% of your damage, we lost overall 78% of healing, I'll repeat: 78 PERCENT! of overall healing. They said they want to shrink the gap between endgame healers and new healers, but they made the healing impossible for new players and ruined the fun for veterans. I'm really losing any motivation for playing NW. It's not fun anymore and I don't like playing dps. Probably it's time to take a break and wait again for new mod.
Hmm if its ok to attack those that think nerfing healing went to far, lets nerf the DPS damage by half completely across the board. This way it will bring them in line with newer players and even out the playing field. DPS is too easy, should be fixed so that mobs take a few mins kill. I call nerf to all dps since its needed!
Good point bro , or even better cuz its much easier: lets nerf everything and everybody to zero, then we got a 100% balanced game finally.
Comments
One more thing, it's not 50% nerf, It's overall 78% healing nerf, please read this thread on Reddit where experienced DC healer and author of the best guides for healers: Obikin89 shows what they did to healers https://reddit.com/r/Neverwinter/comments/hjx0y2/the_80_nerf_on_healing/
Fun times.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
Still healers are needed because even if they heal less, you cant do hard content without healers. End game healers are still end game healers because all the healers were nerfed, and you cant do that content without healers.
Now is harder to heal ok. Maybe too hard ok. But at least they nerfed all the healers not only 1 class. When they nerf dps, they nerf 1 or 2 classes, making those classes unplayable for many mods.
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Did a few tomm runs last night to get a feel for the changes, first one there was deaths everywhere. Second, Third, and Fourth went well. 16 mins with Barbarians topping the paingiver chart!
If DPS doesn't do something about -25% incoming healing, they're gonna die. Not the healers problem. I ran with -8.8% and it was sketchy. Heatwave almost took me out, but I survived. Those with -20% didn't survive and we had deaths in phase 1.
- No Rusted Iron Leggings (the -25% is a killer)
- No stupid behavior (standing in the red, and relying on healers to keep you alive)
- Healers need to be able to predict the future, and be thoroughly familiar with the mechanisms to be able to time their heals right.
- The group needs to be coordinated, ideally with voice communication. Random groups for any tough content are likely to fail.
- DPSers and tanks need to do everything they can to add self-healing and increase incoming healing...every little bit helps.
In other words, skilled, well-geared healers in experienced well-geared groups can still do pretty much everything. the remaining 95%, well...maybe not.It was too easy.. ofcourse they would nerf!!
I think is too extreme to say "I'm not gonna play till theey fix it".. to me sounds like a child.
and yes im a healer too
Nix*
With totally endgame DC healer I heal on crit strike with bastion max of 100k now and it's the record on tomm! Normally it's like 60k when teammates have over 400k hp it's just ridiculous.
I am really endgame, got lion set, vorpal 14, almost all enchants rank 15, over 180k power, full outgoing healing, over 200k crit strike and over 157% crit sev. I get the nerf, but be reasonable. Why going for overall 78% nerf in one day?! This game has never seen that big of a nerf on anything and don't tell me about dps nerf, you have never lost more than 10% of your damage, we lost overall 78% of healing, I'll repeat: 78 PERCENT! of overall healing.
They said they want to shrink the gap between endgame healers and new healers, but they made the healing impossible for new players and ruined the fun for veterans. I'm really losing any motivation for playing NW. It's not fun anymore and I don't like playing dps. Probably it's time to take a break and wait again for new mod.