I do a lot of skirmishes and one thing I noticed was that out of 10 you could get like 5 - 7 rounds of one skirmish or something like I played Throne of Dwarven Gods 7 times and few in a row even maybe - lol - but you get the picture - There should be like a Timer that keeps track of the dungeons/skirmishes and locks out just finished ones for maybe 30 minutes or an hour - lol - IDK what would be a good time but I think you will be able to understand it - this means you get to play more various ones - or maybe make it an option! For those who like that type of random playing - I had a headache after a few rounds of Throne lol! Thanks
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It means you allow yourself to be a filler of the group. If the groups love to do a particular dungeon, you will be the filler for that dungeon. The idea of RQ is to put people to the incomplete group randomly.
If you want more randomness, set up your own full party to joint RQ.
> I know it's random lol - but what I mean is, after finishing a round, there's a time out b4 that random location can be run again to prevent too many repetitions - like prophecy of madness - it's really madness! lol
If a member of your party is farming pom, and you are farming random skirmish and you both re queue at the same time when you complete your instance you will most likely be grouped up with them again and get pulled into another pom.
If this happens try waiting 5-10 minutes before requeing to try and get matched with a different party, or just select the skirmishes that you want to do instead of random (the wait time is usually similar with the skirmishes anyways)
What you need to suggest is to ask them to change their directive (like I did many years ago but that was not popular). That is why I refused to do RQ since.
I refused to do RQ for this principal. Some left the game because of that. May be you should stop doing RQ too.